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Axe / Re: [AC] rotating sprites
« on: October 10, 2010, 12:00:35 am »
that in itself would be very useful to have!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1576
Axe / Re: [AC] rotating sprites« on: October 10, 2010, 12:00:35 am »
that in itself would be very useful to have!
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Other Calculators / Re: THEaxeGAMEpak 1.0« on: October 09, 2010, 11:56:11 pm »
mrr... those are both things i have fixed in the version on my calc, but i had an only slightly older version on the computron already and transferring a new copy would have taken forever. i went through the code and tried to update everything instead, but i guess i just missed those two things.
![]() and swap! is really simple. it draws to both buffers, choosing which one to put holes in at random, and then swaps them ![]() 1578
TI Z80 / Re: The Impossible Game« on: October 09, 2010, 11:43:51 pm »
sounds good. 1.0 is already a classic around my campus =D
btw, was there some specific reason that you werent using sprites before now? 1579
TI Z80 / Re: Pokemon TI« on: October 09, 2010, 11:34:35 pm »The only thing I wish is if the beeps would last the entire duration of the frame, but I guess it is impossible.i kind of like the staccato, personally(though i doubt many people would agree with me). filling it in should be doable, but would take some doing. as for movement, it looks like that because walking is in two frames, so to smoothen it out he would have to speed up the program altogether. this is going to be the best, finale! 1580
Miscellaneous / Short Films« on: October 09, 2010, 12:07:43 am »
i particularly enjoy short films as a media because of the at a glance insight they can give into humanity. when compressed into a short time period, things tend to stand out much more clearly. here is one very good example:
Please Say Something or even better, Jim Henson's The Cube(although some people may classify it as a full length film) a wonderful place to look, if you're interested in this type of thing, is VODO(although i can't vouch for everything there...) anyone else have favourites? 1581
Other Calculators / THEaxeGAMEpak 1.0« on: October 08, 2010, 11:39:02 pm »
THEaxeGAMEpak 1.0
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=584 dj suggested that it was time to post this, and i agreed. THEaxeGAMEpak was made for the axe parser contest and is a collection of multiple(currently 4) minigames. screenie: ![]() 1582
Art / Re: Calculator Large Sprite Request« on: October 08, 2010, 10:19:01 pm »
i respect that thar pic, runer. dithering takes forever...
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General Calculator Help / Re: Which color palette is better?« on: October 07, 2010, 07:47:19 pm »
/\dittoed
(hmm... 6 to 6) EDIT: deep thought keeps jumping in front of me ![]() 1584
General Calculator Help / Re: Have calc? Will program! [HCWP]« on: October 07, 2010, 07:39:32 pm »
yes, it is a thing of beauty. i dont think it will be likely that i can join in very often, but i will try!
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The Axe Parser Project / Re: Features Wishlist« on: October 07, 2010, 07:34:03 pm »
/\yeah, 8*16 sprites would be absolutely invaluable in the things im working on right now
EDIT: ninja'd? that was referring to ztrumpet 1586
Other Calculators / Re: the apology you have all been waiting for« on: October 06, 2010, 10:04:17 am »
ohullo
i've only seen you two or three times around the forums and honestly hadn't noticed any of the posts listed here(although that's probably because i spend less time around nspire threads). i'm not quite sure how you could have broken so many rules in such a short time, even without having looked at the rules page, because for the most part it's all basic netiquette. however, it does look like you spent a great deal of time preparing this apology and are actually sorry about recent events, so personally i would be willing to overlook any past events. just be sure to make plenty of positive contributions in the future. cheers! 1587
Web Programming and Design / Re: Pure, pure epicness« on: October 05, 2010, 09:02:33 pm »
this is amazing!
hey eeems, i bet you didnt anticipate this: 1588
News / Re: The Game.« on: October 05, 2010, 08:07:48 pm »And you cannot even reach 16777216. At 16777215 your postcount can no longer increase as the board postcounts only supports 3 byte unsigned integersthat will haunt me for the rest of my days... i do like the new post count bar thingy, though =D 1589
News / Re: Axe Contest poll and judging starts« on: October 05, 2010, 07:57:13 pm »
/\nice
ours has no problems with that for the simple reason that we have no computer labs or anything similar. however, there is wireless for the teachers, and everyone knows the key. EDIT: i hate it when i reference to a previous post and then i end up being the first post on a new page... 1590
TI Z80 / Re: Axe Cuberunner« on: October 05, 2010, 07:42:03 pm »
yes, additional degrees of rotation would be wonderful. this is already great as it stands, however!
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