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Messages - shmibs

Pages: 1 ... 106 107 [108] 109 110 ... 126
1606
Art / Re: [sprite help]the greatest game of all time
« on: September 30, 2010, 09:58:27 pm »
/\yes, that
it's something i say all the time with my friend's 3-year-old nephew when we're playing around and i just wasnt thinking that it might be taken as being rude.
i can avoid it in the future, if you want =D(and i probably should have posted the actual name. like i said, i just didnt want to get peoples hopes up before i actually had anything to show them)

1607
Axe / Re: Routines
« on: September 30, 2010, 09:55:11 pm »
well, you do need a tileset(8*8 monochrome) and map data(anything larger than 13*9) as well, but all the code is there, yes.
if you really want one i can post an .8xp tomorrow-ish. i have work to do right now, though.

1608
TI Z80 / Re: Project Feedback - Imagination Quest
« on: September 30, 2010, 09:51:59 pm »
SWEET! i love it!

does this mean i'll be making more enemies for fighting?

1609
Art / Re: [sprite help]the greatest game of all time
« on: September 30, 2010, 09:01:47 pm »
that's not the name, sillies.
the game is Blaster Master, and it was made for the nes.

it's often used(or was at one point, at least) as a benchmark for a gamers skill as it's VERY long and has no save function whatsoever. furthermore, it has both side-scrolling and overhead gameplay. go check it out!
i didnt want to make it sound like i'm definitely working on this as a new project, though, because im unsure if i can pull it off(i will try). Thanks a ton for the sprites! if i can get a basic jump/shoot engine for the tank with a couple of enemies that looks decent then i shall post.

1610
TI Z80 / Re: My First Quantum Translocator
« on: September 30, 2010, 08:48:24 pm »
this looks promising!
good luck

1611
Axe / Re: Routines
« on: September 30, 2010, 01:40:03 am »
/\Very! thanks
since i havent seen one put out for display yet, here is a smoothscrolling tilemapper(works for left/right and up/down)
this is also partially for my own benefit because i have a lot riding on this routine and if there's anywhere it can be optimized it would be nice to know =D
Code: [Select]
:0->A->BClrDraw
:For(L,0,11:For(M,0,7
:Pt-on(L*8,M*8,{M*[MapWidth]+8+[MapData]}*8+[TileData]
:End:End
:StorePic
:Repeat getkey(15)
:If getkey(3) xor getkey(2)
::If getkey(3)
:Horizontal -
:For(L,0,8
:Pt-Off(95-(A^8),L*8-(B^8),{B/8+L*[MapWidth]+12+(A/8)+[MapData]}*8+[TileData]
:End:A+1->AElse
:Horizontal +
:For(L,0,8
:Pt-Off(1-(A^8),L*8-(B^8),{B/8+L*[MapWidth]+(A/8)+[MapData]}*8+[TileData]
:End:A-1->AEnd
:End
:If getkey(1) xor getkey(4)
:If getkey(1)
:Vertical -
:For(L,0,12
:Pt-Off(L*8-(A^8-(A^8),63-(B^8),{B/8+8*[MapWidth]+L+(A/8)+[MapData]}*8+[TileData]
:End:B+1->BElse
:Vertical+
:For(L,0,12
:Pt-Off(L*8-(A^8),1-(B^8),{B/8*[MapWidth]+L+(A/8)+[MapData]}*8+[TileData]
:End:B-1->BEnd
:End
:Dispgraph
:End
this can be easily converted to do gray as well, although you shouldn't use vertical scrolling and the axe grayscale routines together as the result will look gross. also, make sure that A and B remain greater than 0, or you'll end up with errors

1612
Art / Re: Pokemon TI Sprite Requests
« on: September 30, 2010, 01:23:30 am »
yes, that is definitely some fine spritage

1613
Miscellaneous / Re: Cervical Herniated Disc
« on: September 29, 2010, 11:22:24 pm »
wow, that sucks
the only other person i've seen that happen to was my grandmother

good luck with life

1614
Art / [sprite help]the greatest game of all time
« on: September 29, 2010, 11:16:33 pm »
ok, i fiddled around with it myself for a while, but couldnt get anything that really did the original justice, so i was wondering...
would anyone be willing to make 12*12 mono's of the following sprites?

1615
Art / Re: Sprites, Please?
« on: September 29, 2010, 11:04:49 pm »
ok, cool!
im not sure if i'll get to another one tonight, though, because my parents are coming home soon and my father will undoubtedly want to commandeer the computron

1616
Art / Re: Sprites, Please?
« on: September 29, 2010, 10:31:54 pm »
ok, when you said alien the first thing that popped into my head was avp
it's more different, of course, but the inspiration is obvious

does that work? and if so, would you like me to do something original for the other :P

1617
Axe / Re: Does Axe?
« on: September 29, 2010, 09:28:44 pm »
ooh, i hadnt seen that routine
very flashy, sir

1618
Axe / Re: Finding / listing programs
« on: September 29, 2010, 09:24:45 pm »
/\yeah, i get those, too. one out of twenty tries works >:{[

im very excited to see how you did this and subsequently steal your code =D

1619
TI Z80 / Re: Axe Cuberunner
« on: September 29, 2010, 08:54:39 pm »
you should definitely try out camera rotation without the background gray just to see how it looks. however, im doubtful it could be any more awesome than it is now.

1620
Art / Re: Sprites, Please?
« on: September 29, 2010, 08:40:54 pm »
i could try making other sprites if you like

what would you want monster-wise?

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