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Messages - shmibs

Pages: 1 ... 10 11 [12] 13 14 ... 126
166
Axe / Re: Pic Variable
« on: September 06, 2013, 05:37:43 pm »
using OS functions to recall still chops off the bottom row of pixels, though, doesn't it?

167
Art / Re: General purpose art thread
« on: September 05, 2013, 12:44:52 pm »
gimp is wonderful, but it's not so good for pixel art. keoni, have you tried grafx2?

168
Gaming Discussion / Re: Mega Man creator working on New Platformer.
« on: September 02, 2013, 01:40:54 am »
i think that 2014 is going to be the best year for video games since the 90's!
both of my favourite game creators of all time (Keiji Inafune and Doug Tennapel) are making new games that are spiritual successors of their best previous titles, but moreso (the latter being Armikrog, if you haven't seen it yet). additionally, the best Wii U games are scheduled to come out then (HD Zelda?!). simply put: EXCITE!

169
Miscellaneous / Re: Post your desktop
« on: August 30, 2013, 01:46:00 am »
new theme time =D
>inb4 entire server is full of pictures

170
Axe / Re: Map Data Storage
« on: August 25, 2013, 12:18:33 pm »
^exactly. axe allows you to read variables directly from the archive using what it calls files. basically, you assign a var to a file (which use the Y1-Y9 function variables) and then refer to it as you would any other pointer. that's why i was talking about using several smaller map chunks rather than one giant map; if you split your 20kb map into 4kb chunks and then the user only modifies two of those chunks, you only need to write back those 8kb upon exiting rather than the entire 20kb map. again, depending on what sort of game you're making, there are lots of more efficient ways to reduce the necessary amount of writing, so it would be nice to know more specifically what sort of game you want to make (particularly things like how often you expect tiles to be changing and how many different values they can take on etc.).

171
Axe / Re: Map Data Storage
« on: August 25, 2013, 11:34:15 am »
you can use the bcall _ErrNotEnoughMem to check if enough free ram is available (usable in axe via inline asm). apparently 9815h also contains the total amount of ram free, so you could check there too.

also, like several other people have said already, there is no reason for you to be unarchiving anything ever during your program's execution. all that "unarchiving" does, anyways, is copy the variables to RAM and then delete them from the archive, and there's no reason for them to be deleted.

172
Axe / Re: Map Data Storage
« on: August 24, 2013, 10:55:20 pm »
i suggested multiple because breaking up your map into smaller pieces allows you to only write back those which have had changes made to them.

173
Axe / Re: Map Data Storage
« on: August 24, 2013, 07:52:31 pm »
writing directly to archive is both tricky and a terrible idea, as it risks bricking your calculator. also, like i said above trying to write back a huge appvar every time your program is exited will be annoying for the user (taking a long time, causing lots of garbage collects, and, eventually, wearing out the flash). to get around both this issue and the issue of having too little ram during runtime, you basically have one of two options:

if you expect your user to only modify a few tiles here and there, the best method is to keep separate diff files for sections of your map, like i described above.

if you expect basically every tile on the entire map to be overwritten, you might want to break your map up into smaller chunks and write back only those that have been modified, decreasing the amount of writing necessary a bit.

174
Axe / Re: Map Data Storage
« on: August 24, 2013, 09:54:42 am »
do the changes you want to make to the map have to be written back and saved for the next time the program is run? if so, that's going to make compression stuff difficult. if they don't, you can just break the map up into compressed chunks and only decompress them when that section of the map needs to be loaded. if they do, though, you might be better off storing the changes applied to the map separately so that they can be changed dynamically without having to recompress the entire chunk. having to both decompress map sections and apply a diff can slow things down quite a bit, though, so it becomes a bit of a balancing act between saving space and saving time.

175
Gaming Discussion / Re: Humble Bundle
« on: August 16, 2013, 11:10:40 am »
>humblebundle
>wondows games for steam

wellp, it was fun while it lasted.

176
Other / Re: The use of a tablet ?
« on: August 11, 2013, 03:31:29 am »
wearable tech is definitely the "next big thing". hopefully the future turns out well (i.e., robotics/3d printing/etc allow for self-sustaining systems that allow humans to survive without ever having to do a day's work in their lives, thus doing away with stupid capitalism and allowing innovation to take over [remove all the money grabbers from the equation, leaving only those who actually want to improve things]) rather than the alternative (capitalism realises the threat to itself and creates more stupid stupid restrictions in the same vein as copyright, resulting in a continuation of today's rapidly-degenerating worldwide police state developments and general unhappiness for everyone apart from those who are already without a care in the world financially).

177
Anime and Manga / Re: Your Anime/Manga List
« on: August 11, 2013, 03:18:49 am »

178
General Discussion / Re: lastfm
« on: August 10, 2013, 11:36:54 am »
i don't think there's actually a single local band on there :P

菅野よう子 (Yoko Kanno): japan. music organiser/composer behind cowboy bebop, ghost in the shell, wolf's rain, and a few others
Radical Face: florida. sort of ethereal, pop-ish electronica, often written as first-person accounts of historical figures.
Julsy: french canadian (i think). she makes pretty sounds with a computron.
Wolf Parade: montreal. much more "classic rock" than most things i listen to. crackly voices. some electronics in later albums.

etc.

Umm, interesting, but too minimal for my taste. Also I noticed YT has only crap songs by Simian, so I'm not surprised you didn't like them ;)

i'm just really attracted to his voice's dissonance. sooo nice =)
* shmibs will have to check out some simian things from elsewhere, then.

@Shmibs: Wow, out of all those musicians I recognize only two; Olivia Newton-John and The Seatbelts. I'll check out some of the others when I have some time. Do you have a few favorites to recommend?

this list is based primarily on what i've listened to for the last month, so it's not really "my favourites". i'd have to know more about what you like to say anything else.

does anyone else actually use lastfm?
* shmibs is still really curious about what most people here listen to. maybe some fun graphs could be made.

179
General Discussion / Re: lastfm
« on: August 09, 2013, 11:39:42 am »
i just did. simian doesn't seem all that interesting (after grabbing three songs at random). the new project, mobile disco, though definitely does =D

EDIT: what do you think of matthew dear?

180
General Discussion / lastfm
« on: August 08, 2013, 02:51:42 pm »
* shmibs is just wondering how peoples' tastes match up.

[私]

Spoiler For 'digest':
I'm into indie, electronic, soundtrack, folk, and ambient, including:
菅野よう子, Radical Face, Flashygoodness, Yellow Ostrich, Julsy, Wolf Parade, Matthew Dear, Youth Lagoon, Solar Fields, Generationals, David Housden, Fanfarlo, The Voodoo Trombone Quartet, LCD Soundsystem, Julsy & Zach Schimpf, Andrew Bird, Beirut, Heather Woods Broderick, Sin Fang, Tepetl, World.I.Made, Stars, johnny_ripper, The Flaming Lips, Tom Waits, Ilaria Graziano, Shoji Meguro, Gregory and the Hawk, Electric President, Laura Marling, Tim Kliphuis, Cornelius, Tujiko Noriko, Andrew Bird's Bowl of Fire, Olivia Newton-John, Jim Guthrie, Nicklas 'Nifflas' Nygren, Sufjan Stevens, The Seatbelts, Helios, Theophany, Dan Deacon, Portugal. The Man, Mystery Jets, Ohbijou, Laura Gibson, Gregory Alan Isakov, Alec Holowka, Born Ruffians, Benoît Pioulard.

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