
[pan across dilapidated factory and come to rest looking at 533D]
You awaken in a rusting heap of scraps and spare parts, with no recollection of how or why you got there. Your joints are creaking and need to be oiled. There is an incessant, barely audible thudding noise beating its way into your logic circuits, and you're fairly certain that you've been dreaming about it for some time now. However, it has been difficult to tell if you're asleep or if your anterior cameras are just switched off as of late because your graphics card was fried in the accident.
wait...THE ACCIDENT!
you and your girlfriend 134F were riding to work in an industrial transport unit...

and then you woke up here...4 years later?! That CANT be right. Your clock must be miscalibrated.
[begin level 1:The Factory]
here is a screenie of the proof-of-concept jumpman engine(i set it to 3 level gray to make the walking/jumping animations easier to see, so the ground looks messy when moving. this can currently run at 6mhz, but im going to be adding in a LOT of special cases for special tiles[spikes and such{it wouldnt be much of a puzzle-platformer without those, would it?}], so it looks like it's SE only from here on out)

attached are also a few pics from the old celtic version(very little survived)
they are respectively
a primitive version of the credit sequence(one with text and multiple characters existed at one point)
two of the many larger than screen, pan across while displaying in pseudo gray during cut scenes pics
and a surviving sheet from sprite brainstorming(i got a bit bored there at the end)