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Messages - shmibs

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1666
Humour and Jokes / Re: Statistical Analysis
« on: September 19, 2010, 08:50:52 pm »
my no vote is correct as i have voted on it already(when i was going to vote on one i did not need to choose an option, only when i was choosing and had chosen)

1667
TI Z80 / Re: Pokemon TI
« on: September 19, 2010, 08:49:49 pm »
and i saw. thanks!

1668
Pokémon Gray:
originally an xlib enhanced game which was then ported mid-dev and then ported again mid-dev to axe. i had movement, text display, all the tilesets, and a considerable amount of the battle engine done before i just gave up on it because A:there are too many pkmn clones and knock-offs in the works already and B: i got bored of recoding things over and over and never actually getting anywhere new.

Robo (or something like that):
a sidescrolling puzzle game in celtic-enhanced basic which featured realistic gravity and decent speed. the user played as a little robot dude who lost both his girlfriend and his memory somehow and is trying to find her. with the help of a few friends along the way(whom are playable and each had different attributes), he beats up the meanies who are trying to take over the town and saves her from the scrap-metal plant. scrapped because i started axe, didnt feel like remaking everything, and lost my familiarity with basic.

a few meager pics of these two can be found here

oh, and
A.S.S (Awesome Shell System)
a crappy basic shell from my first year of coding that i actually completed, but wisely decided against uploading

1669
TI Z80 / Re: Pokemon TI
« on: September 19, 2010, 07:09:27 pm »
if you figure it out be sure to spread the word!

1670
TI Z80 / Re: Space Dash rerelease, help with v1.2
« on: September 19, 2010, 07:00:32 pm »
yeah, it does take a while to get through all the levels. however, ive done it because i mastered the art of gun-mining(this might be another bug you deem worth fixing, but i personally see it as a feature)

1671
Gaming Discussion / Re: Greatest Mario of all time
« on: September 19, 2010, 11:40:34 am »
/\this
plus it looks like he just joined and thus did not have a chance to see this thread in all its glory at an earlier date

1672
TI Z80 / Re: Pokemon TI
« on: September 19, 2010, 02:06:53 am »
actually, i can see that making something very wonderful indeed
the movement engine(collision checks and all that) could be written in basic to save space, and as soon as a move was completed it could switch back to the axe routine to draw the map in gray. key detection could then be exported to the Ans variable. finale could totally pull it off in pure basic, though

and as for the pkmn thing, yes it was a spinoff of sorts in that it had different character names, plot elements, key items, etc. dont worry, though; what i have planned to work on now is SO much better

1673
TI Z80 / Re: Emulator in Flash (as in Macromedia Flash)
« on: September 19, 2010, 01:23:26 am »
it's just another plugin like flash and java. it's produced by microsoft and is used much less often(i've only seen it utilized for a few games)

1674
TI Z80 / Re: Pokemon TI
« on: September 19, 2010, 01:20:18 am »
A Pokémon spinoff would be cool actually since there are currently 8 Pokémon projects going on x.x (Shmibs, Buckeye, Tifreak8x, JoeYoung, AMKiller, another guy on UTI I forgot the name of, yours and I believe jsj795 had one at one point, although I am unsure if it died or not), 3 of which are entire Pokémon clones.

Good luck on your project!
yeah, you should definitely include some thing new and innovative.(btw, mine is officially dead. i started it before i started foruming and realised there were so many others going on. now i just use the tileset i made as my default for mapping stuff.)

oh, and porting to axe would definitely be worth your time as this will have HUGE amounts of data, in the end, which will be several times larger in basic than in asm. a little additional speed wouldn't hurt either. this looks nice so far, though.
good luck!

1675
TI Z80 / Re: Axe Minesweeper
« on: September 19, 2010, 12:40:24 am »
alright, here's the demo of the second map drawing method i posted above(with notes)
i made one for looping maps as well, but it looks like you arent going to use that, so i guess i'll keep it secret for that mega project im starting...

1676
Miscellaneous / Re: Time to get it done.
« on: September 19, 2010, 12:25:15 am »
i wanna read it!
will there be somewhere i could buy this book of yours?

1677
Miscellaneous / Re: A small survey!
« on: September 18, 2010, 11:11:47 pm »
i like the box sitting all by itself that just says No: XD
i assumed it was a question about my general outlook on life and checked it

1678
TI Z80 / Re: Dwell - Radical different game idea
« on: September 18, 2010, 03:33:17 pm »
mononoke hime anyone?

i was actually planning on making something similar to this(and have been working on it the tiniest of amounts)
it's just a game where the user can explore and try to figure out why things are the way they are. gameplay would switch between overhead 2d(gray and implementing the looping scrolling i've been working out), sidescroller(probably mono), and maybe even some 3d stuff...

this is really cool, though, and i'd like to see what you come up with. maybe you could include optional multiplayer activities using calcnet when it's functional?

1679
News / Re: Axe Contest poll and judging starts
« on: September 18, 2010, 03:23:30 pm »
Heh, ironically, I just played Multitask for the first time a few days ago. Haaard...

I actually got the idea from that dual Tunnel game someone made a few weeks ago. Then I remembered a neat little game I played online called Grid 16, and that's where it came together.
well that's cool then. plus 50 originality points!

at Ikkerens: wow, i feel stupid now. the controls and all that were easy enough to figure out; i just didnt think to climb over that floating block is all :P

1680
TI Z80 / Re: Axe Minesweeper
« on: September 18, 2010, 12:34:37 am »
the second one should work, as i've made it work before:


however, it is also quite possible that i mistyped something as i am also quite tired
ima try mocking up a couple of demos for you

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