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Messages - shmibs

Pages: 1 ... 112 113 [114] 115 116 ... 126
1696
News / Re: Axe Contest ending soon!
« on: September 14, 2010, 07:42:17 pm »
I started last week.
me too =D

i have no idea how im going to get this done...
it will happen, though. i refuse to let another contest pass me by.

good luck to everyone else

1697
TI Z80 / Re: Axe Minesweeper
« on: September 13, 2010, 09:27:45 pm »
hmm... the scrolling looks a bit slow and messy. it should only have to increment/decrement one variable, right? what's slowing it down?

Thanks for adding additional mines via scrolling!  That looks awesome!  By now the best Ti-83+ minesweeper game on the market. :D
dittoes
awesome job!

1698
yeah, it doesnt look right
screenshot the whole thing(including the frame underneath), swap in the show button from here, save it as a transparent, and trick everyone

...
still got me, though XD

1699
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 12, 2010, 08:42:31 pm »
his jumping looks like mario with the P upgrade!
glad to see things are working out. i especially love the door transition.
oh, and is that another sprite with his back turned when he walks through doors?

1700
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 12, 2010, 07:25:09 pm »
/\dittoes
do what you can, but regardless im very looking forward to this

1701
TI Z80 / Re: Axe Minesweeper
« on: September 12, 2010, 12:18:23 pm »
did you change your floodfill algorithm? it might just be the emu running quickly, but it looks a lot better than it did the last time i saw it.

1702
Site Feedback and Questions / Re: An idea
« on: September 12, 2010, 12:15:08 pm »
i had no idea...

1703
Miscellaneous / Re: Birthday Posts
« on: September 12, 2010, 12:12:09 pm »
Happy birthday to all, and to all a good night
congrats on being old, meishe!

1704
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: September 10, 2010, 08:48:22 pm »
looks delicious!
dont listen to the old fogeys; that font is wonderful
and would it be possible maybe to have gray in the menu's player icon? everything looks great already(especially the parchment texture. im just wondering...)

1705
Art / Re: House Sprites request
« on: September 10, 2010, 09:56:18 am »
i rather like that/\
hand converted again, so i may be wrong
house:1A2642FF625A5A7E

mansion:03DC04340994324C43C28001FFFF40025C2254525CAA41F64312419241127FFE

1706
/\i use that too =D
it works wonderfully

1707
Art / Re: House Sprites request
« on: September 09, 2010, 09:55:53 pm »
there's not really much one can do with two colours and that little space, but here are a couple of buildings
data:(hand converted, so dont trust me)
house:0000187EFF7E6666
mansion:00000000000000000FF01FF83FFC7FFEFFFF3FFC266426643FFC3E7C3DBC3DBC

1708
/\yeah, i use media convert every now and then and im fairly certain i remember it being terrible for that type of thing, resulting in bad looking visuals(i might have just been doing it wrong, though, so you should go ahead and try)

1709
flash apps take up rom space. does that help you with your ram questions?

what do they have to gain in avoiding the question other than making themselves look worse?

1710
Miscellaneous / Re: Vacations, Absences, etc.
« on: September 09, 2010, 08:35:49 am »
you canadians and your hockey...
have fun!

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