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Messages - shmibs

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1756
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 23, 2010, 08:19:02 pm »
those sprites look really sweet!
the first two should be easy, but the last will definitely be a pain(anything involving making battle engines work is). good luck

oh, and qq: how do you export data to a pic var?

1757
Miscellaneous / Re: Paragraph opinions and proofreading?
« on: August 23, 2010, 08:10:46 pm »
i tried to write the exact same thing, but with better sentence structures and slightly smoother transitions.

An evil action is one performed with the intention of harming another human being, be it physical harm or even psychological. People who carry out such actions know full well what the consequences will be beforehand, but do them regardless because they lack any sense of empathy. In addition to societal conduct, evil is often defined by one's personal system of morality. These beliefs can, dependent upon the person, designate nearly any object or action as being evil in nature, quite often including even the things that other belief systems view as good. During WWII, for example, the Nazi party in Germany believed they were justified in actions that the rest of the world finds horrifying(Hitler ftw! :P i dont think i've been through a single week of class discussion without him, stalin, or one of that crew being mentioned at some point). Evil actions can also be described as being egotistical and destructive in nature. However, this is not always the case, as can be seen in actions which offer no direct benefit such as murder or rape(no benefit?! There definitely is... XD). I believe that people do not tend towards evil actions from birth, but rather are raised in environments which promote such actions. Perhaps, for instance, the evildoer was led to that state by a traumatic experience in his childhood which caused him to lose his grip on reality. If he can not come to terms with what has happened in the past his actions in the present could easily lose importance and relation to other humans completely impossible. Evildoers are very often the way they are because of outside influences and other variables which are beyond their control. However, once they take root such systems of thought are very difficult to extricate.(never use 'in conclusion')

altogether, i think the general ideas are decent, but you lack coherence. try to add in some transition sentences to relate your ideas to one another, expand your vocabulary, and just try to make it more exciting to read all around. oh, and instil has one l btw's =D
i wish you well, good sir

p.s. you live in phoenix?!!! WHERABOUTS? im in poor man's ahwatukee

1758
Computer Projects and Ideas / Re: Piworld Sprites Poll
« on: August 23, 2010, 07:26:33 pm »
Very snazzy! and props to you for watching bebop(skip over episode 21 if you havent watched it already, though)

1759
News / Re: Omnimaga seeks for new staff
« on: August 23, 2010, 08:49:40 am »
sounds like a cool deal!
i wont be applying because of aforementioned issues, though(and because im still somewhat noobulous around here). mebbe next year

congrats in advance to anybody who is accepted!

1760
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 22, 2010, 09:29:48 pm »
im running firefox, im just used to text scrolling more quickly as i always set it to the fastest setting in every game

that speed coupled with the sprite animation at the same time would look wonderful, though!

1761
TI Z80 / Re: another spriter(but this time it's gray)
« on: August 22, 2010, 08:19:17 pm »
so that means people might actually care? kays, then i guess i'll change that and add in exporting to pics like that nostalgia map editor just posted about.
...
does anyone know how to do that? XD

1762
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 22, 2010, 08:17:03 pm »
i love the way it looks
the screenie is a little slow, though...

1763
The Axe Parser Project / Re: Axe Parser
« on: August 22, 2010, 07:27:06 pm »
^
||

I thought custom interrupts didn't work with 4lvl grayscale

dispgraphrr doesnt, but i didnt use that command

1764
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 22, 2010, 07:19:53 pm »
lookin sweet

can your engine actually handle 96*63 maps?

1765
The Axe Parser Project / Re: Axe Parser
« on: August 22, 2010, 10:13:37 am »
The only way to get less flickery gray is to update the screen more often. If you're doing things like drawing sprites, a good way to help maximize the update frequency is to make sure you're only drawing things on the screen that moved or weren't there before and actually need to be redrawn. Also, optimize your program for speed as much as you can. Use as little processing power as you can between screen updates, and try to make sure the time between updates is somewhat constant and doesn't have large spikes of processing time used up between two screen updates.

If you wondering why there's no automated process to display grayscale without having to call DispGraphr/DispGraphrr, it's because that would require interrupts to update the screen automatically, but the display routines don't work with interrupts. You wouldn't want that anyways, because it would display the buffer contents a potentially inopportune moments, which could cause tearing (the screen updating while the buffers are being updated, resulting in displaying part of the new image and part of the old).

i've done 4lvl with interrupts in axe and it was far less flickery(and that was with the map being updated every time the sprites were). Tearing isnt an issue because with interrupts the screen is being updated so often that user never notices the difference. however, it is very processor intensive, and if your goal is an action game then the dispgraphs are definitely your best bet

1766
Humour and Jokes / Re: Question
« on: August 21, 2010, 11:43:57 pm »
GAAAAHH!!! why did i not notice this was randomness?!

EDIT: regardless, it must be made(hah, i am efficient and courteous even in the junk forum and avoided double posting

1767
Miscellaneous / Re: internet quotes
« on: August 21, 2010, 11:30:11 pm »

it's a starwars meme...

1768
Humour and Jokes / Re: Question
« on: August 21, 2010, 10:21:20 pm »
what?
BATTLETOADS?!!!

this is the first ive heard of it, sorry. that is a wonderful game, though

1769
TI Z80 / Re: Tokens
« on: August 21, 2010, 09:10:57 pm »
this shall be very useful!
release it soon so i can get to work spriting for that one mega rpg that i actually want to make

1770
Miscellaneous / Re: internet quotes
« on: August 21, 2010, 08:42:26 pm »
/\YES!!!!
* shmibs ups TsukasaZX's respect for excellent taste, (both in reading SMBC and in dressing up as billy mays cosplaying as kamina)
* shmibs believes in TsukasaZX who believes in shmibs!

anyways:

My gf and i were having a wonderful night together. We had just finished eating and decided to go for a walk outside. Eventually we lay down together on the grass, staring at the sky.
She said: "the moon is beautiful tonight, isnt it."

"THAT'S NO MOON!"
I sprinted back to the car, started it, and began to drive away...

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