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Messages - shmibs

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361
TI-Nspire / Re: Calling all Linux Kernel developers!
« on: December 11, 2012, 11:53:27 am »
the typical method for that is just to have the viewing window follow the cursor

362
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: December 10, 2012, 10:30:43 pm »
what i'd be a lot more interested in would be a general purpose tutorial for all of the difficult 3d problems you had to work out for this (point positioning, texture floodfilling, polygon clipping, determining the proper drawing order, etcetera).

363
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 04:37:20 pm »
matrefeytontias: i know that the direction is indicated; what i meant was that the animation is the only thing that can be displayed on the screen at once because it uses screen shift commands, so it wouldn't work for being overlayed on a battle scene.

364
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 03:54:38 pm »
Xeda is the only one who actually coded something for this already

Hey, I already coded some things too. Animations for a heavy laser attack :





I'm not bad with code-based animations (I think).

that's a lot of code for a single animation, and, if it takes up the entire screen, how will you see what's shooting/being shot?

365
Miscellaneous / Re: Post your desktop
« on: December 07, 2012, 10:44:06 pm »
I don't like having multiple icons either.
Trying out GNOME 3, not sure if I like it yet. I might switch back to fallback or that other one... MATE, that's it.
Not sure what's up with my Steam and TF2 icons.
Also, if you noticed my tabs, I'm working on my French project that's due tomorrow and I've done close to nothing :P

EDIT: And now you all know my name.

you should definitely give MATE a try, if you haven't already. it takes a bit more work to set it up, but the end result is pretty fantastic. after the mate+finely-tuned compiz setup i've had for the past year or so, anything else just feels like trying to work with toys.

366
Axe / Re: Archiving Programs within Axe programs
« on: December 07, 2012, 10:12:47 am »
If you compile your program for noshell, it's actually pretty easy and the OS doesn't get into your way:

Code: [Select]
.AXE
Archive "prgmAXE"

Ta da!
I tried this but got an error when i tried to compile. It said "no nested libs".
did you make sure to use tokens, rather than actually typing things out?
Archive should be the token accessible from the [2nd]+mem menu, prgm is a single token from the prgm menu, and the only thing actually using single characters is the program name.

In that case you have a subroutine in a subroutine.

that's not illegal in axe

367
TI Z80 / Re: [AXE] some puzzler thing i guess...?
« on: December 06, 2012, 11:11:56 am »
you'd have to recall both the front and back buffers, and use other places in RAM/a temporary appvar to do the storing, so it would be annoying but doable.

368
Art / Re: General purpose art thread
« on: December 06, 2012, 11:10:11 am »
you had transparent borders on the top and bottom of the image, too, though. i wasn't counting those.

369
Art / Re: General purpose art thread
« on: December 06, 2012, 10:34:41 am »
hehe, what is it?

EDIT: here's a much smaller version (the original was about 3.8k pixels tall and 30 wide...)

370
Calculator C / Re: C Programming Books Or Tutorials?
« on: December 05, 2012, 08:22:14 pm »
if you're looking for a C book, then this one is pretty much the de-facto for introductory classes (and it even throws in some c++ at the end). there are plenty of older versions available around the internets for very low prices, too =)

371
The internet is owned by citizens and corporations. those citizens and corporations are under the jurisdiction of whatever government rules in that particular corner of the world. therefore, governments control the internet (as far as laws and regulations are concerned).

372
Miscellaneous / Re: How the heck did spam get in my school email?
« on: December 04, 2012, 10:53:46 pm »
your name could have been chosen at random rather than actually discovered somewhere. maybe they assumed that a school email address, because it is inherently "more important", would have a higher success rate of snagging people.

373
yup, and, if this doesn't work out, there will inevitably be another round. there are plenty of countries all over who hate their populations knowing anything about the world outside, and are doing their very best to prevent their citizens from realising how poorly they are being treated (see the former soviet union, modern china, and, just recently, iran completely cutting itself). couple that with governments composed of leaders who have no idea how modern technology works and who are being bullied by massive corporations trying to save their obsolete markets, and there is hardly anybody for internet freedom left in any position of power.
* shmibs predicts that the masses will be outraged at first and then forget a week later and go back to playing doodle jump.

374
TI Z80 / Re: [AXE] electricity simulator
« on: November 30, 2012, 07:55:35 pm »
yeah ^^
Axe can access all of the basic variables, including Ans, pretty easily, so passing values to a program shouldn't take too much work. using something like Batlib would probably be a better idea, though.

375
TI Z80 / Re: [AXE] electricity simulator
« on: November 30, 2012, 04:43:51 pm »
you can always use the old 12:prgmBLAH approach that all the hybrid programs of old used, performing functions in an axe program that reads values from BASIC variables.

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