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Messages - shmibs

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391
* shmibs decided to give it a shot as well.
this uses a random insert to avoid too much in the way of predictable patterns. it's not as good at evening out, but it doesn't look as fizzy either.
Code: [Select]
:.A
:DiagnosticOff
:Fix 5
:ClrDraw
:ClrDrawr
:Full
:For(L,0,713
:95→{L1+L}End
:0→A→B→C+1→E
:Repeat getKey(15)
:.D
:If getKey(3)
:→E
:A<95+A→AEnd
:If getKey(2)
:→E
:A-(A>0)→AEnd
:If getKey(1)
:→E
:B<63+B→BEnd
:If getKey(4)
:→E
:B-(B>0)→BEnd
:If E
:If getKey(48)
:Pxl-Change(A,B)r
:0→E
:End
:End
:If getKey(55)
:ClrDrawr
:End
:.END D
:
:RecallPic
:.DRAW/MOVE
:For(L,0,356
:L*2+L1→S
:{S}→T
:{S+1}→U
:
:If T<96 and (U<64)
:!If pxl-Test(T,U+1
:U++
:Else
:If pxl-Test(T+1,U) and pxl-Test(T-1,U
:U--
:Else
:!If rand^4
:U--
:End
:rand^3-1+T→T
:End
:End
:
:!If pxl-Test(T,U
:T→{S}
:U→{S+1}
:End
:Pxl-On(T,U
:End
:
:End
:.END DRW/MV
:
:.ADD
:If getKey(54)
:!If pxl-Test(A,B
:rand^357*2+L1→S
:If {S}>95 or ({S+1}>63)
:A→{S}
:B→{S+1}
:End
:End
:End
:.END ADD
:
:Pxl-Change(A,B)
:DispGraphClrDraw
:End

oh, and how exactly did you manage those worms, xeda?

392
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: November 19, 2012, 12:03:40 pm »
catholicism, protestantism, the eastern orthodox church, and all the subsets therein are all christians. a christian is just someone who believes that there was a fellow names jesus who was the christ

anyways, that's enough of that for now :p

and yeah, if this youtube thing is going to be an official channel then it would be nice if we knew what was going on :P

393
Site Feedback and Questions / Re: Extreme spambot rush last night
« on: November 19, 2012, 11:59:06 am »
Well we could also make an extra anti-spam filter just like revsoft's. (linking calcs with manufacturers)

making things too difficult for new people to register isn't a good idea, but maybe something similar, to that effect, could help.

394
Miscellaneous / Re: Post your desktop
« on: November 19, 2012, 01:36:57 am »
by the way, what sort of device has a resolution like that? (1024*600)

395
Portal X / Re: Portal Prelude Level Editor Released!
« on: November 18, 2012, 02:17:14 pm »
ooh, this is really well done. i like how straightforward everything is.
also, here's to one more step towards a release!

396
Introduce Yourself! / Re: Hello all
« on: November 18, 2012, 02:05:01 pm »
ohithur!
* shmibs is fairly certain that the reason for those other platforms not being emulated is that the nSpire isn't sufficiently faster than they are to simulate the hardware, and the 68k is sufficiently different from it's arm processor that a compatibility layer approach isn't possible.
that's me speaking without much information on the subject, though, so it may be feasible and just never thought about. hopefully someone more knowledgeable about emulators will respond as well.
in the meantime, you should check out the rest of the forum and try posting things there, too; we love new members =)
oh, and have some more peanuts!

397
Miscellaneous / Re: Post your desktop
« on: November 18, 2012, 01:55:50 pm »
aetios, you can reduce the size of the icons on the left with ccsm so they actually sort of fit on your screen.

398
Other / Re: large-capacity music players
« on: November 18, 2012, 01:45:02 pm »
i checked, and it's 160. there's no way i could use an ipod, though, because i can't use itunes (not that i would if it was possible) and they've taken even further steps in their recent OSs to make things like gtk-pod not work. the only other option i've seen so far is the Cowon X7, which also has 160 gigs of storage, and, supposedly, has amazing sound. it uses a resistive touchscreen, though, and only has two buttons, so pausing isn't possible without taking it out of your pocket and looking at it. do you think those two things would be annoying enough to make it not worth getting?

399
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun
« on: November 17, 2012, 09:37:06 pm »
well, ash must have used one for that pony game he made, because it was scrolling smoothly; you should ask him.

400
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun
« on: November 17, 2012, 09:31:38 pm »
are there no good sprite clipping routines for the prizm yet?

401
Other / large-capacity music players
« on: November 16, 2012, 12:45:59 am »
heyo, everyone!
what options are there, if any, for a portable music player that has space for 100+ GB of data and can scrobble? my old 8GB fuze + 32GB SD card combo has finally died, and i want something that can actually hold my entire library, but the options seem rather slim.

402
Portal X / Re: Portal Prelude
« on: November 14, 2012, 09:40:51 pm »
* shmibs would be curious to see how that one works. i could use something that works with numbers.
also, hooray for updates!

403
Portal X / Re: Portal Prelude
« on: November 14, 2012, 10:44:30 am »
* shmibs knows of a good text input routine =D
it's tucked away, a bit obtusely, in the source for tileIt!, but i'll go grab it and try to organise things legibly.
EDIT: hopefully this will make sense (and i didn't mess anything up during copy-pasta). it sticks a string in L1. the concept for doing it this way is originally from z.

Code: [Select]
<input loop begin>
:getkey→D
:.TYPE
:!If D-55
<trigger loop quit here>
:End
:!If D-48
:If B
:-1→BElse
:+1→BEnd:End
:If U
:!If D-54
<trigger loop completion here>
:End:End
:.DELETE
:If U>0
:!If D-56
:U--
:0→{L1+U}
:End:End
:.ADD
:If U-<max length>
:If D>10 and (D<48) and (D≠33)
:If {D-11+GDB1}→T
:B*32+T→{U+L1}
:U++
:End:End
:End
<input loop end>


:"WRMH"→GDB1
:det(3)
:"VQLG"
:det(3)
:"ZUPKFC"
:det(1)
:" YTOJEB"
:det(2)
:"XSNIDA"

404
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Weird Ti boy bug.
« on: November 13, 2012, 08:58:39 pm »
please don't triple post.
if you have posted in a thread, nobody else has yet replied, and the post was fewer than 24 hours previous, use the Modify button to add content to the original post. This will still mark the thread as unread for people who have read it since your last post.

405
Ash: Phoenix / Re: Ash: Phoenix- Reboot
« on: November 12, 2012, 03:58:07 pm »
squidget, you could potentially do to handle NPCs would be to have a set period when entities can move and use that both for the player and any other moving entities. then you could handle them all the same way, calculating movement directions(NPC being directed with rand and player with key strokes), then collision interactions (the same way for both), then entering the movement phase (which is made up of multiple frames during which the map may or may not be scrolling, depending on whether the player moved or not) and moving and drawing all the NPCs the same way you did the main character (/me is assuming that you are already scrolling on a back buffer and copying it to the front to draw your player; if you're doing it a different way, then i'd be very interested to find out how)

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