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Messages - shmibs

Pages: 1 ... 26 27 [28] 29 30 ... 126
406
Grammer / Re: Langton's Ant
« on: November 10, 2012, 06:51:03 pm »
* shmibs seconds that interest ^^

where is it being presented?

407
Axe / Re: Sprites and Greyscale
« on: November 10, 2012, 02:27:16 am »
could you draw that in a picture? i'm not really getting what you're trying to say.

408
Ash: Phoenix / Re: Ash: Phoenix- Reboot
« on: November 10, 2012, 02:25:13 am »
are NPC's going to be able to move at all? are you going to have some sort of cutscene scripting? how is encountering enemies going to work?

409
Miscellaneous / Re: help pls
« on: November 07, 2012, 12:53:49 am »
what exactly are you trying to do? if you just want a live boot, then unetbootin should work wonderfully for you. if you are trying to install to a usb drive, then just do it the same way you would to a hard disk and change things around in your /etc/fstab to mount in RAM if you want to speed things up and not wear out your flash as quickly.

EDIT:
or are you trying to move an existing installation to a usb drive? if so, dd is your friend (although not if the source is larger than can fit on the flash drive.

410
Gaming Discussion / Re: Halo 4
« on: November 06, 2012, 11:06:36 am »
when i first started seeing things talking about this, all i could think was:
"HALO 4: This time, the number is bigger than 3!" :P
it just seemed like another repeat of the same old game. i'll probably end up playing it at some point on a friend's old, discarded console, or something like that, but am not particularly eager to rush into it.


411
Ash: Phoenix / Re: Ash: Phoenix- Reboot
« on: November 03, 2012, 04:04:54 pm »
i don't have much to say, but wanted to mention that it looks beautiful! =D

412
Axe / Re: How to change a string's content
« on: November 03, 2012, 02:42:34 pm »
the difference here is that, in basic, STR1 is the name of an external object that is created in ram when the program is running, and can be modified however you choose. in axe, however, STR1 is a pre-processor directive. there is no actual object named STR1 that is created, and it is not used at all by your running program. STR1 is a label used by the compiler to point to a specific spot in your compiled program itself, so you can't tell it to point to two different places at once, which is what saying "store X" -> STR1 and then "store Y" -> STR1 is doing. the first time the compiler sees that, it appends the data "store X" to your program and then labels that point as STR1 for everything else to use. the second line would, then, be trying to append data at a different spot in the program and tell the compiler that that place is also called "STR1", which is causing an issue.

now, all that being said, it's easy enough to modify data stored at an STR#, GDB#, or PIC# label later on, provided that you are compiling a program, that will run in standard RAM space, rather than an application. you have to use the label as a part of a pointer, though, and store all the number values manually. it's much easier to work with free ram areas outside of your own program, like hayleia showed above.

413
Computer Programming / Re: The most messed up 3D known to man!
« on: November 02, 2012, 04:26:02 pm »

i was speaking without thinking. see everyone elses disagreements with me to see what's actually correct :P

414
Computer Programming / Re: The most messed up 3D known to man!
« on: November 01, 2012, 06:35:18 pm »
the "fishbowl effect" is natural
EDIT: it's not the right way to do things for a flat screen, though. i spoke without thinking =/

to get the actual distance to use, you have to take the distance from your chosen viewpoint to the object and subtract from that the distance from your viewpoint to the viewing window when travelling at that angle.

415
Axe / Re: static vars
« on: November 01, 2012, 06:31:35 pm »
if you are storing the value to a variable then i am fairly certain it will be slower. i think the axe compiler simplifies L1+whatever to a single, in-line constant value, while accessing the other will first store the value to a different position in RAM during execution and then have to recall that value from the position in RAM when it is calling the value later.

416
Computer Programming / Re: The most messed up 3D known to man!
« on: November 01, 2012, 06:26:46 pm »
why are you trying to compensate for that effect? it is natural for it to be there, so removing it will make your program look less natural. you may have to adjust the angular width or the total horizontal space you can see at once, though. one that's used a lot is 60 degrees.

417
hey, welcome here, dante!
please don't post multiple times in succession in a topic. it spams the new post list and makes things difficult to read. instead, use the quote button next to a person's post to quote it in your own, and please format things like i've done above.

we hope you enjoy your stay, and you should definitely try out a new language!

418
Computer Programming / Re: Change the font in a terminal
« on: October 29, 2012, 01:02:38 pm »
couldn't you just use xterm? basically every system has it, if they don't, it's not heavyweight enough to make people complain, and it can take arguments for what font/colours/size to use at startup.

419
TI Z80 / Re: Axe Emulator
« on: October 29, 2012, 03:58:50 am »
shift
and this really is pretty cool; it's running choppily for me, though.

420
Introduce Yourself! / Re: Returning With New Beginnings
« on: October 29, 2012, 01:10:25 am »
if you'd rather keep it separate, i can just ban the old account and let you use this one instead.

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