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Messages - shmibs

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421
guys, blatant discussions about cheating aren't allowed, remember? =/
topic locked.

and robberguy, if you bring this up again elsewhere it will result in a temporary ban; if you're going to try cheating on something, at least go figure out how to do so on your own.

422
Introduce Yourself! / Re: 'Ello!
« on: October 27, 2012, 03:11:41 pm »
well, if you've seen the peanuts, not much :P

423
well, if it's in your hand, then it's not likely to get stolen? accidentally leaving things on the bus or subway is very easy to do, though, particularly if it's busy.

424
Other Calculators / Re: Good Calculator Rpgs?
« on: October 27, 2012, 01:49:28 pm »
the VAT is the Variable Access Table. it's a spot in RAM that the OS uses to store the locations of programs, appvars, strings, etcetera. if something screws up the VAT then it could very easily lead to losing those things.

425
Other Calculators / Re: Good Calculator Rpgs?
« on: October 27, 2012, 01:40:53 pm »
well, lots of people (such as myself) would argue with you that OS 2.43 is better for math as well, because pretty print is annoying and slow and the entire MP OS series is riddled with bugs.

as for finding another program of that sort on the internet, if brandonw is the only person people know of here who's made one, it's not likely that another exists (beyond a "display a fake RAM cleared picture" program).

426
Introduce Yourself! / Re: 'Ello!
« on: October 27, 2012, 11:40:56 am »
ohithur!
you are most certainly welcome =)
have a couple dozen peanuts:

oh, and don't ever worry about asking a question. people love to help out.

427
Blast Labs / Re: Blastlabs [Axe]
« on: October 25, 2012, 09:59:41 am »
ooh, that looks fantastic! the sprites are a bit big, though. i know it's really hard to make decent looking 4*4's, with a 4-6*8 megaman, but on the nes he's a 10th of the screen's height, and even on the gameboy he's still only about 17%. here he's half, so boss battles would be basically impossible. oh, and the screen scrolls when he's in the centre (on the nes, at least; i've never played the gameboy version) which would also help with visibility for this one.

EDIT: not that i'm discouraging the game in any way; it looks fantastic =D

428
Blast Labs / Re: Blastlabs [Axe]
« on: October 24, 2012, 05:48:42 pm »
both megaman and metroid would  benefit more from cycles devoted to enemies and projectiles than to camera motion, and smooth cameras make precise "precision platforming" more difficult as well. we still really need a decent megaman for the 8x series, though, so that would be pretty fantastic

429
Blast Labs / Re: Blastlabs [Axe]
« on: October 24, 2012, 11:27:18 am »
* shmibs stabs leafy to actually finish something!
(though it's not like i'm much of a role model in that regard :P)

430
Miscellaneous / Re: :D irc is back
« on: October 22, 2012, 06:48:45 pm »
is deep hosting it now?
EDIT: it looks like netham sorted it out somehow, actually
15:52 [EFNet] -!- OmnomIRC [[email protected]]

431
Computer Projects and Ideas / Re: Celestia Video Game Software
« on: October 19, 2012, 11:23:12 am »
yeah, it isn't stated outright on the rules page, but multiple accounts are not allowed. what i'll do is ban this one, so your post is not lost, and, if you'd like, change the display name of njaddison to whatever you want.

432
i don't know about save files, but errors during transfer despite there appearing to be plenty of space left happen all the time. try a garbage collect. if that doesn't work, try sending it with TiLP.

433
TI Z80 / Re: Thunderbirds v2.0.0
« on: October 19, 2012, 11:08:59 am »
Thunderbirds are GO!
this is fantastic! to everyone else, he's completely right about the show, by the way. it's one of the few things that both my father and i watched when we were growing up and legitimately enjoyed (along with speed racer and gigantor the space-age robot :P)

434
The Axe Parser Project / Re: GDB and output problem
« on: October 18, 2012, 10:09:48 am »
he's just messing around to try to figure out how things work, i think.

435
The Axe Parser Project / Re: GDB and output problem
« on: October 18, 2012, 10:00:45 am »
did you ever declare GDB3 anywhere? STR, PIC, and GDB are used as pointers to positions in your program, so, if you start writing to them you will be overwriting parts of your program. it looks like you're probably overwriting the letter you're trying to output somehow, as character 01 is that italicised n.

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