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Messages - shmibs

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436
KnightOS / Re: KnightOS Translation Project
« on: October 17, 2012, 04:03:46 pm »
that's vim, a text editor. you need to type in a commit message on one of the lines that isn't commented out by a #, press [shift]+[:], and then type wq (write and quit).

EDIT: oh, and to type things in, you'll need to move the cursor to the spot where you want to start, hit a letter key once to enter insert mode, type what you want, and hit esc (there's probably a better way to do this, but i don't use vi/m)

437
Site Feedback and Questions / Re: terminal-based browsers
« on: October 15, 2012, 10:26:23 pm »
the way a website looks in a terminal-based browser is really inconsistent across browsers and the terminals in which they are being run. it is possible to make a minimalistic theme that would interact with them better, though.

438
KnightOS / Re: KnightOS Translation Project
« on: October 14, 2012, 10:24:16 pm »
* shmibs agrees.
seeing a complete third-party OS is the last big thing that still hasn't been completed for the 8x series.

439
Axe / Re: Unobtainable Characters with AXE
« on: October 12, 2012, 01:23:47 pm »
it looks like everything has been sorted out, but here's a little program i wrote that shows the complete token table for the 84+ and allows exporting them for BASIC. the source might be useful.

[Link]

440
Miscellaneous / Re: Post your desktop
« on: October 12, 2012, 03:49:16 am »
* shmibs panics. that movie just did not do the books justice (although i doubt any movie could have)
yay for arch, though!

441
Other Calculators / Re: get back stolen Ti-Nspire
« on: October 08, 2012, 11:09:10 am »
they all look basically identical, and there isn't any built in GPS or any signal that's sent out when it's plugged into a computer. the only way you'll be able to get it back is if there was some distinctive feature that you can see at a glance, or if already suspect someone and have something distinctive in software that you can check. good luck, but i'm not sure how likely it is that you'll get it back =/

442
Axe / Re: Library in an appvar?
« on: October 07, 2012, 10:29:01 pm »
the commands ARE put in an appvar, but only for program backups, like he said. the programs that axe compiles are, and have to be, completely in the BASIC program format, with the exception of code inserted from axiom libraries.

443
Axe / Re: Turn off Calc and Exit Program in Axe?
« on: October 07, 2012, 04:38:22 pm »
* shmibs is curious about this as well.
what would one have to do to make a program that automatically launches after a given amount of time, regardless of whether or not there is any user input? would modifying the os to add in a bit of code executed during interrupts work?

444
Ash: Phoenix / Re: Ash: Phoenix
« on: October 07, 2012, 12:58:34 pm »
DEAL!
good luck =D

445
General Calculator Help / Re: Can calc. gaming permanently crash my calc?
« on: October 06, 2012, 12:11:47 am »
Oh yeah, and what do you mean when you say my screen will go royal blue?
It's a pretty specific thing called the LCD test mode, and I don't know of any programs that cause it unintentionally. Usually when it happens, it's because someone tried to make it happen.
So it will just crash, turn royal blue, and I should pop out a battery really quick?
It's a command sent to the display to tell it to basically go overpowered. It's used for testing the LCD quality, but after a while it can do damage to the display. Pulling a battery will stop it immediately.
What happens if I fail to remove a battery in time?
If you let it run for a few minutes, it can leave lasting damage to your screen.

Again, I don't think it really happens unintentionally.

mario 1.2 is, coincidentally, the only thing i've ever seen to cause it unintentionally, so that must have been what happened.
* shmibs wonders how coding that accidentally worked.

446
TI Z80 / Re: ORG: online Z80 IDE and assembler
« on: October 05, 2012, 10:06:50 am »
it seems like it would be simpler and more intuitive to have the calculations be in the same column as the code is already. the cycle count could just be displayed to the right of the line number and the total calculations over on the right side where all the rest of the system messages are.

447
Axe / Re: Displaying greyscale sprites
« on: October 04, 2012, 07:49:23 pm »
not necessarily, as the front buffer and back buffer sprites could be stored in different places, or just stored with all the front buffer sprites together followed by all the back buffer sprites.
* shmibs was just giving a general case as well.

448
TI-Nspire / Re: Calling all Linux Kernel developers!
« on: October 03, 2012, 11:51:57 pm »
sorry about that, but the youtube embedding feature is really picky. you have to use the link obtainable by pressing the share button and selecting long link or it doesn't recognise it.
and that's pretty fantastic =D

449
Axe / Re: Displaying greyscale sprites
« on: October 03, 2012, 10:49:08 pm »
yeah, *8 is the best way to go about it.
if you wanted to loop through a list of 4 sprites, updating the buffer after displaying each one, then, you could do something like this:
for(L,0,3
pt-off(x,y,L*8+Pic1
DispGraph
End

450
Axe / Re: Displaying greyscale sprites
« on: October 03, 2012, 10:06:03 pm »
hehe, it wasn't anything big :P
any time you have questions don't hesitate to ask! axe can be a little tricky to work with at first.

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