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Messages - shmibs

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481
Blast Labs / Re: Sprite Requests
« on: September 15, 2012, 06:32:01 pm »
ooh, fancy!
is there a "just standing still" one yet? that's one thing i noticed was missing in leafy's last demo.

482
General Calculator Help / Re: Tilp isn't working!
« on: September 15, 2012, 03:08:46 pm »
this is an 84+se on 2.43
and this is odd. it always works over the 2.0 port, but sometimes it does and sometimes it doesn't over 3.0. when it fails, it's timing out.
i'm using a longer than normal (about 2 metres) usb-mini usb cable to connect, if that makes a difference.

483
General Calculator Help / Re: Tilp isn't working!
« on: September 15, 2012, 02:21:50 pm »
thanks! it works =D
oh, and is there any reason why this shouldn't work over usb 3.0 ports? detecting the device and listing files both function, but receiving returns an error unless i plug it in a 2.0 port.

484
General Calculator Help / Re: Tilp isn't working!
« on: September 14, 2012, 06:25:17 pm »
i can't get it to build under 64 bit arch. it fails to compile libticables:
Code: [Select]
make[2]: Entering directory `/root/lpg/tilp/libticables/tests'
/bin/sh ../libtool --tag=CC   --mode=link gcc  -g -O2 -D__LINUX__ -fvisibility=hidden   -o test_ticables_2 test_ticables_2.o ../src/libticables2.la
libtool: link: gcc -g -O2 -D__LINUX__ -fvisibility=hidden -o .libs/test_ticables_2 test_ticables_2.o  ../src/.libs/libticables2.so
../src/.libs/libticables2.so: undefined reference to `usb_error_type'
../src/.libs/libticables2.so: undefined reference to `usb_debug'
../src/.libs/libticables2.so: undefined reference to `usb_error_str'
collect2: error: ld returned 1 exit status
make[2]: *** [test_ticables_2] Error 1
make[2]: Leaving directory `/root/lpg/tilp/libticables/tests'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/root/lpg/tilp/libticables'
make: *** [all] Error 2

i thought this may have something to do with the warning in the script that not using libusb 1.0 may cause things to fail, but it appears that i have libusb-1.0.so.0.1.0 installed. what else could be the problem here?

485
Maximum Security / Re: DT's unnamed puzzle platformer
« on: September 13, 2012, 09:31:40 am »
ooh, so how is the water going to fit into this?
can you drown? will it be used for anything else?

486
The Axe Parser Project / Re: How closely tied is Axe to the TI-OS?
« on: September 11, 2012, 04:25:07 pm »
what parts of the OS would you want to remove?

487
Blast Labs / Re: Blastlabs [Axe]
« on: September 11, 2012, 04:20:24 pm »
that does look pretty fantastic!
obviously, using a standing still sprite when he's not moving but the other thing i noticed was that his sprite doesn't change if he's against the wall and jumps up.
* shmibs thinks that using a "jumping and facing towards the wall" sprite when he's moving upwards rather than down would look a little better.

488
Other / Re: Chromebooks - who needs 'em?
« on: September 11, 2012, 04:02:14 pm »
it's x86-64
right now, they all use Atoms or Celerons, from what i've seen.
these things are garbage. they come with signed os only "functionality," so you have to jump through a bunch of hoops just to get anything else to run on them, and, even if you manage that, the hardware isn't good for much of anything.

EDIT: wikipedia says that the upper end is 450 USD, and has a 1.3GHz dual-core Intel Celeron 867[20] and 16 gigs SSD. with hardware and pricings like that, basically the only conceivable reason to get one would be to watch netflix things while staying away from wondows/OSX, and netflix has nothing worth watching any more, anyways.

489
TI Z80 / Re: AxeDCS release
« on: September 11, 2012, 03:54:28 pm »
coolio! hopefully this will help some people unify their guis and save space for more important code at the same time.

490
General Discussion / Re: Does anyone like jazz?
« on: September 09, 2012, 12:33:19 pm »
yesyesyesyesYES!!!!
like art, though, i'm more a fan of the heavily rhythm-based stuff.

if you happen to be a sucker for both anime and jazz, then gogogo and check out Sakamichi no Apollon, the latest thing Shinichiro Watanabe has directed. even if you don't like anime, it's worth it just to skip through and watch the beautifully animated jazz sessions.

if you're looking for something more recent that takes swing rhythms and instruments and mixes them with electronics (which is, basically, a perfect thing for me =D), then you should check out Caravan Palace. unlike all the other "electro-swing" people, like pavrov stellar (or whatever his name is) who don't have a real feel for swing, these guys have it down!




491
Blast Labs / Re: Blastlabs [Axe]
« on: September 09, 2012, 12:15:40 pm »
it's great to see you doing things again, leafy =D
and 15 is a must; leaving it at 6 for as long as possible is always a good idea, though, so you don't get lazy and end up making it slower than it could be :P

492
TI Z80 / Re: The Impossible Game
« on: September 07, 2012, 10:13:10 am »
it's possible, and it should be easy enough to manage in lua, even if you add in all the fancy effects =)
thepenguin, do you have the level data for these in a readable format so it would ease the process?

493
ASM / Re: ASM Command of the Week
« on: September 07, 2012, 10:11:17 am »
ooh, are you going to be using it for direct linking between calcs?

494
TI Z80 / Re: Temple Run [Axe]
« on: September 06, 2012, 05:18:36 pm »
what command are you using to actually draw the textures? it looks reminiscent of line clipping problems.

EDIT: are texture edges moving to negative values past your viewing window/camera position?

495
Lua / Re: Rev your engines.
« on: September 05, 2012, 01:52:32 pm »
if you want feedback from people, then it's usually a good idea to include a screenshot or two, or at least offer a more complete description. =)

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