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Messages - shmibs

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511
Other Calculators / Re: What should I buy?
« on: August 21, 2012, 10:30:36 pm »
seemingly inexplicable things like that happen fairly often on TI's hardware, and, like art said, usually the only way to fix it is by resetting things. if even overwriting the operating system doesn't do anything, though, you should post about the issue somewhere. there isn't much 68k activity around here, but someone might be able to help you out all the same.

as for calculators, i like the prizm much more, because of how open it is to writing programs. if you are going to be using it only as a device for playing games, though, then an nspire, with it's larger available library, is probably the better option.

512
Other Calculators / Re: So Excited!
« on: August 21, 2012, 10:21:51 pm »
pretty much anything in there is something you can delete without missing. the periodic table, and that one app that does trig calculations, are the only things you might find useful. everything else is either a language pack or completely worthless (read: a flash app created to display animated coin flipping).

if you ever do go missing something, though, you can download them all again from here.

513
TI Z80 / Re: Silence: Lost Memory
« on: August 21, 2012, 10:19:20 pm »
it's always wonderful to see more z80 activity around here =).
what other details can you give us about the game. have you written any code yet?

514
Other Calc-Related Projects and Ideas / Re: TILP: beta-testing...
« on: August 20, 2012, 11:02:58 am »
dangit, i installed on this new computer one day before you updated X|
thanks for the continued efforts! =D

515
Casio PRIZM / Re: [Prizm] Introducing LuaZM
« on: August 19, 2012, 02:45:39 pm »
WOOOO
this will Definitely bring more people to the prizm, and i bet we'll be seeing much more C activity because of it as well.

516
Pokemon Red / Re: Pokemon Red
« on: August 16, 2012, 06:03:42 pm »
=0
not fair!

517
there isn't really any precedent, so do what you like. it would probably be less confusing to have one thread, though.

518
this looks like a very accurate direct port, and it's pretty fun =D
very large screeny:

519
Computer Projects and Ideas / Re: Omnimaga Pacman Repo
« on: August 13, 2012, 06:12:54 pm »
* shmibs does

520
Computer Usage and Setup Help / Re: Linux problem
« on: August 13, 2012, 05:49:20 pm »
puppy is made to be less intensive than either of the suggestions you just gave. it's purpose is to be a light-weight desktop that is booted live with persistence.

521
Gaming Discussion / Re: Best/Favorite Fighting Game
« on: August 12, 2012, 10:16:44 pm »
=D my brothers and i used to wear our thumbs raw in SSB N64 tournaments XD
those hard plastic analogue sticks are rough.

522
Gaming Discussion / Re: Best/Favorite Fighting Game
« on: August 12, 2012, 11:34:43 am »
for parties, i'd say the original SSB for N64. the other two just feel sluggish in comparison because of too much animation smoothing etcetera.

for co-op, i'd say dynasty warriors. the actual fighting dynamics aren't that great, but there is a bit of strategy involved, and there's something very satisfying about smashing through a group of 50 enemies at once.

523
General Calculator Help / Re: Game Dev Process
« on: August 07, 2012, 12:22:45 pm »
* shmibs would usually say that this /\/\ is the exact opposite of what one should do.

when working with a big project, planning things out beforehand will almost always save you having to rewrite everything once or twice. also, saving fun bits like titlescreens for last and getting main game engines out of the way first will help to keep you motivated. however, too much planning things out and not enough actually writing will demotivate as well, as it pushes back the yielding of visible results. it's a difficult thing to balance, which is why so many projects get dropped.

524
Axe / Re: Check Calc ID
« on: August 06, 2012, 02:31:30 am »
zstart still has a fail-safe startup mode, so they might get around it if they're lucky; it's much less likely that they'll be able to bypass a hardware check, as they'd have to know axe and be able to pinpoint the line that does the checking. a check like that could be useful for other things as well, like a pokemon game that wants to determine if a pokemon has been traded or not.

oh, and this isn't the wrong section, per se. it would be better to post here, though.

525
Site Feedback and Questions / Re: downrate post button back?
« on: August 06, 2012, 02:19:15 am »
that along with some "prevent more than three ratings per half hour" rule or something like that would be helpful. i have no clues if something like that is even feasible, though, so i suppose it goes on the stack of ideas along with the 10% rule for spam.

they are both things that can be useful but can also be taken advantage of far too easily.

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