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Messages - shmibs

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571
TI Z80 / Re: [Contest] Embers:Phoenix
« on: July 08, 2012, 09:14:01 pm »
i'm glad you caught that bug =D
* shmibs was really confused about there being, seemingly, no objective.

572
TI-BASIC / Re: [Contest] Siam
« on: July 08, 2012, 09:12:34 pm »
this does look rather impressive =D
i've never seen such a graphically-intensive game in nSpire basic. did they update what you could do in basic since the original?

573
TI Z80 / Re: [Contest] Cyanoid
« on: July 08, 2012, 09:10:57 pm »
what, exactly, do you need zstart for? i have it installed, and it's still not working

574
TI-Nspire / Re: [contest] Pacman
« on: July 08, 2012, 09:06:41 pm »
if it's just a minor fix, like changing a timer, resubmit it and the updated version will be used instead. squidget also had a minor bug that drastically influenced gameplay, and he was allowed to update it. major updates, though (more than two or three lines of code) are too much.

575
Axe / Re: Bitmaps
« on: July 08, 2012, 09:04:24 pm »
in axe, bitmaps are images that are drawn directly to the lcd, like text usually is, rather than drawn to a screen buffer that is then sent to the lcd all at once. this is useful when you want to have an overlay (say, a menu or something) that doesn't affect the image currently on the buffer. it shouldn't be used for displaying in-game sprites or anything like that, though, because the method of drawing directly to the lcd is much slower than using a buffer (and is, in fact, one of the biggest reasons why Basic games are so slow)

EDIT: runer pointed out that i'm behind the times and the bitmap command no longer draws directly to the screen in recent versions of axe, meaning builder is right and it's just an easy way to draw multi-sized images. if you have a single-small sprite to draw, though, the sprite commands will still be more optimised, and thus faster.

576
News / Re: Contest 2012 Community Vote (Nspire/Prizm)
« on: July 08, 2012, 12:55:09 pm »
that's weird?
* shmibs checks to see what's wrong
EDIT: if you can see the results before having seen the options, you should also have a "voting options" link. if that's not working, let me know

577
News / Contest 2012 Community Vote (Nspire/Prizm)
« on: July 08, 2012, 12:12:56 pm »

The contest results are determined 60% by the chosen judges and 40% by community vote. This is the place for you to vote for your favourite of the 6 Nspire/Prizm (although we didn't actually receive any Prizm entries) category entries, which are:
  • LuaTowerDefence (Adriweb)
  • Osmos (Nick)
  • pacman (lkj)
  • Siam (Loulou 54)
  • snake_multi (linuxgeek96)
  • The Squares Do Not Die (cyanophycean314)

choose your two favourites from the list above, and remember, the criteria emphasised in this contest are:
  • Theme: How the quality and application of AI enhances the game
  • Graphics: Uh, graphics. Is it pretty? How do graphics enhance the game?
  • Gameplay: Overall quality, fun-level, replayability, addictiveness, etc.
  • Speed/Usability: Controls, speed, compatibility (can it run on both nspire and prizm?), game design/flow
  • Originality: Original game concept, application of a port, application of old code or others' help

entries are included in the attachment below

EDIT: i have updated the attachment to include minor bugfixes from lkj and linuxgeek that drastically improve playability. if you have previously downloaded, please do so again.

578
News / Contest 2012 Community Vote (z80)
« on: July 08, 2012, 12:11:18 pm »

The contest results are determined 60% by the chosen judges and 40% by community vote. This is the place for you to vote for your favourite of the 6 z80 category entries, which are:
  • CYANOID (Stefan Bauwens)
  • Embers-Phoenix (squidgetx)
  • M.E.T.A. (yeongJIN_COOL)
  • Vortex (Builderboy)
  • ZAMPO! (cooliojazz)
  • Rock Paper Scissors (ztrumpet)

choose your two favourites from the list above, and remember, the criteria emphasised in this contest are:
  • Theme: How the quality and application of AI enhances the game
  • Graphics: Uh, graphics. Is it pretty? How do graphics enhance the game?
  • Gameplay: Overall quality, fun-level, replayability, addictiveness, etc.
  • Speed/Usability: Controls, speed, compatibility (can it run on 6mhz models?), game design/flow
  • Originality: Original game concept, application of a port, application of old code or others' help

entries are included in the attachment below

EDIT: updated the attachment with the bug-fix version of squidget's entry as well as ztrumpet's entry, which was misplaced during submission. if you previously downloaded the entries, please use the new one instead.

579
Other / Re: Cleverbot vs. Cleverbot
« on: July 07, 2012, 05:47:33 pm »
* shmibs wonders how long it would take for all these error messages to mess with responses.

580
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 07, 2012, 03:37:32 am »
only 22.3 hours left before the end of the contest! good luck getting things in, everybody!

581
tileIt! / Re: dev thread
« on: July 05, 2012, 03:19:26 pm »
one last update
i fixed a couple of small bugs, added logical OR/XOR -ing of tiles over each other as a paste option in the editor, which people may find useful for making masked sprites, and added default filenames for the "to program" export options to save people a little time.

this is it for now, unless the urge to work on a grey-scale version comes about at some point in the future

582
tileIt! / release
« on: July 05, 2012, 03:06:28 pm »
version 2.0 release! (includes old monochrome version for non-15Mhz capable calcs)
http://www.ticalc.org/archives/files/fileinfo/448/44872.html

583
TI Z80 / Re: [Contest] Vortex 2.0
« on: July 04, 2012, 09:39:55 pm »
=0
this contest is going to be fantastic =D

584
TI Z80 / Re: [Contest] M.E.T.A.
« on: July 04, 2012, 12:53:19 am »
hehe, we're a community of procrastinators.
this sounds fantastic, by the way, and i can't wait to see more about it =D

585
Axe / Re: Axe Q&A
« on: July 04, 2012, 12:52:14 am »
i was using it for determining the angle from those enemy tanks to the player tank here, and ended up using the built in tan^-1 method
out of curiosity, though, what other things do you mean?

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