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TI Z80 / Re: [INDEV] Pixelscape: online sprite and tilemap editor
« on: June 16, 2012, 12:37:08 am »
deep, what formatting are you planning on for exporting axe source programs?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 631
TI Z80 / Re: [INDEV] Pixelscape: online sprite and tilemap editor« on: June 16, 2012, 12:37:08 am »
deep, what formatting are you planning on for exporting axe source programs?
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Axe / Re: Axe Q&A« on: June 15, 2012, 09:52:01 am »
is there some way that only part of a file could be copied over when reading from the archive?
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TI Z80 / Re: [INDEV] Pixelscape: online sprite and tilemap editor« on: June 14, 2012, 05:57:54 pm »
i meant importing and exporting bitmaps in a sourcecoder-like fashion.
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TI Z80 / Re: [INDEV] Pixelscape: online sprite and tilemap editor« on: June 14, 2012, 12:35:35 pm »
ooh, ooh, are you going to include support for bitmaps ever, deep?
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tileIt! / Re: dev thread« on: June 14, 2012, 12:25:42 pm »
updates! yay!
added: resizing tileset export to entry rather than string animations undo in map edit mode fixed: worked out every bug (that i'm aware of) cleaned up the gui a bit (although the title on the file tab still says export. ![]() repaired checks in loading files clear returns to main screen from tabs try it out and see if you can find any bugs i missed! 636
ASM / Re: 83+/84+ Free Ram Areas« on: June 13, 2012, 09:49:08 am »
axe vars are stored in SaveSScreen, not appBackUpScreen.
the does look rather useful. =D 637
TI Z80 / Re: [INDEV] Pixelscape: online sprite and tilemap editor« on: June 11, 2012, 04:11:54 pm »
is there some pc utility that can be used to combine them, then? or is pixelscape going to accept the set and map stored separately?
oh, and how is saving online going to work? 638
TI Z80 / Re: [Contest] Grammer Tennis« on: June 11, 2012, 10:46:54 am »
^^this
are you talking about a pong clone or something more like mario tennis? the latter could be fantastic =D 639
tileIt! / Re: dev thread« on: June 11, 2012, 10:02:06 am »
cool =D
EDIT: there are programs # and !, right? what does the OS use ! for? 640
TI Z80 / Re: [INDEV] Pixelscape: online sprite and tilemap editor« on: June 11, 2012, 09:58:01 am »
i love it =D
how does exporting two appvariables as one work, though? * shmibs has never seen that before
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tileIt! / Re: dev thread« on: June 11, 2012, 09:45:48 am »
the "set to prgrm" and "map to prgrm" options are only named that because i haven't changed them yet. they were going to be the options for exporting to hex strings in programs
![]() and having clear go back to the info screen shouldn't be too bad. placing it in the recall queue would be useful indeed. how would i go about doing that? 642
tileIt! / Re: dev thread« on: June 10, 2012, 04:25:00 pm »
it's still in a very incomplete state, but here's an update with a quick demo =)
saving and loading appvars works now, although somewhere in that an extra tile is being added to the tileset. anyways, i haven't updated the export page, so just know that the top two options are correct and that the two below them are load tileset and load map respectively =). if you find any glitches (and i'm sure there are plenty) let me know =) 643
News / Re: Release of TilEm2« on: June 10, 2012, 02:51:36 pm »
i'm using TiLP2 - Version 1.17, installed through the linux autoinstall script. the option for "Dump Rom" in the dropdown menus is greyed out, but after playing around for a bit, i just successfully dumped it by double clicking on Operating System in the left pane.
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News / Re: Release of TilEm2« on: June 10, 2012, 12:24:03 pm »Hm but it's a 84 plus rom? what do you mean? when i open TiLP with either an 84+ or 84+SE connected through direct USB, the option for ROM dumping is always greyed out, and the TiLP user manual says: - TI84+ / USB : no dumper yet 645
TI Z80 / Re: [INDEV] Pixelscape: online sprite and tilemap editor« on: June 09, 2012, 02:10:27 pm »
deep, could you add in a number next to tiles to indicate which number each one is? putting the map into a frame of it's own so it never gets larger than the screen of the browser viewing it would also be useful.
everything else looks great, and sorry for causing concern with that screenshot ![]() |
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