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Messages - shmibs
Pages: 1 ... 45 46 [47] 48 49 ... 126
691
« on: May 13, 2012, 01:22:25 pm »
yes, that's what i was referring to. i don't think there will be any reason for you to change it. it would be a lot of work, and most programs would look better like this anyways.
692
« on: May 13, 2012, 12:51:00 pm »
so grey just displays in fixed colour until the next update? this looks pretty snazzy indeed =) EDIT: there wasn't a linux executable included, so i tried running the version in .src. it worked, but i kept getting unrecognised token errors, and it froze up at the end of the program
693
« on: May 10, 2012, 08:39:24 pm »
so this is an information database, basically? it looks fairly useful =) also, may i point you at wabbitemu for emulation and screen recording? it will make things a lot easier for you.
694
« on: May 08, 2012, 12:29:14 am »
hmm, this could be interesting. i don't think it will be anywhere near as popular as xlib was, though, because prizm basic is so much more handicapped than 8X basic, and because people are much more likely to already know or be willing to learn C than they are asm. still, it's nice to see people adding to the available possibilities.
695
« on: May 07, 2012, 03:52:13 am »
<see avatar for a random selection also, the latest album from uncle skeleton, All Too Human, is the coolest thing! EDIT: yeong, check this out.
696
« on: May 07, 2012, 02:58:37 am »
ooh, i completely missed that mem menu patch the first time around. thanks!
697
« on: May 06, 2012, 12:41:57 pm »
ooh! i love the sprite! the guy's beard makes his head look a bit like an octopus, though
698
« on: May 06, 2012, 12:35:29 pm »
this is probably not the best of ideas, seeing as it is a closed-source game that is being sold. you could, perhaps, make said version, thought, and, once it's finished, offer it to the developer himself. if all the work is already done for him, he's much more likely to release it for multiple platforms, thus fulfilling your goal.
699
« on: May 04, 2012, 01:13:34 am »
i guess it is! and axe and grammer are both very useful, but if you feel like learning asm, go ahead and try it! we wouldn't have other tools unless people did =) oh, and moar peanuts!
700
« on: May 02, 2012, 11:29:36 pm »
i'm fairly certain that seasons is the more puzzle based of the two. a link to the past added a lot of really great new concepts to the series, but the graphics and movement felt a little off to me, like they had too much screenspace to know what to do with it, almost. these two games get the benefit of all those new ideas as well as years of experience with sprites and level design on a NES sized screen, and thus are my favourites of the entire series. so... yes, you should definitely check them out =D
701
« on: May 02, 2012, 04:10:25 pm »
stuff happens. come back soon, you!we'll be missing you around here.
702
« on: May 02, 2012, 06:16:19 am »
it's 3 am, the day before a final exam, and so, obviously, i'm up trying to figure out how to make these fancy pants wallpapers i keep seeing everywhere [source]
703
« on: April 29, 2012, 03:31:39 pm »
duck duck go is the best =D they use google, as well as a bunch of other search engines, to generate their results. also, although it wouldn't be useful here, if you have it as your default search engine it's really handy because they have special commands for hundreds of sites. if you want to search for something on youtube and ddg is the default search engine in your search bar, all you have to do is type !yt and then what to look for and it automatically takes you to youtube and uses the search function there. !gi is google images, !w is wikipedia, !imdb is imdb (  ) and so on. here's the complete list: https://duckduckgo.com/bang.htmlEDIT: it's also pretty customisable, too. if we used the banner version, it would blend in pretty well. also, here's an example page that shows how well it works searching omni.
704
« on: April 29, 2012, 07:41:30 am »
a somewhat modified version of this background. yay lain!
705
« on: April 29, 2012, 06:12:02 am »
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