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Messages - shmibs

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721
Gaming Discussion / Re: Botanicula
« on: April 19, 2012, 05:16:17 pm »
it's out, and as a humble bundle, no less (meaning other games and kooky are included as well!)
https://www.humblebundle.com/

722
Fruit Ninja / Re: Fruit Ninja
« on: April 19, 2012, 01:27:33 pm »
maybe it doesn't like names that start with lower case? try changing it to a Z

723
Axe / Re: Menu( command in Axe?
« on: April 19, 2012, 01:25:38 pm »
there isn't any built in menu function for axe, so yes, you'd have to write your own or use sir's

724
TI Z80 / Re: Axe Emulator
« on: April 19, 2012, 05:46:38 am »
i just tried it out, and it looks wonderful =D. i like how it uses steady 3/4 colour grey rather than emulating the gross 83/4 screens, too.

additional functionality would be pretty fantastic.
* shmibs imagines a nice alternative for writing quick games.
it probably wouldn't be very popular outside of the community, though, what with the contrast between axe and most popular languages.

725
News / Re: Omnimaga introduces new forum rules regarding posting links
« on: April 19, 2012, 12:45:08 am »
XD

so it's untagged urls with two or more spaces following them that makes things disappear?
* shmibs tests:
http://ourl.ca/15880/297605  like this?

726
Gaming Discussion / Botanicula
« on: April 18, 2012, 09:25:25 pm »
Amanita Design's new point-and-click game, Botanicula, is set to come out tomorrow!  :w00t:

 i'd definitely recommend this, and, if you've somehow managed to never have heard about it before, their previous game Machinarium as well. everything these guys put out, from games and movies to music and web comics, is a work of art, and Botanicula looks to be no exception. expect beautiful colours, incredibly cute characters, challenging puzzles, and plenty of jokes. =D
[ Invalid YouTube link ]

Spoiler For kotaku review:
To sum up, here are some 100% true facts about Botanicula:
  • Botanicula is so adorable that it can only be controlled by picking up a puppy and moving its puppy paws on your computer's trackpad.
  • Botanicula is so funny that after they played it, the cast of Parks & Recreation said, "Wow, that's pretty damned funny."
  • Botanicula's music is so good that the people who wrote the theme song to Parks & Recreation said, "Wow, that is some damned good music."
  • Botanicula's sound effects are so good that you won't even notice that a lot of them involve a dude making chewing sounds in close proximity to a microphone. You'll even think it sounds cute.
  • Botanicula is only on PC but feels destined for the iPad, so you should play it so that in six months when all the iPad people are freaking out you can be all hipster about it.
  • Botanicula is so charming that it stole Julia Roberts away from Pretty Woman-era Richard Gere. He was pretty pissed but reported that he "couldn't stay mad at [Botanicula]".
  • Botanicula is so organic that it won't deign to be sold in Whole Foods. It is so organic it lets out a quiet-but-not-that-quiet snicker every time someone brings up The Omnivore's Dilemma at a dinner party.
  • Botanicula is so clever that it snuck up behind the raptor that snuck up on Muldoon in Jurassic Park. "Clever game," said the raptor.
  • Botanicula is so damned good that it probably won't even wind up on Metacritic.
[link]

727
Lua / Re: Some more info about OS 3.2 (especially Lua)
« on: April 18, 2012, 03:43:27 pm »
do you mean fancy pants adventures from last summer's contest, or did he make something else, too?

728
in previous CoT hiring sessions, some requirements were laid out for potential applicants, like these:
-Have 100 posts
-Have been active posting for at least one month
-Have a good forum/IRC behaviour during that period
-Be involved in at least one of the following:
 *TI or Casio game programming
 *TI or Casio game development tools (on calc or on the computer)
-Have a project under development (screenshots or topic needed).
-The language used to program games and tools doesn't matter.

this is a good list to look at, but whether or not you are made a part of the team is still up to the team itself. if you think you qualify, just send a PM explaining why to anyone on this list:
Managers
-Qwerty.55
-Shmibs
-Deep Thought
-Eeems*
-Netham45*

we'll talk it over with everybody and then get back to you =)

729
Lua / Re: Some more info about OS 3.2 (especially Lua)
« on: April 18, 2012, 03:23:50 pm »
/\line runner, perhaps? XD

this does look interesting, but i'm somewhat doubtful of how useful it would be in an actual learning environment, as these concepts are easily taught without physics simulations, and, if the instructor thinks they are needed, most schools have computers where the students could run freeware that does a much better job.

730
TI-Nspire / Re: Some 3D with Ndless...
« on: April 17, 2012, 11:52:27 pm »
you'd have to have some way of dynamically updating all the separate sectors, that contain a certain block, so not realistically, no. like i said:
Quote from: shmibs
this is probably just going to be me ranting, and not be of any actual use
:P

731
Computer Usage and Setup Help / Re: a new lappy
« on: April 17, 2012, 11:29:03 pm »
there is internet access, but i was blocked from omnimaga.
my father has a router-based proxy to filter out anything he doesn't like.

EDIT: that, and i was out of town for pretty much all of december on a family trip.

732
Computer Usage and Setup Help / Re: a new lappy
« on: April 17, 2012, 11:10:08 pm »
i'm going to be commuting a lot this upcoming year, between school/my parents' house/other places, and need to access the internet from wherever i am at the time, so a laptop is pretty essential, and the most intensive game it would ever run is probably minecraft, so that's not a huge issue.

733
TI-Nspire / Re: Some 3D with Ndless...
« on: April 17, 2012, 10:14:10 pm »
* shmibs can't wait to see what new stuff is in these screenshots.

by the way, the formal term for displaying only visible polygons is occlusion culling, which might be helpful in finding relevant articles. also, a method you could use is pre-determining what polygons are visible from certain sectors in a map and storing that in along with the map data, rather than trying to calculate it in real time. that wouldn't be much help for dynamic terrain, though...

edit: this is probably just going to be me ranting, and not be of any actual use, but i had an idea while walking home just now that would be perfect for a 'closed rooms and corridors' shooter like doom. instead of storing the map data in a giant 3d grid, it could be stored in sectors, each sector with its own map of polygons that are to be drawn while the player is within it. por ejemplo:
if you had a 2d map for a raycaster, instead of using the conventional method, it could be broken up into sectors, like so:


and then each sector would be stored separately and consist of all the blocks that are potentially visible from within its X,Y region of the total map. here are sectors 1-3:
   

as you can see, some sectors can be a lot larger than others. however, it would be easy to minimise such areas when designing the maps by making sectors room-sized, and things like that. additionally, all the white space would make compression pretty easy =)

734
Computer Usage and Setup Help / a new lappy
« on: April 17, 2012, 09:40:14 pm »
Clue, my current computron that i got from a friend after she had used it for three years, has taken a lot of abuse and served me well over the past year and a half. however, what with the optical drive having failed (and constantly resetting itself with an annoying buzzing sound :P) and the hard drive just ceasing to be detected once every few weeks or so, making me live boot to mount it again and fix errors, i think it's finally time for something new.

for Clewtew, i've been looking at getting system76's pangolin model, on a matter of principal :P. however, before making any rash decisions, i wanted to see if you guys had any drastically better suggestions. the most intensive stuff this will be doing is compiling code, so mega fancy graphics cards aren't a necessity.
thanks =)

735
Elimination / Re: Why I haven't been working on Elimination
« on: April 17, 2012, 01:40:38 pm »
/\this sounds like good advice to me as well.

what is the graphical problem, exactly?
* shmibs is curious

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