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Messages - shmibs

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751
Axe / Re: Optimization Help
« on: April 04, 2012, 12:54:09 am »
EDIT:ninjasked

it's just moving up/down/left/right and remembering the direction the character is facing? i'd structure it differently, with something like this:

Code: [Select]
ClrDraw
DiagnosticsOff
.A=x_pos, B=y_pos, C=direction_faced
0->A->B->C
[sprite data, one after another, ordered up, down, left, right stored here]->Pic1

Repeat getkey(15)

if getkey(4)-getkey(1)
.go up
if getkey(4)
-1->C
B--
end

.go down
if getkey(1)
->C
B++
end
end

if getkey(2)-getkey(3)
.go left
if getkey(2)
+1->C
A--
end

.go right
if getkey(3)
+2->C
A++
end
end

ClrDraw
Pt-On(A,B,C*8+Pic1
DispGraph
end

752
Other Calculators / Re: ti 83+.. reviewed on engadget?
« on: April 02, 2012, 03:37:57 pm »
someone needs to purchase this fellow a linking cable and point him towards ticalc.
* shmibs is sensing a potential follow-up article. :P

753
Humour and Jokes / Re: Trout
« on: April 02, 2012, 12:33:15 am »








754
Other / Re: 8-bit Google Maps (for NES?)
« on: April 01, 2012, 01:31:46 am »
if they just made cities look like this when you zoom in it would be perfect

755
Other / Re: 8-bit Google Maps (for NES?)
« on: March 31, 2012, 11:54:07 pm »
WOOO, dragon warrior! =)
this is brilliant XD

756
Other / Re: Which should I get?
« on: March 30, 2012, 04:35:39 pm »
for mp3 players, i'd personally recommend the sansa fuze. you can get one on amazon for about 60 bucks.
it's about the same size as the ipod nano, i think, doesn't have an annoying touch screen, supports micro sd cards, so for another 20 dollars on amazon you could add 32 gigabytes of storage space, and it's one of the older and better supported players that can run rockbox meaning, if you put it on there, you could use your player for playing just about every audio format you could think of
Spoiler For formats:
B.1  Supported audio formats

B.1.1  Lossy Codecs

Format    

Extension
   

Notes
      
ATSC A/52 (AC3)    

.a52, .ac3, .rm, .ra, .rmvb
   

Supports downmixing for playback of 5.1 streams in stereo
ADX    

.adx
   

Encrypted ADX is not supported.
Advanced Audio Coding    

.m4a, .m4b, .mp4, .rm, .ra, .rmvb
   

Supports AAC-LC, -HEv1, and -HEv2 profiles
MPEG audio    

.mpa, .mp1, .mp2, .mp3
   

MPEG 1/2/2.5 Layer 1/2/3
Musepack    

.mpc
   

Supports SV7 and SV8 in mono/stereo
OGG/Vorbis    

.ogg, .oga
   

Playback of some old “floor 0” files may fail on low memory targets. Files with album art larger than available RAM will be skipped. Chained Ogg files are not supported.
Sony Audio    

.oma, .aa3, .rm, .ra, .rmvb
   

Supports ATRAC3
RealAudio    

.rm, .ra, .rmvb
   

Supports RealAudio G2 (Cook)
Speex    

.spx
   

Dialogic telephony type    

.vox
   

Windows Media Audio Standard    

.wma, .wmv, .asf
   

Windows Media Audio Professional    

.wma, .wmv, .asf
   

Note: AAC-HE profiles might not play in realtime on all devices due to CPU performance requirements.

B.1.2  Lossless Codecs

Format    

Extension
   

Notes
      
Audio Interchange File Format    

.aif, .aiff
   

Linear PCM 8/16/24/32 bit, IEEE float 32/64 bit, ITU-T G.711 a-law/μ-law, QuickTime IMA ADPCM
Monkey’s Audio    

.ape, .mac
   

Sun Audio    

.au, .snd
   

Linear PCM 8/16/24/32 bit, IEEE float 32/64 bit, ITU-T G.711 a-law/μ-law
Free Lossless Audio    

.flac
   

Supports multichannel playback including downmixing to stereo.
Apple Lossless    

.m4a, .mp4
   

Shorten    

.shn
   

Seeking not supported.
True Audio    

.tta
   

Wave64    

.w64
   

Supports same formats as Waveform audio format.
Waveform audio format    

.wav
   

Linear PCM 8/16/24/32 bit, IEEE float 32/64 bit, ITU-T G.711 a-law/μ-law, Microsoft ADPCM, Intel DVI ADPCM (IMA ADPCM) 2/3/4/5 bit, Dialogic OKI ADPCM, YAMAHA ADPCM, Adobe SWF ADPCM
Wavpack    

.wv
   

Note: Free Lossless Audio multichannel tracks may not play in realtime on all devices due to CPU performance requirements.

B.1.3  Other Codecs

Format    

Extension
   

Notes
      
Atari Sound Format    

.cmc, .cm3, .cmr, .cms, .dmc, .dlt, .mpt, .mpd
   

Synthetic music Mobile Application Format    

.mmf
   

PCM/ADPCM only
Game Boy Sound Format    

.gbs
   

Progress bar and seek use subtracks instead of seconds.
AY Sound Chip Music    

.ay
   

Progress bar and seek use subtracks instead of seconds for multitrack files.
Hudson Entertainment System Sound Format    

.hes
   

Progress bar and seek use subtracks instead of seconds.
MSX Konami Sound System    

.kss
   

Progress bar and seek use subtracks instead of seconds.
SMS/GG/CV Sound Format    

.sgc
   

Supports Sega Master System and Game Gear Sound Format. Progress bar and seek use subtracks instead of seconds.
Video Game Music Format    

.vgm
   

Gzipped Video Game Music Format    

.vgz
   

MOD    

.mod
   

NES Sound Format    

.nsf, .nsfe
   

Progress bar and seek use subtracks instead of seconds.
Atari SAP    

.sap
   

Sound Interface Device    

.sid
   

Progress bar and seek use subtracks instead of seconds.
SPC700    

.spc
   

Note: NSF and VGM might not play in realtime on all devices due to CPU performance requirements.

it has completely customisable themes, so everything can look exactly how you want it to (with pictures, progress bars, timers, and whatever wherever you want them), has loads of useful applications (reading and editing text files, making the screen white and as bright as possible to use as a flashlight, an alarm clock, a calendar, a pitch-detector, a metronome, a bitmap editor, a stopwatch, and so on), and... games. it has a bunch of different natively supported games (think snake, solitaire, etcetera), can run DOOM, and has built in support for gameboy colour roms =DD
plugin list

so that makes all of that as well as 36 gigs of storage space for about 80-90 dollars, whereas the ipod touch is 120 or more and has... 8 gigs?

757
TI-Nspire / Re: Some 3D with Ndless...
« on: March 27, 2012, 04:13:26 am »
he probably could, although drawing textures on a bunch of small boxes is more difficult than on a few, larger walls, i think. if not, though, then they can always just be different colours.
oh, and this DOES look fantastic =D

758
General Calculator Help / Re: Jetpack 8x+ background request
« on: March 27, 2012, 03:56:34 am »
oh, i didn't think you were actually going to use that. it was just a quick suggestion. here are a couple of versions that actually loop properly, so there's no edge. making it 3 level grey would probably be a better idea, because it would flicker less ad things would be easier to see.

759
General Calculator Help / Re: Jetpack 8x+ background request
« on: March 26, 2012, 01:58:32 pm »
you don't need to hand-write it. sourcecoder does a fine job of converting to hex, and then you can paste that into the online editor, export it as a program, send it to your calculator, and recall it to whatever program you like =)

EDIT:
a palette swap, like this, would also help to make your sprites more visible.

760
basically.
it's supposed to be for teachers to use so they can show the entire class things through their calculators/monitor what they're doing, i think.

761
Computer Usage and Setup Help / Re: I/O Error
« on: March 26, 2012, 01:49:56 pm »
accidentally uninstalled? 0_o

for what it's worth, the only time i've come across an error message like that was when the cd itself was scratched, but that was way back on xp, since i haven't used wondows in a while.

762
so what's the difference, aside from being shinier?

763
General Calculator Help / Re: Jetpack 8x+ background request
« on: March 26, 2012, 12:19:51 pm »
you should draw something in up at the top of the screen. right now, when you're starting, it's drawing left over data from whatever was in L1/6 before you started, and to make the sprites better distinguishable you could add white outlines. is this game going to have any more enemies? oh, and you should make the background larger so the two sections of wall are the same size and are seamless.
and it does look pretty good =)

764
Casio Calculators / Re: Programming C for the Prizm
« on: March 25, 2012, 02:38:36 pm »
this will be useful indeed =D
how much is already written?

765
Miscellaneous / Re: Parkour
« on: March 24, 2012, 09:47:27 pm »
ooh, this stuff is fun.
my parents neighbourhood has lots of washes (artificial gulleys to prevent flash flooding causing damage. they have sloped, concrete sides and usually have perpendicular walls at the tops), so we grew up running around in those a lot, running up and jumping off the sides, hopping the walls, and things like that. we also had a fairly large park with lots of sand, which was great for swinging around on things and climbing poles.
much like that since then, though, and am too tall for easy front and back flips. )=

EDIT:
oh, but there is this, i guess:

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