for mp3 players, i'd personally recommend the sansa fuze. you can get one on amazon for about 60 bucks. it's about the same size as the ipod nano, i think, doesn't have an annoying touch screen, supports micro sd cards, so for another 20 dollars on amazon you could add 32 gigabytes of storage space, and it's one of the older and better supported players that can run rockbox meaning, if you put it on there, you could use your player for playing just about every audio format you could think of
Spoiler For formats:
B.1 Supported audio formats
B.1.1 Lossy Codecs
Format
Extension
Notes
ATSC A/52 (AC3)
.a52, .ac3, .rm, .ra, .rmvb
Supports downmixing for playback of 5.1 streams in stereo ADX
.adx
Encrypted ADX is not supported. Advanced Audio Coding
.m4a, .m4b, .mp4, .rm, .ra, .rmvb
Supports AAC-LC, -HEv1, and -HEv2 profiles MPEG audio
.mpa, .mp1, .mp2, .mp3
MPEG 1/2/2.5 Layer 1/2/3 Musepack
.mpc
Supports SV7 and SV8 in mono/stereo OGG/Vorbis
.ogg, .oga
Playback of some old “floor 0” files may fail on low memory targets. Files with album art larger than available RAM will be skipped. Chained Ogg files are not supported. Sony Audio
.oma, .aa3, .rm, .ra, .rmvb
Supports ATRAC3 RealAudio
.rm, .ra, .rmvb
Supports RealAudio G2 (Cook) Speex
.spx
Dialogic telephony type
.vox
Windows Media Audio Standard
.wma, .wmv, .asf
Windows Media Audio Professional
.wma, .wmv, .asf
Note: AAC-HE profiles might not play in realtime on all devices due to CPU performance requirements.
B.1.2 Lossless Codecs
Format
Extension
Notes
Audio Interchange File Format
.aif, .aiff
Linear PCM 8/16/24/32 bit, IEEE float 32/64 bit, ITU-T G.711 a-law/μ-law, QuickTime IMA ADPCM Monkey’s Audio
Supports multichannel playback including downmixing to stereo. Apple Lossless
.m4a, .mp4
Shorten
.shn
Seeking not supported. True Audio
.tta
Wave64
.w64
Supports same formats as Waveform audio format. Waveform audio format
.wav
Linear PCM 8/16/24/32 bit, IEEE float 32/64 bit, ITU-T G.711 a-law/μ-law, Microsoft ADPCM, Intel DVI ADPCM (IMA ADPCM) 2/3/4/5 bit, Dialogic OKI ADPCM, YAMAHA ADPCM, Adobe SWF ADPCM Wavpack
.wv
Note: Free Lossless Audio multichannel tracks may not play in realtime on all devices due to CPU performance requirements.
B.1.3 Other Codecs
Format
Extension
Notes
Atari Sound Format
.cmc, .cm3, .cmr, .cms, .dmc, .dlt, .mpt, .mpd
Synthetic music Mobile Application Format
.mmf
PCM/ADPCM only Game Boy Sound Format
.gbs
Progress bar and seek use subtracks instead of seconds. AY Sound Chip Music
.ay
Progress bar and seek use subtracks instead of seconds for multitrack files. Hudson Entertainment System Sound Format
.hes
Progress bar and seek use subtracks instead of seconds. MSX Konami Sound System
.kss
Progress bar and seek use subtracks instead of seconds. SMS/GG/CV Sound Format
.sgc
Supports Sega Master System and Game Gear Sound Format. Progress bar and seek use subtracks instead of seconds. Video Game Music Format
.vgm
Gzipped Video Game Music Format
.vgz
MOD
.mod
NES Sound Format
.nsf, .nsfe
Progress bar and seek use subtracks instead of seconds. Atari SAP
.sap
Sound Interface Device
.sid
Progress bar and seek use subtracks instead of seconds. SPC700
.spc
Note: NSF and VGM might not play in realtime on all devices due to CPU performance requirements.
it has completely customisable themes, so everything can look exactly how you want it to (with pictures, progress bars, timers, and whatever wherever you want them), has loads of useful applications (reading and editing text files, making the screen white and as bright as possible to use as a flashlight, an alarm clock, a calendar, a pitch-detector, a metronome, a bitmap editor, a stopwatch, and so on), and... games. it has a bunch of different natively supported games (think snake, solitaire, etcetera), can run DOOM, and has built in support for gameboy colour roms =DD plugin list
so that makes all of that as well as 36 gigs of storage space for about 80-90 dollars, whereas the ipod touch is 120 or more and has... 8 gigs?
he probably could, although drawing textures on a bunch of small boxes is more difficult than on a few, larger walls, i think. if not, though, then they can always just be different colours. oh, and this DOES look fantastic =D
oh, i didn't think you were actually going to use that. it was just a quick suggestion. here are a couple of versions that actually loop properly, so there's no edge. making it 3 level grey would probably be a better idea, because it would flicker less ad things would be easier to see.
you don't need to hand-write it. sourcecoder does a fine job of converting to hex, and then you can paste that into the online editor, export it as a program, send it to your calculator, and recall it to whatever program you like =)
EDIT: a palette swap, like this, would also help to make your sprites more visible.
basically. it's supposed to be for teachers to use so they can show the entire class things through their calculators/monitor what they're doing, i think.
for what it's worth, the only time i've come across an error message like that was when the cd itself was scratched, but that was way back on xp, since i haven't used wondows in a while.
you should draw something in up at the top of the screen. right now, when you're starting, it's drawing left over data from whatever was in L1/6 before you started, and to make the sprites better distinguishable you could add white outlines. is this game going to have any more enemies? oh, and you should make the background larger so the two sections of wall are the same size and are seamless. and it does look pretty good =)
ooh, this stuff is fun. my parents neighbourhood has lots of washes (artificial gulleys to prevent flash flooding causing damage. they have sloped, concrete sides and usually have perpendicular walls at the tops), so we grew up running around in those a lot, running up and jumping off the sides, hopping the walls, and things like that. we also had a fairly large park with lots of sand, which was great for swinging around on things and climbing poles. much like that since then, though, and am too tall for easy front and back flips. )=