Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - shmibs

Pages: 1 ... 50 51 [52] 53 54 ... 126
766
Other / Re: Raspberry PI now available
« on: March 19, 2012, 09:24:40 pm »
i don't think the pi uses any languages that are particular to it, and there is already an "other" dev area where you could ask any such questions.you should definitely ask there once it arrives, though =)

767
TI Z80 / Re: Essence
« on: March 18, 2012, 06:59:41 pm »
this is fantastic =D. i can't remember ever having seen parallax scrolling done so well. it gets really messy when the character jumps up in front of the grey, though. you should probably keep platforms fairly short to avoid much of that.

768
do you have other free-ram areas you can store to, though? you could store your images there. it may mean writing your own pixle test routines, but should still be faster.

769
News / Re: Prizm OS 1.04 available
« on: March 15, 2012, 01:54:02 pm »
the auto parentheses and bug fixes could be helpful to basic programmers, but, otherwise, it doesn't look like it.

770
it's typically slower than tile-based collision as well.

a possible solution would be to keep your map storage and drawing tile-based and then implement a pixel-testing system that looks for "pixels" within the tile data rather than on the actual buffer.

what i mean is that the character/enemy or whatever would first determine what tile is underneath it and then, rather than pixel testing on the screen buffer, would check pixels in the sprite that is used for that tile instead.

771
Other / Re: Help with a custom build?
« on: March 15, 2012, 12:00:47 pm »
courtesy is important. even if you didn't intend something to be hurtful or insulting, if someone else sees it as such, and says so in a civil manner, you should avoid bringing it up again. such things can very easily turn into flaming and provocative comments, which are disallowed.

oh, and on a different note, you can use bbcode to clean up your links and make them more readable, like so:
Code: [Select]
[url=http://www.newegg.com/Product/Product.aspx?Item=N82E16814500190]$179 GTX 560 Ti[/url]
$179 GTX 560 Ti

772
News / Re: Introducing "Programming the TI-83+/84+"
« on: March 12, 2012, 05:52:34 pm »

773
Other / Re: Raspberry PI now available
« on: March 12, 2012, 12:35:39 pm »
yeah. they're going to cost a bit more, but models with cases (and beginners programming manuals) will be shipped in the future =)

774
Gaming Discussion / Re: Halo 4 Spring ViDoc
« on: March 08, 2012, 02:19:26 pm »
HALO 4: this time the number is one larger!
this had better be good. thus far, everything since 3 has been a step backwards.

775
Gaming Discussion / mari0
« on: March 06, 2012, 08:17:56 pm »
this game is pretty fantastic. before i say anything else, here are some screenshits:



it includes a complete re-creation of the original mario levels as well as a portal map pack with some fantastic puzzles. oh, and you can make your own, too! =D the best part, though, is this:

and you can even make your own hats, too, if you add them in manually (it isn't supported by default).

the game is written in lua, using the LÖVE 2d game framework.
http://stabyourself.net/mari0/
https://love2d.org/

oh, and if you're running on linux, getting it to work is a bit tricky. you have to add this ppa:

sudo add-apt-repository ppa:bartbes/love-unstable

and install the love-unstable package from here for it to run. you can use that from the command line to run it, or, if you're lazy, install the current release (.72) as well from the official love site, head to /usr/applications, and change the properties of the LÖVE desktop file so its command is love-unstable instead of just love. that way you get all the fancy MIME types, etcetera, and can just double click to run it.

776
News / Re: Hot_Dog steps down as manager
« on: March 06, 2012, 01:25:48 pm »
this sounds pretty fantastic =D
good luck, and make sure you check in often!

777
they would indeed find it useful =D
thank you kindly

778
TI Z80 / Re: Swords 2
« on: March 06, 2012, 02:26:54 am »
how did you manage them moving/crushing the player?
do the platforms check for the player or the player for platforms?

779
Other Calculators / Re: Axe Undeleter
« on: March 04, 2012, 04:19:55 pm »
An undeleter written in Axe that can undelete all variable types except groups.

so i assume so

780
Miscellaneous / Re: What is your avatar?
« on: March 02, 2012, 11:22:21 pm »
RAINBOWS!

also, as you all probably know





<raspberry pi =D

Pages: 1 ... 50 51 [52] 53 54 ... 126