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News / Re: ColorTetris
« on: November 19, 2011, 02:28:28 pm »
i love the off-kilter text boxes. they give the game a fantastic feel.
how responsive is it?
how responsive is it?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 841
News / Re: ColorTetris« on: November 19, 2011, 02:28:28 pm »
i love the off-kilter text boxes. they give the game a fantastic feel.
how responsive is it? 843
Lua / MOVED: Bloxorz« on: November 19, 2011, 02:20:09 pm »
This topic has been moved to Other Calc-Related Projects And Ideas, because it is a calc-related project.
http://ourl.ca/14098 844
Axe / Re: Tile mapping tutorial? for axe?« on: November 18, 2011, 11:39:39 am »
^the same goes here for smoothly scrolling a tilemap, which can be tricky to make fast. good luck on whatever you're doing.
845
Blaster Master / Re: Blaster Master!« on: November 15, 2011, 03:18:28 pm »
it's still alive, yes. things are just going slowly, and i don't want to start posting stuff again until i have at least as much as i did for that first screenshot in this thread. i don't want to bump things over and over when i haven't actually gotten anything new done.
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The Axe Parser Project / Re: Features Wishlist« on: November 13, 2011, 12:11:40 pm »the thing with using lots of DrawInv statements is that it's slow. I agree with Freyaday. what, exactly, would be the point of that? appvars are supposed to be variables, which can be modified during runtime and used to store data, but that takes effect only during compilation. 847
Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: November 11, 2011, 03:06:48 am »
firstly: i know nothing about lua, and nearly nothing about nspires
secondly, i know you're new, but please avoid posting twice in a row in a topic unless Quote from: The Rules there has been 6 hours since your last post, 3 hours if your thread has been bumped out of the New Posts page, 1 hour if it's a project update or immediately if you need to upload more than 10 file attachments at once. Otherwise, update the last post using the "EDIT" button. It will be marked as unread for all members (altough it won't bump the thread).i'm not angry or anything; it just makes everything more clean and orderly and helps people to help one another if everything is clean and orderly. thirdly, is this the Rambo you mean? if so, that looks a little boring, but it would definitely be doable in Lua, and i doubt it would take that much work either. you should try it =) 848
Miscellaneous / Re: Post Your Blog« on: November 10, 2011, 08:58:57 pm »
well, the problem there is mcafee, not juju
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Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: November 10, 2011, 08:51:55 pm »
raycasting would not be suitable for minecraft, because it deals with two-dimensional level data rather than 3. it is, basically, a method of displaying this 2-dimensional level in a three dimensional manner. it does so by using virtual "rays" which are cast out from the player's position in the direction he is facing. these "rays" will continue to move until they reach the maximum distance he can see, or until they hit an object, like this:
![]() one of these rays has to be cast for every pixel along the screen's width (or every other, if you're pressed for speed, but that results in approximations and less detail). now, if this was all, our screen from above would look something like this: ![]() however, we need 3 dimensions, so this single row of pixels needs to be stretched out to look like this: ![]() this is done by making rays which hit objects sooner taller, and those which hit later shorter. textures are done by skewing images according to these heights, like this: ![]() raycasting has been done on the nspire already, but making a good game with it, like wolfenstein, for example, is very difficult to do. full 3d, like one would need for minecraft, is practically impossible. 850
Introduce Yourself! / Re: Welcome to Omnimaga.org!« on: November 10, 2011, 07:56:51 pm »
Hey! welcome here!
like your last one, you posted in the Other Calc-Related Projects and Ideas subforum when you should have posted elsewhere (this time here in Introduce Yourself! do you do anything other than tinspire basic? 851
TI Z80 / Re: Shyne - A New Approach To Text Editing« on: November 10, 2011, 05:39:05 pm »
i could see one way this could be somewhat useful:
typically, documentation for projects is made in computer-readable formats only, but the program is not always distributed via computer (people hand it out to friends at school), and, even if it was received from a computer, that computer will not always be handy when using the program. documentation for things could be made in this format and distributed from one calc to another as a program. 852
Other / Re: Video text/screen rotation help.« on: November 10, 2011, 05:09:01 pm »
you could also do it in the GIMP, convert the still frames to video with ffmpeg or something, and string them together with some other video editor.
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General Calculator Help / Re: TI-problems« on: November 10, 2011, 04:58:55 pm »
hey, i moved your topic to a more suitable board, as you posted it in an area reserved for discussing new games or tools.
i don't know much about the nSpires, but i do know that Ti-connect is a very finicky character. for example: it often just doesn't work for, seemingly, no reason, and it won't work at all if you have TILP drivers installed, which you seem to have. TI-connect also interferes with TILP, so you should choose one of them, and remove the other entirely. i would go with TILP, as i've not had any problems with it after setup. someone else can probably assist you in removing TI-connect. 854
Gaming Discussion / Re: RCT3 Omnimaga World« on: November 10, 2011, 04:43:43 pm »
can i have a waterslide that sits just above a heavily populated pathway and dumps crashtest dummies on everyone named after me?
![]() killing people/making them fly 30 feet into the air and exploiting all the glitches (eg, building an infinitely tall tower because it's, technically, still underground or making underwater rides) were definitely the best parts of that game. 855
TI Z80 / Re: zStart - an app that runs on ram clears« on: November 10, 2011, 01:23:58 pm »
undo and redo would definitely be helpful, but it would end up using a lot of RAM. maybe the command history could be overwritten and used for that purpose? (i have no idea; i'm just spouting ideas).
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