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Messages - shmibs

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856
Miscellaneous / Re: My Room
« on: November 10, 2011, 01:19:10 pm »
you put my room to shame...
how long did it take, total?

857
News / Re: The game finally arrives on your CX
« on: November 10, 2011, 01:12:37 pm »
this does look fantastic =D
the colour scheming in particular is something that stood out. none of the screens or menus overly abuse the colour screen, but the colour still plays a vital role. i love it!

858
News / Re: Deep Thought becomes manager
« on: November 09, 2011, 12:45:53 am »
People do indeed like you. i wonder why... :
thanks for all the great updates on things, and just generally being helpful and a "cool dude"

859
Gaming Discussion / Re: nes games you would you recomend?
« on: November 07, 2011, 05:46:32 pm »
in addition to what has been said, i'd add adventure island 1-4, DarkwingDuck, Ducktales 1/2, Dragon Warrior 1-4, Paperboy, BibleBuffet, Dany Sullivan's Indy Heat, Mike Tysons Punch Out, Pro Wrestling, Skykid, and IceHockey.
EDIT: oh, and there is Y's 1/2 as well

860
Computer Programming / Re: Natural Language Processing
« on: November 06, 2011, 12:34:59 am »
that sounds like a situation that could be handled through keywords as well. for example, your parser could take things like "let" or "set" as tip off words that the following is an equals statement, have "variable" indicate that the next word is a varname, etcetera.

the hardest part of something like this would probably be words that can be interpreted to mean different things according to context. for example, "and" could be used to separate different lines of code:
set variable MyName to 5 and increment it. (incidentally, dealing with pronouns could be tough as well)
or
increment variable MyName while it is less than 4 and greater than 1

the only way i can think of for dealing with something like that is to have while make whatever is next be interpreted as a boolean value, up until the next punctuation.

861
Computer Programming / Re: Natural Language Processing
« on: November 06, 2011, 12:23:25 am »
everyone else said it, but i have to repeat: to what end?
if you're making a game that uses text as input, searching for a few keywords and phrases can be enough, but other things are more difficult.

862
TI-BASIC / Re: Procedural generation part 2 / Space explorer game
« on: November 05, 2011, 03:54:17 pm »
i love this concept =D
you shouldn't try to make every single screen unique if you're going for truly random, as things do repeat in a random set. however, if you want to lessen the likelihood of that happening, i guess you could make the screens generated depending on the current seed and the one just after it as well, rather than only one.

863
TI Z80 / Re: Boxman
« on: November 05, 2011, 05:01:15 am »
yes, it's a clone that has been done before, but it's very well polished. i approve!
good luck on future things.

864
Casio Calculators / Re: Casio Prizm skinning promotion
« on: November 05, 2011, 03:40:17 am »
i think i'm going to do this now =D
i want a compilation of as many different calc dev related logos i can think of. so far, i have:

omnimaga
cemetech
sicode
revsoft
dcs7
united-ti
ti planet
maxcoderz
ticalc
clrhome productions
axe parser
ragnarök productions
TILP


is there anything else i should add? something older, maybe?

oh, and i'm thinking of maybe putting a picture of nikky on the back :P

EDIT: this is so exciting =D

865
Miscellaneous / Re: So what is everyone up to?
« on: November 01, 2011, 06:22:47 pm »
this past week was the most hectic thing, what with three tests (it was listed as 5, and i showed up at the testing centre every time, but apparently our math teacher made some very big mistakes with scheduling things), two essays, 2 weeks worth of homework (again, because of our math teacher's messed up scheduling), going to see my parents, dealing with interpersonal 'issues,' and having both my external hard drive be corrupted (because i accidentally disconnected it at an inopportune moment) and then my internal one as well (in trying to fix the external one X|). things have cooled down a bit now though. i'm probably going to spend winter break at my parent's house, so that will either mean all the activity in the zoo, or none at all, depending on whether or not i have a proxy to work with.

866
News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« on: November 01, 2011, 05:51:37 pm »
Code: [Select]
doo doodoo
EDIT: everything is functioning for me on ff 7.01 and linux =D
i love how much faster this makes things.

867
Miscellaneous / help?
« on: October 27, 2011, 01:46:42 am »
i need to write a paper by tomorrow and my teacher just now told me that the topic i chose was not "acceptable," so i need to choose a new one. that's all well and good, but i need to take a survey about said topic, and the last one took several days, which i don't have, so my only option is to ask all of you.  :w00t:

all i need is a few responses to the following questions about Rémi Gaillard, the french prankster(if you've never seen any of his videos, they can be seen here: http://www.nimportequi.com/en/ ).

do you think what he does is immoral/uncalled for? is he a jerk?

do you think he is trying to prove some point (i.e. make people think more about their every day lives by putting them into unordinary situations) or is he just being silly?

if you were presented with a situation like one of these (i.e. assaulted by a giant bottle of hair-remover) how would you react?


i have no idea how i'm going to get this done tonight, but anything helps, guys. thanks =)

868
Miscellaneous / Re: Post your desktop
« on: October 24, 2011, 11:43:52 pm »
after a very long while of poking around, i think i finally have a setup that's going to stick. my gdm has a couple of panels that can be shown or hidden by clicking the cat's eye nebula in the top left, just in case i don't feel like logging in or am letting someone whom i don't completely trust use my compooper to check email or something. both the gdm and my desktop share a backdrop slideshow of different nebulae, real and fictional. i swapped out gnome-panel for xfce4-panel, because the first was a bit slow, and added a custom lipik notes theme and tilda dropdown. oh, and my gdm loops randomly through a collection of space-oriented mp3's (using mpg123) and displays metadata via libnotify =D

869
Axe / Re: Bullet Coding
« on: October 19, 2011, 02:55:03 pm »
what language are you using?

870
TI Z80 / Re: On-Calc RLE Compressor
« on: October 16, 2011, 07:23:54 am »
unless you're going to be running the same instruction hundreds of dozens of times in a row, like builder said, RLE would be counter-productive in compressing executables(and even then it couldn't be straight up byte-by-byte RLE compression like is being used here.) this is a neat tool (thanks, squidget. you've saved a lot of people a lot of trouble with this =D), but it shouldn't really be used on anything other than tilesets or other data arrays with lots of repeated values.

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