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Messages - shmibs
Pages: 1 ... 62 63 [64] 65 66 ... 126
946
« on: August 13, 2011, 07:42:46 pm »
yes, asm and axe work quite nicely together.
anyways, here are a few more sprite updates. a much more complete beach tileset, a demo map, and an overworld character that dino made.
947
« on: August 13, 2011, 12:15:00 pm »
firstly, that was a bit of a necropost, and secondly, if you had read through the thread, you would have seen that the project has been discontinued.
948
« on: August 13, 2011, 01:01:04 am »
ok, i did a bit of spriting for the tilemap. here are beachy things and the front half of a crashed ship.
EDIT: feel free to add tiles to the tilemap.
DOUBLE EDIT: i added in an a pic for an airship taking off 'cutscene' the bottom is still empty, though, because i'm not sure what to make it taking off from. oh, and three colour skies are difficult...
949
« on: August 12, 2011, 11:23:50 pm »
well, when and if there is actually something to port, why not?
950
« on: August 12, 2011, 10:59:26 pm »
dino made a few more sprites. people should try making there own main character sprites with the generic base.
951
« on: August 12, 2011, 07:30:58 pm »
Dionysus just made some sprites that could be used for talking animations. they are a little large, but i like them. *note, i'm only posting these because his post count isn't high enough to do so yet.
952
« on: August 12, 2011, 07:23:04 pm »
*bump* firstly because i want to figure this out, and secondly because i want to let people know that Dionysus, who just signed up, is the person who was helping me with some sprites for this project.
953
« on: August 12, 2011, 07:17:45 pm »
you might decide to frequent the pixel art subforum, and you needn't know how to write code to give people suggestions on their projects.
954
« on: August 12, 2011, 07:08:42 pm »
i was thinking something like Baron Samedi  and a tribe of 'savages' would work, but there are plenty of other possibilities.
955
« on: August 12, 2011, 06:43:35 pm »
you picked up another 83+? when id that happen?
956
« on: August 12, 2011, 06:38:22 pm »
ohithur, dinocerous. would you like some peanuts?  EDIT: he has an 84+ and an 83+ with a broken link port
957
« on: August 12, 2011, 01:35:50 pm »
then it isn't pure asm(or rather, it is, but it uses functions that require an external application). you'll need a shell in order to run it. the two most popular are Doors CS and Mirage OS, but there are a few others you can choose from. check here to choose one. *note, shells can run programs from archive. also, if you want maximum compatability, choose Doors, it can run programs written for any other shell as well as programs written for Doors specifically. Mirage can also handle the vast majority, however, if you like it better
958
« on: August 11, 2011, 11:01:44 pm »
if you want to, go ahead and make whatever sprites you think would fit in. any other character ideas from people?
959
« on: August 11, 2011, 10:35:37 pm »
i was thinking maybe the main character cabin boy/girl, who starts with nothing, but can collect steampunk weaponry scrounged from the camp or magical items from the tribe's village, a companion from the camp (maybe a kid from a rich family who has been stuck inside and never been allowed to do anything adventurous in his/her life?), the kid's parents, the ship's captain, the baron/leader of the tribe, his second in command, and maybe a few others thrown in for humour (the ship's cook, a stowaway character like Ben Gunn from treasure island who is just a little bit insane).
960
« on: August 11, 2011, 10:15:01 pm »
cutscenes might be a bit much. i think stills would be nice, though.
ok, do people like that as a general setting? should we move on to specific characters?
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