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Messages - shmibs

Pages: 1 ... 64 65 [66] 67 68 ... 126
976
Pokémon Purple / Re: [PP] Progress '11
« on: August 11, 2011, 01:35:14 am »
sure, we care. you've been working on this for as long as i remember and i'm still not bored of hearing about updates :P

977
TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 11, 2011, 01:32:45 am »
it looks like you have some 3 characters total to draw in the game, the player, pikachu, and the generic person sprite. altogether, if you gave pikachu full range of motion, that would mean only an additional 112 bytes of sprite data. what you do is entirely up to you, though. i can't wait to see how this turns out =D.

978
Ti-Basic is really convenient for a first language because it's completely safe and the majority of the commands are fairly straight-forward and easy to figure out. i went six months and was already making graphical programs without having looked at a single tutorial (or even language documentation, as my calc came from my brother and i didn't have the book. i didn't know how to do for loops for the longest time, and so would have 8 or 9 of the exact same command all in a row :P). if you just play around with it for a while you'll get it eventually, and then every other language will be easier to understand.

979
Art / Re: UserBarz
« on: August 11, 2011, 01:11:00 am »
hows about omnimaga abuser?

980
Blaster Master / Re: Blaster Master!
« on: August 09, 2011, 05:47:10 pm »
/\true, i mistyped a + as a - there. it should have been
!If L-C+1
that doesn't affect the issue i mentioned above, though.

981
Art / Re: Food art ~ People are tasty
« on: August 09, 2011, 05:36:14 pm »
i approve

982
Miscellaneous / Re: Dreams
« on: August 09, 2011, 03:01:32 pm »
i've been keeping a dream journal for a long time, and actually started doing so without any prompting from anybody else. being able to remember everything after the fact is so fun.

a weird thing i've noticed is, actually, the way memories are handled while dreaming. in my dream i may be some place in the middle of eastern europe (like i was last night) and remember that i recently bought a large number of books (which i actually did) and thus not purchase much at a book store. other characters will often bring up things i've done recently as well (like my mother getting angry at me for spending so much time on the computer and not talking to her friends when they come over.).

i've had some interesting lucid dreams as well, doing things like melting the landscape around me, and whenever i fly it's always the same way (a sort of swimming motion through the air. it feels SO awesome).

thanks for the sounds. i'll test those out tonight, geek!

983
TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 09, 2011, 02:01:34 pm »
a simple way to do masked sprites, if you don't feel like messing around with ptmask(, is to OR the entire area you want the sprite to take up and not be transparent, and then XOR all the white spaces. i already have the character sprite above broken into the parts to be OR'd and XOR'd.

i just tested out that demo, and it looks wonderful so far. why can't you talk to the other people in the town, though? is there not any text data for them yet? also, can the character be turned by tapping a direction without actually moving a space? that was really important for some pokemon puzzle elements and things like that.

here's another pic to help explain the OR/XOR thing better.
the first row of sprites is displayed with PtOn(, the second is displayed on top of them with PtChange(, and the third row is the end result. those black things underneath the sprites are shadows which are displayed when he jumps down a ledge. they aren't displayed when walking normally.

984
Blaster Master / Re: Blaster Master!
« on: August 08, 2011, 04:33:38 pm »
thanks for the offer, squidget. here's a demo program i tried making. as you can see in the screenie, when one bullet passes off the left side of the screen, which is held at the beginning of the list, bullets are also removed from the end of the list. where did i go wrong in the source?
Code: [Select]
:.A
:ClrDraw
:DiagnosticOff
:[E050E00000000000→Pic1
:.SET LENGTH VAR TO 0
:0→C
:.MAIN LOOP
:Repeat getKey(15)
:Pause 500
:.ADD A BULLET
:If getKey(54)
:0→{C*2+L1}
:rand^62→{C*2+L1+1}
:C++
:End
:.LOOP THROUGH/MOVE/DRAW BULLETS AND REMOVE THOSE WHICH PASS OFF SCREEN
:If C
:For(L,0,C-1
:{L*2+L1}+8→{L*2+L1}
:Pt-On({L*2+L1},{L*2+L1+1},Pic1
:If {L*2+L1}>95
:!If L-C-1
:conj(C-1*2+L1,L*2+L1,2
:End
:C--
:!If C
:Goto A
:End
:End
:End:End
:Lbl A
:DispGraphClrDraw
:.DISPLAY LENGTH FOR DEBUGGING
:Text(8,,C►Dec
:End

985
TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 08, 2011, 03:47:12 pm »
if 8*8 monochrome is what you want, feel free to use my old sprites as well.
note, i know the character is 11 pixels tall. that's how actual pokemon sprites were as well. just draw him as a masked sprite so that the top three pixels run over onto the tile above him. it looks a lot better that way. the tileset is also a bit confusing, so if you can't figure out what something is feel free to ask.

986
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: August 08, 2011, 02:47:50 pm »
fantastic! where are you getting your gun sprites from?

987
Gaming Discussion / A Challenge
« on: August 04, 2011, 03:12:25 am »
at around 6:30 GMT last night, a team of top operatives was recruited to play and master this game comprised of juju, zippydee, qwerty, and myself. after what must have been half an hour of gruelling effort, memorising sequences of numbers and finding the outliers, we were repaid with a score that i dare any group of four to try and beat  :evillaugh:

988
News / Re: Omnimaga Contest 2011 Part 1 results
« on: August 01, 2011, 02:27:31 am »
how about this? XD

989
News / Re: Omnimaga Contest 2011 Part 1 results
« on: August 01, 2011, 02:10:31 am »
here ya go :P

990
Art / Re: Need some monochrome sprites
« on: July 30, 2011, 01:13:32 am »
is the tearing present on the device itself (ie, the lcd updates are triggered during interrupts) or the recording method you used to make the image (data is grabbed from the buffer at set intervals which don't line up with when the buffer is fully updated)? oh, and are masked sprites not possible for the NXT?

i like the way this looks.

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