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Blaster Master / Re: Blaster Master!
« on: July 30, 2011, 01:03:14 am »
cool! i'd like to see how you went about doing that.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 991
Blaster Master / Re: Blaster Master!« on: July 30, 2011, 01:03:14 am »
cool! i'd like to see how you went about doing that.
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Ash: Phoenix / Re: Ash: Phoenix- Reboot« on: July 30, 2011, 12:59:21 am »
with all the optimisations in axe 1, and all the optimisations you are sure to come up with in rewriting things, i'm sure you can get the grey looking a lot better as well.
good luck =D 993
Blaster Master / Re: Blaster Master!« on: July 30, 2011, 12:27:31 am »
doing it that way with powder would have had an affect because the items in the list are interacting with one another, so if one moves before another they will end up in different positions than they would have if the second had moved first.
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Art / Re: Sprite Resizing« on: July 29, 2011, 11:56:36 pm »
it's not trouble. i can't wait to see what you do with them =D
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Art / Re: Sprite Resizing« on: July 29, 2011, 11:54:35 pm »
alright, here they are. the hands behind the back on the bottom row looked awkward, so i did it differently. did you need those?
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Other / Re: What computer OS do you use?« on: July 29, 2011, 11:03:02 pm »
i use ubuntu primarily (although it's appearance has been modified to the point of neither the logo nor the name appearing anywhere. my login screen plays music
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Blaster Master / Re: Blaster Master!« on: July 29, 2011, 10:31:05 pm »
so on the car ride back from south dakota to arizona i realised that the issues i thought i was going to have with variable length lists for bullets and enemies could be avoided by using a different method. before, when an entry was removed from the list, i was trying to copy all the bytes from that spot to the end of the list back one entry and then decrement the variable which held the list's number of entries. however, i realised that, because the order in which entries are displayed doesn't matter, i could instead just copy the last entry in the list over the one to be removed (or just do nothing if the one to be removed is the last entry) and then decrement the length variable.
armed with this new realisation, i booted up axe 1.0 on the car ride back from south dakota and did my best to implement it. i kept getting weird things, like items disappearing or being swapped with the wrong entries, and it's making me think that i've been away from axe for too long and am doing something supremely stupid. ![]() could someone help me out with demo code? what i would need is something that can add or subtract entries (adding at the end of the list and subtracting from any arbitrary position within it) from a variable length list that consists of 3 byte wide entries. i promise i wont ask for someone to write the whole program for me ![]() 998
Art / Re: Sprite Resizing« on: July 29, 2011, 10:06:34 pm »
i tried one of them. the legs were a bit difficult to fit in. should i bother with the rest?
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TI Z80 / Re: zStart - an app that runs on ram clears« on: July 29, 2011, 09:43:48 pm »
coolio! i love that you just keep adding things to this
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TI Z80 / Re: Zelda Maps...Someone help, please« on: July 29, 2011, 09:40:17 pm »
computer file systems don't actually erase data when "deleting" it either, and the equivalent of ARCHUDEL is available for many systems. because calc files are so small, you are much more likely to be able to recover them intact.
if this happened a while ago and you do a lot of shifting files around, though, it still might be too late. i'm willing to help with map stuff. =D 1001
ROM Hacking and Console Homebrew / Re: Omni Emblem« on: July 29, 2011, 09:37:16 pm »
/\that IS strange...
i'm going to get back to working on my sprite sheet now, but it's definitely going to take a while to finish X| 1002
Miscellaneous / Re: favorite pets« on: July 28, 2011, 03:13:49 am »
true, welsh corgis are incredibly cute as well (although, after seeing ein, their level of intelligence was a bit disappoint).
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Miscellaneous / Re: The Latest Ubuntu Installer Rocks« on: July 28, 2011, 02:53:47 am »
*ahem*
more on topic, it is still possible to use the classic gnome gui on 11.04. a quick google should reveal how. 1004
Miscellaneous / Re: favorite pets« on: July 28, 2011, 02:46:49 am »
i can't believe nobody has mentioned tamagotchi yet
![]() i have a thing for hedgehogs. they are just too cute. 1005
News / Re: 18th month in a row beating that month's record« on: July 28, 2011, 02:44:58 am »
and you guys even did it without me being here for half the month. i'm impressed
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