Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - shrear

Pages: 1 ... 4 5 [6] 7 8 ... 14
76
News / Re: TI-Nspire OS 3.0 Released: Nleash no longer working
« on: April 08, 2011, 03:13:50 pm »
Maybe they want to make sure that OS 3.0 works only on boot2 3.0...
so keep your 3.0 copy save if you have on already.

ninja'd...

77
News / Re: TI-Nspire OS 3.0 Released!
« on: April 07, 2011, 05:04:21 pm »
there are libraries since a long time (every document in the MyLibs folder is a "library", because you can access programs(basic ones(if on may call them programs)) in those documents then from every document.

78
News / Re: TI-Nspire OS 3.0 Released!
« on: April 07, 2011, 03:51:37 pm »
It should also be noted that a new boot 2 version is present in these files.  In addition, nspire_emu will not run the OS. :(
it doesn't run the new boot ether...

As a closing note, it is probably best to hold off on upgrading the OS on an actual Nspire until further testing is done.  As far as is known now, this OS very well might block downgrading/Ndless/countless other things.
It is actually clearly stated at the download page that downgrading will not be possible...
very nice from TI that now they at least give this warning.

79
News / Re: Bypassing TI-Nspire RSA signatures now possible?
« on: April 05, 2011, 04:10:10 pm »
Oh Ok. would be to easy I suppose...

80
News / Re: Bypassing TI-Nspire RSA signatures now possible?
« on: April 05, 2011, 03:56:01 pm »
Sorry if this a stupid question. But couldn't we just reformat a section of the flash memory(or whatever the correct term is)?

81
UberGraphX / Re: UberGraphX - Ubercalculator
« on: April 04, 2011, 01:13:08 pm »
Especially the fact the the TI-nSpire CX and Touchpad lack dedicated sin, cos and tan buttons, which is highly essential in educational courses for trigonometry and calculus).
You also are missing an essential button: ? !
joking ;D (not that I would be angry if you add it ;) )

Btw. Thx. for your explanation about the alt key.

82
Other Calculators / Re: Future of Nspire Ti-Basic Programming?
« on: April 01, 2011, 12:13:10 pm »
http://education.ti.com/educationportal/sites/US/productDetail/us_nspire_cx.html?bid=5

"Features a dedicated programming environment as well as programming libraries for global access to user-defined functions & programs"

Is it possible that the Nspire CX will have a much better programming environment than before?  I'm sorry if this question had been asked, but I don't know

And by user defined, they probably mean teacher defined... for which you have to get a license and wear one of those little GPS ankle bracelets...

Or they mean the libraries as they are defined at page 403 of the Nspire user manual ...

83
UberGraphX / Re: UberGraphX - Ubercalculator
« on: April 01, 2011, 12:03:31 pm »
Honestly, there is no way to describe how epic these images look...
so just fill the following space whit the praise of your dreams ;)

<epic>











</epic>

I honestly think that I'm gonna get one off these. :D

Btw. whats the Alt key for? Because I don't see any keys which aren't covered by Shift or Alpha.

84
Ndless / Re: Ndless 2.0 for TI-Nspire Clickpad/Touchpad
« on: March 06, 2011, 08:15:36 am »
confirmed. Works excellent now. :)

85
Ndless / Re: Ndless 2.0 for TI-Nspire Clickpad/Touchpad
« on: March 05, 2011, 08:10:57 am »
dividing the threshold by two would make sure that the big majority of "presses" are registered, on the cost that miss-presses would be more likely (but still rare if the user hasn't a dexterity problem).

About the pressed limit: To me it doesn't seem as if "touchpad-pressed" is resolved over "proximity", but is reported separate
and that it is at the software to merge "pressed" and "touched at the left" to "pressed left"

at hackspire proximity is on bit 01,
bit 0A has as description,
Quote
1 if touchpad pressed down, 0 if not
could that bit therefore make the difference between touched and pressed?

86
Ndless / Re: Ndless 2.0 for TI-Nspire Clickpad/Touchpad
« on: March 05, 2011, 07:05:43 am »
the limit seems to correspond to the point where the OS would actually start to display a mouse and not in any way, if "pressed" or not.
If it is good or not, depends directly from where you using it, for "porting" clickpad games it is probably low enough but I can easily think of scenarios where in may need more sensitivity.

But I think I have to take back
Quote
the "touch" is registered separate on the surface of this key, but only if the "key" is not pressed.
this misinterpretation origins from my habit to press the touchpad on its borders, where the proximity is much inferior to what it is half a mm more to the middle  (what probably also is the cause why isKeyPressed(***) sometimes didn't seem to work for me :( )

87
Ndless / Re: Ndless 2.0 for TI-Nspire Clickpad/Touchpad
« on: March 05, 2011, 04:19:46 am »
Yes, that is the idea.
I'm not sure if "pressed" means report->contact = TRUE, or if it corresponds to a special threshold of report->proximity, so I don't know how to update ndless_tpad.tns to test it. For you would the sensibility of ndless_tpad.tns be a touched Touchpad or a pressed Touchpad?
The sensibility there is what I would call "touched",
if I make sure to only "press" it (just pressing it on the edges or in the middle with a pencil) , it doesn't even react.
EDIT: just noticed that the OS doesn't react either in that case...

EDIT2:
I tested a bit and I come to the following conclusion:
the touchpad is one key which can be "pressed", but it makes no difference where you press.
the "touch" is registered separate on the surface of this key, but only if the "key" is not pressed.

I believe that the OS if you press par example down, first registers the location where you touch while your pressure isn't yet high and then as soon as you have pressed it down the OS reacts like pressing the down key on the clickpad.
This would at least explain the following bug: if you press in a menu first down and then press very quickly up the OS reacts still as if you pressed down.(probably since he didn't have time to updated the "touched" location.)

This are now my wild guesses and I may be wrong, so everyone who has a touchpad, feel free to correct me if you think I'm wrong.

88
yes and no if you mean "machine code"(hex) with assembly then 2*yes
but if you mean with assembly something like
...
add r1, r2
mov r3, #4
ldr r0, [r1]
...
then no

89
TI-Nspire / Re: TI-Nspire GB Emulator
« on: March 04, 2011, 04:06:47 pm »
this is sadly "normal" behavior
but the touchpad version is hex edited since the original source is lost.
and as the hex editing process is quit difficult, I think we should be glad that there is a touchpad compatible version(even if it has bugs)
a workaround is to simply make for every game a directory in which you do always a copy of gbc4nspire and the rom of the respektive game.

90
Ndless / Re: Ndless 2.0 for TI-Nspire Clickpad/Touchpad
« on: March 04, 2011, 01:31:34 pm »
What you describe is a long know error, basically everything works fine but this message.
And I think if ExtendeD knew what the cause is, he would upload a fixed version very quickly ;)
What model of nspire have you between as this error seems to appear never to some people but always to others, so knowing on which hardware the error appears may help to find it (that's what I think at least).




@ExtendeD

Touchpad works fine so far, exept two things.

1) RIGHTDOWN is mapped to LEFTUP
here is the corrected line:
Code: [Select]
case TPAD_ARROW_RIGHTDOWN:
return report.y <= touchpad_info.height/TPAD_RATIO && report.x >= (touchpad_info.width * (TPAD_RATIO - 1))/TPAD_RATIO;

2) I suppose that since you haven't a Touchpad, you aren't aware of the fact that the touchpad does not only "react" on "touch" but also to "press" on the nine areas.
Actually that's how it is most used in normal OS function, and I think it would be very tiresome to "touch" it when you only want to navigate through a menu etc.
Now the touch will be sure useful in future games but the press is what, as far as I can say, corresponds to the up,down,left etc. keys on the clickpad.
I barely got that line above done so I fear that I can't help there but it would be nice if you add a test for "touchpad pressed".
My proposal is that isKeyPressed() tests for press and a other separate function tests for touch and returns the cords. ( I think that's what touchpad_scan() does but I'm not yet so far in the code)

Pages: 1 ... 4 5 [6] 7 8 ... 14