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Messages - skuller972
Pages: 1 ... 3 4 [5] 6 7 ... 23
61
« on: June 05, 2009, 06:21:50 pm »
yea my first every graysccale game used a clrdraw and recallpic 1 and 2 loop to make a target and a randint( to make the cursor waver (it was drunken darts) and it used menu functions too, and it was really crappily coded but it was a good game!
62
« on: June 05, 2009, 06:15:16 pm »
...since they take less longer to make. GRAMMAR ERROR!
63
« on: June 05, 2009, 06:10:20 pm »
hey no fair!!! hmph!
EDIT: fixed! and i corrected the font error
64
« on: June 05, 2009, 05:48:59 pm »
yeah, basic has a lot of potential, even though most people use the minimal amount of it.
65
« on: June 04, 2009, 09:17:39 pm »
well, sorry for the double post, but I thought that this deserved a post of it's own: I am over halfway done the first world and then I will work on events for it. I haven't really been doing anything with the engine lately, because I think I am pretty much done it. I actually was thinking about dual layer text sprites with smaller text, how would that work? anybody played around with that yet?
same way as it does with large text sprites......
except a larger area for stuff  (but i suppose it would take longer to fill up the area)
66
« on: June 04, 2009, 05:19:43 pm »
i just closed all of the boxes then left
67
« on: June 04, 2009, 04:54:31 pm »
IE rolled
68
« on: June 04, 2009, 04:23:35 pm »
cool...
69
« on: June 04, 2009, 04:20:17 pm »
thanks all
70
« on: June 03, 2009, 06:23:57 pm »
I used basic builder, and it was pretty easy, but I dont know how to get it into an app... it just outputs a .hex file
71
« on: June 03, 2009, 05:33:07 pm »
oh sorry nvm
72
« on: June 03, 2009, 05:26:21 pm »
any progress?
73
« on: June 03, 2009, 05:24:50 pm »
any progress?
74
« on: June 03, 2009, 04:58:27 pm »
75
« on: June 03, 2009, 04:56:01 pm »
okey doke
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