Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - skuller972

Pages: 1 2 [3] 4 5 ... 23
31
TI Z80 / Re: Twist
« on: August 10, 2010, 11:38:56 am »
oh man I'm sorry. The reason it wasnt working is because it checks for a value for G and then runs the loop to check for 4 in a row and then gravity to pull down new gems. If it sees 4 in a row, it delvars G to say, hey you need to check again because there might be more in a row, but once it does gravity, it says ok i checked heres G again, and stores 1 to G. But if neither of these go off, then G wont change. So presumedly, G is zero in your calc, and the screen came up with no 4 in a row, so, I fixed this in the latest version, but I don't have the chance to upload it yet (its a lot better) you can just store 1 as G then run everything again and hopefully it will work.

The newer version has
the numbers on the graphscreen, with room to spare when i make them sprites
a score bar
a level up feature that works better
a cursor that surrounds the 2x2 square rather than an asterisk in the upper right corner

I'll upload it in a zip file later today but right now I gotta finish a few things

32
TI Z80 / Re: Twist
« on: August 09, 2010, 05:38:20 pm »
Well its pretty slow, since it has to check both directions for 4 in a row and then do gravity stuff. It works on mine but I have to wait a bit. But other than the actual game engine, all the menus are working for you right?

33
TI Z80 / Re: Twist
« on: August 09, 2010, 05:35:22 pm »
no you should wait a bit and get an asterisk. Maybe hit a key once to set off the getkey. But otherwise, it should show up.

And I'll upload a .zip file with all the programs in it once I get the chance. Sorry that it errored for you.

34
TI Z80 / Re: Twist
« on: August 09, 2010, 10:21:18 am »
Alright, well I don't know how to get screenshots, but I do have a demo. Open the group file attached and run program ATWIST and it should work. The game screen is pretty ugly right now, its just numbers. Its also INSANELY SLOW. The asterisk is the upper right corner of the 2x2 square to get rotated, and the ^ signs, I just added them in to show the score for the level. Thats really all I have so far, but I'm going to work on rendering the screen up and all today using the graph screen to make it prettier.

Oh yea, the three save files are each supposed to be examples. 1 is a normal one on level 2 with 50 gems. 2 is a corrupted one from a cheater. and 3 is an empty one. Please just use file 1.

35
TI Z80 / Re: Twist
« on: August 08, 2010, 02:00:58 pm »
Thanks. I added a progress thing on the first post, in case anyone really wants to know how far I am.

36
TI Z80 / Re: Twist
« on: August 08, 2010, 01:20:29 pm »
alright. well this died a while ago, but im definitely bringing it back to life.

in case you didnt know, im pretty much making a basic version of Bejeweled Twist.
the home page is here http://www.popcap.com/games/bejeweledtwist

basically, there is an 8x8 grid of gems, and you move around a 2x2 cursor, which rotates the gems in the cursor view, and you continue to do this until there are 4 or more gems in a row, which get removed and you get the score for it. new gems fall from the top and you continue until you score a certain amount of points. then you move on to the next level.

so far, i have gotten a main menu and a load screen, complete with list encryption, so you cant easily just change the values in the save lists to level up crazy fast. today i am going to start on the game engine, just using basic ascii sprites. eventually i plan on using text sprites like the ones used in donut quest (explained below) to make gems and what not
http://tibasicdev.wikidot.com/graphics#toc3

37
Pokemon Red / Re: Pokemon Red
« on: August 06, 2010, 02:18:10 pm »
I noticed that Route 4 isnt attached to the newest update, but theres a map of it uploaded in the 'Finished Maps Thread'

38
Pokemon Red / Re: Pokemon Red Help
« on: August 06, 2010, 02:17:15 pm »
How many maps are completed and all?

39
Pokemon Red / Re: Pokemon Red
« on: August 06, 2010, 01:39:46 pm »
Is Viridian Forest complete yet? Also I didn't see any double jump thing, but I did see the graphical hiccup between Pewter City and Route 3. Otherwise, its great

40
Pokemon Red / Re: Pokemon Red
« on: August 04, 2010, 05:34:16 pm »
Yea, I found that pressing 'clear' either exited the game normally or caused an epic error that required removing the calc's batteries.

41
General Calculator Help / Re: Raylin's Rules for Making RPG's
« on: August 03, 2010, 08:33:32 pm »
you shouldnt program a huge game until youve mastered most of the coding. if you cant code a little simon says game, you arent ready for rpgs

42
Pokemon Red / Re: Pokemon Red Help
« on: August 03, 2010, 01:00:56 pm »
heres pewter city and route 7. i had to add four or five new tiles too, so im attaching the city tiles file too.

43
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: December 21, 2009, 07:42:27 pm »
i dont want to lose all the information on this new one though. my first one was relatively new and didnt have much on it, but ive got notes and stuff on this one. i hope it starts working. i guess i could dissassemble it and replace the battery and screen. those seem to be the problems.

44
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: December 21, 2009, 07:19:31 pm »
yea from what ive read on the internet it might randomly work in a few months, but i splashed water on my previous on from my pool and the genius bar guy gave me a new one free

45
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: December 21, 2009, 06:19:47 pm »
yea i dropped my ipod in the tub and it wont work so i turned to my previous electronic pursuits, such as the gamebay, the calculator, etc. i opened up my old group file for the game i was working on, shined up the and finished intro a bit and simplified some code and am currently write the main engine. and i amped up the donut quest style text sprites to the large font and thats what im using for the tiles/pieces

i need to upload it for anyone to give advice but i need to get on my moms laptop, because the computer i usually use doesnt work with ti-connect or anything else.

Pages: 1 2 [3] 4 5 ... 23