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Messages - skuller972

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16
Pokémon Purple / Re: [PP] Progress '10
« on: August 21, 2010, 12:01:43 pm »
You could just make your person shake and invert. It's smaller and faster, since a large scale shake or invert in basic could take a while

17
Miscellaneous / Re: internet quotes
« on: August 21, 2010, 11:56:56 am »
There are 10 kinds of people in this world. Those who read binary, and those who dont.

18
[OTcalc] Z80-Hardware / Re: [OTZ80] [Poll] Mini USB or regular USB?
« on: August 19, 2010, 05:38:22 pm »
and floppy disks!

19
Art / Re: Sprite request for Nostalgia
« on: August 19, 2010, 02:13:31 pm »
I tried my hand at making a quill. It's not too great, but I tried.

20
AA's are a bit thicker, so the calc would either be thicker or have an awkward protrusion where the batteries are. Of course, if you made it thicker then it would have room for a lot other stuff

21
[OTcalc] Z80-Hardware / Re: [OTZ80] [Poll] 2.5 mm or 3.5mm Link Cable?
« on: August 19, 2010, 11:06:39 am »
3.5. I've never found any 2.5 cables except the I/O cable.

22
TI Z80 / Re: Twist
« on: August 18, 2010, 12:40:00 pm »
Yea I'm not really sure what else I should add. But if I don't add something 'fun' it will be a really monotonous game.

23
TI Z80 / Re: Twist
« on: August 17, 2010, 01:09:24 pm »
YES! I added checking for gems in a row greater than 4, just now. I need to rewrite it in for vertical because it's only on horizontal right now, but I'll upload it soon. :D

EDIT:
uploaded it, it probably has some errors, because i accidentally deleted the hole pause function I had, so i had to rewrite it today along with the rest of the stuff i added, and I wasn't as focused on it as the first time so it wont be as perfect as it could've been.
TWIZT is the group file
the folder has each individual file

24
TI Z80 / Re: Twist
« on: August 16, 2010, 01:43:42 pm »
its just a little assembly program to do it that uses the whole AsmPrgm function. I got the hex code here
http://tibasicdev.wikidot.com/hexcodes#toc3

25
TI Z80 / Re: Twist
« on: August 14, 2010, 01:58:09 pm »
I just added a little pause function for the game. Not that much of an advancement, so I'm not gonna upload it, but it basically uses the same program as the 'options' on the main menu, just adding 'Exit Game?' and 'Yes' or 'No', then if you picked no, it reloads only the part of the screen that got covered, rather than the entire screen. Which would be very slow.

26
TI Z80 / Re: Twist
« on: August 12, 2010, 12:36:15 pm »
Newest update.

I didn't really improve on the check system, other than isolating it to it's own subprogram. Not that that is an improvement, but it's easier to edit now.

I added sprites though! Uses Donut Quest style text sprites. It is kind of slow, but instead of re-spriting every gem every time, which would make it insanely slow, it is only slightly slow, because it stores the 'shown' gems as a matrix and the 'current' gems as another and only renders the ones that are different.

Feedback would be great. Bugs. Advice. Etc.



EDIT:
P.S. Screenie!

27
Miscellaneous / Re: RLDE - Real-life Development Environment
« on: August 11, 2010, 10:07:38 am »
calcdude- use a mirror!

28
TI Z80 / Re: Twist
« on: August 11, 2010, 09:46:48 am »
Yea good idea. Like when the cursor rotates I check all the lines between 3 to the left and 3 to right, shortening it if it's closer to the edge, and the same for up and down, but it would get complicated after that, having to remember all of the positions. And wouldn't all of the extra code to write after that make it slow too? I'm not exactly sure how I'm going to take care of the speed yet

29
TI Z80 / Re: Twist
« on: August 10, 2010, 01:41:37 pm »
Alright heres the latest file. A big improvement from the last one. You can change the second variable in LSAV1 to change the level you're on, because I realized it's currently set to 13, and thats pretty boring to complete a level with if you want to see it level up. Oops.

30
TI Z80 / Re: An On-Calc Basic IDE?
« on: August 10, 2010, 11:41:36 am »
There was one a while back called LunarIDE I think, but it didn't work all too well.

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