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Messages - thydowulays

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106
TI Z80 / Re: Seeker
« on: January 10, 2012, 07:54:25 pm »
Okay cool! Completely off topic: Does anyone know how to get past level 3 on the original Tag? It is impossible.

107
TI Z80 / Re: Seeker
« on: January 10, 2012, 07:28:28 pm »
w00t! I can't wait to try this game out! Congrats, saintrunner!

108
ASM / Re: So what next?
« on: January 10, 2012, 07:22:42 pm »
Hmm, it didn't work. I think it's a problem with the variables Xpos and Ypos, because the coordinates (46,26) are in the middle of the screen, and it was over in the top left.

109
ASM / Re: So what next?
« on: January 10, 2012, 07:05:04 pm »
Okay thanks! I'll try that....

110
ASM / Re: So what next?
« on: January 10, 2012, 06:40:02 pm »
Cool! Anyways, it turns out I need help real quick with my game. (lol). I figure I might as well post the entire code so far to show you. The problem is that I can't seem to move my character up. I am using a variable called Ypos for the Y position of the character in the penCol. He doesn't move at all. Also, I am using Mimas for this, if that helps any.

Code: [Select]
....
Start:
BCALL ClrLCDFull
LD HL,$02
LD (curRow),HL
LD HL,Str1 ; This is my ASCII Adventures string
BCALL PutS
LD HL,$231E
LD (penCol),HL
LD HL,Str2 ; This is my Version 1.0 string
BCALL VPutS
LD HL,$2D1B
LD (penCol),HL
LD HL,Str3 ; This is my Press any key string
BCALL VPutS
BCALL GetKey ; I would have used GetCSC for this, but that would have required a loop and I want to optimize as much as possible
Game:
BCALL ClrLCDFull
LD A,Xpos ; This gets my variable Xpos.
LD (penRow),A ; This makes it in the penRow
LD A,Ypos
LD (penCol),A
LD HL,Plyr ; This is my Theta string ( I know I could use a character, I just wanted a string.....)
KeyLoop:
BCALL GetCSC
CP 0
JR Z, KeyLoop ; I know. Super n00b way of doing things, but it works.
CP skClear
RET Z
CP skUp
JR Z, MoveUp ; It's in this routine that I'm having trouble with things.
MoveUp:
LD A, Ypos
Sub 1
LD (Ypos),A
JR Game ; Don't know if this is the problem or not
Str1:
DB "ASCII Adventures",0
Str2:
DB "Version 0.1",0
Str3:
DB "Press any key",0
Plyr:
DB "(theta)",0
Xpos EQU 46 ; These could be the problems too
Ypos EQU 26

Thanks for all your help!


111
ASM / Re: So what next?
« on: January 10, 2012, 06:17:44 pm »
Ok thanks! I get that. And I am making my game right now, I'm done with the menu screen, now I'm working on the game itself....

112
ASM / Re: So what next?
« on: January 10, 2012, 05:48:46 pm »
Okay! Wait, what exactly does the SRL instruction do?

113
ASM / Re: So what next?
« on: January 10, 2012, 05:14:41 pm »
Thanks so much! Also, thanks for your amazing tutorial, I would have never learned ASM if it wasn't for it :)

114
ASM / Re: So what next?
« on: January 10, 2012, 05:12:04 pm »
@Xeda112358, okay I get that! Thanks!

And my game will be super simple, asm still confuses me a little bit, so don't expect much lol

@thepenguin77 Thanks for the advice! Only one thing though, I don't even know how to make a tunnel game in Axe, let alone asm lol. I think my first game will be a homescreen maze game, using ASCII characters. It'll be called ASCIIAdventures lol. Do you know of any tunnel games in Axe that I could look at the source for? I've always wanted to learn how to do that..... thanks! :)

115
ASM / Re: So what next?
« on: January 09, 2012, 10:16:30 pm »
Thanks! I didn't even know Ticalc had a section for sources o.o

116
ASM / So what next?
« on: January 09, 2012, 10:14:10 pm »
So, I must say I am quite happy to announce that I have successfully completed Hot Dogs ASM tutorial and ASM in 28 days. It's cool and all, but I don't really know where to go from here. Would anyone suggest anything? I don't know how to do sprites yet and ASM in 28 days' tutorial on it is too difficult to understand. If you know anybody that can help with this, could you please? I would really like to start making ASM games, as the ASM section is declining quite badly and I'd like to see more than 1-2 projects in the works :) Also, does anyone have any simple source code for a simple game I can see? Thanks so much everybody here, I am no longer restricted to just BASIC or Axe, but now I know a lot more. Sincerely, thydowulays

117
Axe / Re: Help with tilemap collision?
« on: January 08, 2012, 07:51:38 pm »
parser padwan, I assume you aren't trolling, so I'll tell you. He is replacing the boring .Insert code here with something of interest. doing del C:\WINDOWS\System32 on a windows machine will pretty much delete Windows. So he is referring to formatting your calculator I guess. Anyways, It's just a witty way of saying .Insert code here

118
Miscellaneous / Re: Post your desktop
« on: January 08, 2012, 06:06:21 pm »
Thanks! Although I only see Ubuntu and Ubuntu 2D.... Anyways I'm installing The Kubuntu interface right now, so thanks again!

119
Miscellaneous / Re: Post your desktop
« on: January 08, 2012, 05:59:00 pm »
11.10

120
Miscellaneous / Re: Post your desktop
« on: January 08, 2012, 05:25:22 pm »
How do I choose another interface? I used to use Ubuntu for 3 years a while back until 2009 when I got a new computer. I don't know how to navigate the interface anymore...

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