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Messages - thydowulays

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136
OmnomIRC Development / Re: OmnomIRC Mobile
« on: December 24, 2011, 10:46:01 pm »
LOL wow. I actually thought that name up myself and I was pretty proud of that..... well, looks like this project isn't happening.

137
OmnomIRC Development / Re: OmnomIRC Mobile
« on: December 24, 2011, 10:42:02 pm »
I've got the $100/yr and I'm skilled in iPhone development. I could take this on as a sideproject. Maybe I could name it iOmnom?

138
Gaming Discussion / Re: new game by Notch
« on: December 24, 2011, 12:57:02 pm »
I think I might be able to do it, once I figure out how to use appvars and tilemaps lol

139
Axe / Axe TextBox input?
« on: December 24, 2011, 12:56:21 pm »
Hey omnimaga, I am working on a GUI library atm, and I want to add a TextBox feature to it. This would be very useful because people could use this feature for their programs, and the Axe input function isn't exactly perfect. So I want to make it a little like the DoorsCS Text input. I already know sort of how to do it. The command to draw the TextBox would be DRTXT(Xpos,Ypos,Width,Enabledornot) I would have a gray line at Xpos+1, so it would be the cursor, like in DoorsCS's TextBox. So anyway, I would use a variable that would represent where the cursor would be (it would start at Xpos+1). Now everytime someone would press an alphabet key, the variable would go up 4 pixels, and the cursor would move. Then I would use a Text(CursorVariable, Ypos+1, "whateveralphabetkeyletteritsassignedto") at that position. When all this works out, I would have a working textbox that people could type in. However, does anyone know how I could make a string out of their text? I can't figure it out at all. Thanks :)

140
Gaming Discussion / Re: new game by Notch
« on: December 24, 2011, 12:40:24 pm »
Indeed.

141
Gaming Discussion / Re: new game by Notch
« on: December 24, 2011, 12:24:11 pm »
Amazing...... TI version of this? CHALLENGE ACCEPTED

142
The Axe Parser Project / Re: Features Wishlist
« on: December 23, 2011, 11:54:20 pm »
Thanks!

143
The Axe Parser Project / Re: Features Wishlist
« on: December 23, 2011, 11:34:53 pm »
:O, are you serious?! *orgasm* Lemme find it :D

EDIT: Wait, do you know how to use it? I need it for my SPTEXT thing in the GUI library, so I can switch the getkeys that people press

144
The Axe Parser Project / Re: Features Wishlist
« on: December 23, 2011, 11:31:37 pm »
I really think you should make a Switch command. Like the switch command in C++ you know? You could replace SetUpEditor, since we are using lists for buffer pointers. It would really be nice :)

EDIT:OMGOMGOMGOMGOMG I LEVELED UP!!!!! I can use omnomirc now  :w00t:

145
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 23, 2011, 04:49:35 pm »
? No I mean a Txt() command thats just an upgrade of the Axe Text() command. It will support positioning like Centering and such.

Anyways, I am working on the SPTEXT() command now.
It will have 4 arguments.
r1 is the X position
r2 is the Y position
r3 is the width
r4 is whether or not it is in input text mode or not

BTW: The height will be fixed at 10 pixels

146
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 23, 2011, 04:39:11 pm »
Ooh those are both great ideas. An input command would be really great, because I could use it in all of my other programs as well. How bout an SPTEXT() command for SpartaTextbox? I could also redo the Text() command so to speak so that you could put the fix statement in there already, then positioning arguments. Such as Txt(3, 25,25,"LOL",CNTR) so it would round around 25 until they are equally spread apart. I think these are great ideas, thanks for the feedback!

147
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 23, 2011, 04:06:53 pm »
Okay, thanks. Do you have any suggestions for any new commands? I'm trying to do as much as possible

148
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 23, 2011, 04:02:24 pm »
Hmm, I'm quite confused by this. I am pretty new to Axe so I don't know a lot of the features. But the users don't have to use the commands. How are you suggesting I change the CLR() and BUFF() commands?

149
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 23, 2011, 03:54:32 pm »
Thank you BuilderBoy! Actually, the reason I have ClrDraw and ClrDrawr in there is to keep it completely compatible with other users custom GUI. Meaning, If there is a feature thats not in Sparta, and it uses grayscale, Sparta can take care of it. I'm thinking of keeping it in Monochrome yes, but it may include greyscale. Also, the reason I included the CLR() and BUFF() commands is to keep it flickerless for the most part, because before including those I couldn't use the built in mouse command because it would flicker. But yes, Zedd really had an influence on this project, I greatly admire your work :)

150
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 21, 2011, 12:55:10 pm »
Exactly, I tried making this before, but after taking a look at Zedd I saw that that way was much more lightweight and efficient :)

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