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Messages - thydowulays

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151
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 21, 2011, 12:49:29 pm »
Lol, Sparta is a library itself. That means its not an actual program that you can compile in Axe that has subroutines on the bottom. Meaning it has to have another program for it to be compiled

152
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 21, 2011, 12:39:53 pm »
Update #1

In this update, I have completed the DRDIA() function.
It now has:
- 5 arguments: r1 is the title text, r2, r3, and r4 being the text inside the box, and r5 being whether its visible or not. 0 meaning it isn't, 1 meaning it is
- Fast popping up
- Flickerless
- Comes with everything you expect from a dialog box  :P

Enjoy the update! Screenie and downloads below.


153
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 21, 2011, 12:19:34 am »
okay. I'm going to really start working on the DRDIA() command now. I plan to make it look like DoorsCS 7 dialog boxes, with the library's own little twist :)

154
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 21, 2011, 12:07:32 am »
Bump for epicness?

155
TI Z80 / Sparta GUI Library *Alpha*
« on: December 20, 2011, 11:36:35 pm »
Hello omnimaga, it's thydowulays here! I have decided to make a complete GUI library for Axe with (I'm planning to) have every GUI feature that is in DoorsCS 7. This project currently has:

- Perfect flickerless drawing and a legit library
- Several commands
- Only one program needed to use the library, just add prgmSPARTA at the bottom of your project after the Return statement

The commands are as follows: NOTE that commands with a * are still in development and are not featured in the Sample project for a reason.

DRF(r1) - This command draws a frame with r1 being a string. r1 is drawn to the top of the frame, as a title
DRB(r1,r2,r3,r4,r5,r6) : This command draws a button. r1 is the X position, r2 is the Y position, r3 is the button width, r4 is the button height, r5 is the text in the button, and r6 is a boolean (0 or 1), 0 making it a normal button, 1 making it an inverted button
DRM(r1,r2) : This command displays a mouse on the screen at positions X(r1) and Y(r2). I recommend you replace the r1 and r2 with a variable that you can change with getkey(1 2 3 and 4) statements.
CLR() : This command is added at the BEGINNING of your Repeat loop in your program or whatever your main loop is for no flickering
BUFF() : This command buffers the objects on the screen, and passes through the CLR() command to make them update, or move
DRDIA(r1,r2,r3,r4,r5) : As of Update #1, this command is finished. It displays a message dialog on the screen much like in DoorsCS 7.

This is indeed a library, not a program with subroutines in it.

First library release, sample project, and screenie are below. Tell me what you think of it! :) P.S. prgmSPARTA is the actual library, prgmTEST is the Sample project

Update #1 is out! Link here: http://ourl.ca/14569/273147


156
No prob :D

157
Yeah I looked in the notes thing. Still, huge props to you, that IDE is really going places. Keep up the good work!

158
Bro, I looked at your source. I understood everything up until the Lib8xp. Holy shit. You are amazing bro I could never write a library that did that. I've tried making something like this many times but I've never been able to figure out how to save as 8xp. How did you figure it out?

159
TI Z80 / Re: Grapher
« on: December 19, 2011, 12:44:21 pm »
Thanks, I was thinking I would take a new approach to graphing..... people would get a better visual if they could draw the line themselves than punching in numbers...

160
TI Z80 / Re: Grapher
« on: December 18, 2011, 10:17:45 pm »
Currently adding slope form and slope intercept.... I will make it so that when you press MODE, it will display a box of everything about your line... does anyone know how to use different programs and skip around between the programs like in BASIC? Oh wait, subroutine. I got it now :)

161
TI Z80 / Re: Grapher
« on: December 18, 2011, 10:07:39 pm »
Yeah once I get this coordinate system in, I may do a DoorsCS style Menu GUI on the bottom that comes with several geometric/algebraic functions...

EDIT: RAGE RAGE RAGE lol. It still doesn't work. fml. ACTUALLY WAIT.... atm, I will be able to add slopes and slope intercept form equations to the program because they don't require coordinates.... w00t.

162
TI Z80 / Re: Grapher
« on: December 18, 2011, 09:53:38 pm »
Thanks guys. @saintrunner Yes I did try that...... @calcdude84se Thanks so much, that drastically sizes down the subroutine I was writing.

163
TI Z80 / Re: Grapher
« on: December 18, 2011, 08:39:04 pm »
I did indeed. Hmm.... I tried -Ans( and everything to get a negative number.......... I'm really trying to avoid writing the subroutine to do it for me..... there must be an easier way....

164
The Axe Parser Project / Re: Features Wishlist
« on: December 18, 2011, 08:31:25 pm »
:O I will love you forever if that works.....

EDIT: I level'd up! FUCK YEAH

165
The Axe Parser Project / Re: Features Wishlist
« on: December 18, 2011, 08:27:35 pm »
I have the greatest idea in the world. A function that does this:

neg(*insert integer here*)
This would make the number negative. Yes I know you can do // and >> and all that, but this one would put the - thingy behind it and everything. This would be better because then I wouldn't have to keep writing a subroutine to do this for me......

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