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Messages - thydowulays

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61
ASM / Re: Asm for the TI84+
« on: February 02, 2012, 03:48:24 pm »
Well, in the newer operating systems, (the ones with the MP after them), when you type text, by default it keeps the text on the same line.

Meaning if you type something thats too big to fit on the screen, it won't move down a line, it will stay on the same line but it will have an arrow after it and you can see the rest of it.

When you change it to classic, and type something, the word "wraps" or moves to the next line by default.

62
ASM / Re: Asm for the TI84+
« on: February 01, 2012, 08:07:50 pm »
Hmm, I think I know what the problem is. On your calc, on the home screen, press MODE then scroll down to the option that says MathPrint or Classic. Change it to classic.

63
Art / Re: Photoshop banners I did for SunkenServers
« on: February 01, 2012, 03:45:16 pm »
Yeah I realized when I posted these that the resolution was a bit big, photoshop autosized the resolution for me, so it looked about half the size of this..

64
Art / Re: Photoshop banners I did for SunkenServers
« on: February 01, 2012, 07:54:47 am »
Thanks! Yeah I didn't like the curved font in the first one either, so it got trashed. I personally like the final the best because that's the one the owner of Sunken Servers liked the best :P

65
Art / Photoshop banners I did for SunkenServers
« on: February 01, 2012, 12:39:29 am »
Hey everyone, I just wanted to show you some cool art I made for SunkenServers (a Minecraft host). They said they needed a graphics designer so I decided I'd give it a go.
I made 4 banners. 3 were concepts, the last one was the good one that the owner liked.
I'll put them all in, in order.

The third concept looks identical to the final, but the final has a small Gaussian blur bound to it.

I hope you like them!

P.S. Tell me which one you like the most! Also, if you need something like this done, I can do it for you, for free!


66
TI-BASIC / Re: String == Stringand some more questions...
« on: January 31, 2012, 12:13:26 am »
Yeah, that should work, sorry for the late reply

67
TI-BASIC / Re: String == Stringand some more questions...
« on: January 31, 2012, 12:03:43 am »
This is BASIC correct?
You would do:
Code: [Select]
Input "",Str1
If Str1 = "SUICIDE":Disp "You Died"

68
Other Calculators / Re: I Sincerely Apologize
« on: January 30, 2012, 11:05:15 pm »
Yes, I realize I have done this many times and offended many people in doing things like this. I don't ever mean to, things like this just slip out sometimes. A while ago I made this cool Ti-Basic maze game that I was really proud of, then one of my friends said I need to stop programming stupid calculator things and not waste my free time at school do that. Since then, I have not particularly seen Ti-Basic games for their advantages, but rather their disadvantages. Again, I sincerely apologize for any offense this may have taken to any member on this board.

69
Other Calculators / I Sincerely Apologize
« on: January 30, 2012, 10:52:04 pm »
Hello Everyone. I tend to do these (I just don't catch myself that often) but this one was really bad. I tend to make broad generalizations of lot's of things, especially when I haven't been sleeping recently or have been deprived or sleep. I just want to say I apologize for a comment in IRC that I posted about TI-BASIC being "Slow and Obnoxious" and how I didn't like TI-Basic games. This was a very snide and poorly spoken comment and I apologize if I may have offended anyone in saying this. I take full responsibility for my actions and I do not expect any individual in this community to forgive me for this, as it was rude and uncalled for. My Deepest Apologies, thydowulays.

70
TI Z80 / Re: YAAR (Yet Another Assembly/Axe Raycaster)
« on: January 30, 2012, 09:00:49 pm »
Well, you say you are an inexperienced Axe coder? I wouldn't recommend looking at Raycaster code if you're just starting out, because that may confuse you. Also, this is Runer112's code. It is usually heavily optimized and hard to understand, because he's just a great coder like that. Not to discourage you, but this isn't exactly a beginners thing.

71
TI Z80 / Re: the beginnings of an RPG Shooter
« on: January 30, 2012, 08:49:57 pm »
lol it's alright. If it's a soldier you could do something like Trauma or something, where the soldier is traumatized from a war and wants to go on a rampage

72
TI Z80 / Re: the beginnings of an RPG Shooter
« on: January 30, 2012, 08:47:56 pm »
Hmm, for some reason the first thing that came to my head was "Fantastic Voyager"

73
TI Z80 / Re: the beginnings of an RPG Shooter
« on: January 30, 2012, 08:46:19 pm »
Oh okay, well I hope that routine still works out for you! And I'm sure that this next game is going to be great!

74
TI Z80 / Re: the beginnings of an RPG Shooter
« on: January 30, 2012, 08:44:07 pm »
Wow, it looks great! I'm glad my tutorial was of assistance to you! I hear you said you will be able to destroy blocks... this routine may help you a bit:
Code: [Select]
Lbl ST
r3->{r2/8*12+(r1/8)+GDB1} //Change the GDB1 to whatever variable you stored your tilemap in
Return
Then, you can do it just like the GT routine from my tutorial, just a little different. If you wanted it to delete the block that is directly above you, you would do this:
Code: [Select]
If sub(GT,X,Y-8)=2 //Let's say the block above you has a value of 02
ST(X,Y-8,0) //Set the tile that is 8 pixels above your character to a value of 00, or empty
End
You could easily do this to fit your "bullet" routine for your shooter. Just change the If statement :)

75
Miscellaneous / Re: What is your avatar?
« on: January 30, 2012, 07:29:23 pm »
Someone guess what mine is :D

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