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Messages - thydowulays

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46
TI Z80 / Re: Caedes (Carnage): An Axe RPG
« on: February 06, 2012, 03:46:57 pm »
Wow, that seems like a really effective way of doing things! I seriously can't wait to see how this turns out!

47
Fruit Ninja / Re: Fruit Ninja
« on: February 05, 2012, 11:34:08 pm »
TI-Ninja.

48
TI Z80 / Re: Caedes (Carnage): An Axe RPG
« on: February 05, 2012, 10:55:14 pm »
Wow, that looks really nice! Did you use a program to store the inventory? Or what did you use?

49
XDE / Re: XDREVIVAL! And a call for collaborators.
« on: February 05, 2012, 10:53:07 pm »
Yeah, macweirdo has just about everything a perfect IDE set up. I would have to say this would be amazing with all of his features! Deep Thought, please include the source! I would love to help!

50
thepenguin77, does this only work with zStart 1.3? Because I have 1.2 and it doesn't work.

51
Yeah I could never make something like this. Off topic: Deep Thought, are you planning on resuming progress on XDE anytime soon? Because I would love to use it for my projects when it's finished

52
TI Z80 / Re: Nulled-- An Axe Building/Economy game
« on: February 03, 2012, 06:54:08 pm »
Okay, thanks

53
Well, idk if this is super hard or not, but I just had an idea.
I saw this picture of the TI89 on Wikipedia: http://en.wikipedia.org/wiki/File:TI-89.jpg
And I noticed the Cut, Copy, Paste things above 2ND [UP] and ESC.

I was wondering, since there is no ALPHA keys above 2ND, MODE, and DEL, that maybe this could be created?

I have no idea how to do this, and this is just an idea, but I bet someone from this community could know how to do it.

I mean, maybe for storing the data, you could just create an AppVar called CLIPTEMP and store stuff in there. Maybe it could be used with zStart, too (like how Omnicalc is)

Again, this is just an idea, and it would be AMAZING if it could happen :)

54
TI Z80 / Re: Nulled-- An Axe Building/Economy game
« on: February 03, 2012, 03:50:28 pm »
I would love you forever if you did that lol.... It would make my game a more practical and fun game than if there wasn't scrolling

55
The Axe Parser Project / Re: Axe Parser
« on: February 03, 2012, 12:17:24 am »
Fusion isn't an Option in the options menu, it's an actual compiling option, so instead of compiling it as an app, you compile it as "Axe Fusion"

56
TI Z80 / Nulled-- An Axe Building/Economy game
« on: February 02, 2012, 11:46:37 pm »
Hello guys, when I'm not programming in ASM or learning, I have been working on this. I originally started this about 2/3 weeks ago (or maybe longer), and I've been working on it in little sections at a time. Anyways, so no, I'm not ripping off of TinyCraft, I actually started this before that started, whenever that was. Basically I'm going to be adding more blocks and optimizing, but here is what I have so far.

Also, about a week ago, the source was somehow deleted, so I had to rewrite the entire game. It was not good.

Blocks:
-Brick
-Sand
-Diamond
-Shop
-Lava
-Cactus

Ground tiles (not actually collidable)
-Grass
-Lava (but it causes damage)

Miscellaneous
-Day/Night switching
-When right-clicking (ALPHA) the shop, you can buy/sell bricks and sand with diamonds

Tilemap
- Nonscrolling (I REALLY want this to scroll up,down,left and right, except I have no idea how, and Metal Slug editor makes no sense)

Anyway, here is the controls:
-Move with the arrow keys
-Break blocks with the [2ND] key
-Place blocks/activate shop with the [ALPHA] key
-Switch between blocks in your inventory with
  • and [-]


Cactus's currently don't work, but they did in the version before the crash, so expect them soon!

Screenies below:
 

57
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 08:33:38 pm »
Well, I mean: You know how you had that issue where the tilemap had writeback, and the tiles stayed the same after exiting and stuff? If you cleared your RAM, all the stuff in the writeback would be gone

58
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 08:31:06 pm »
Yeah I usually, (for multiple levels, anyway) just put all my data in prgm####DATA. I guess you could put the inventory in a program, but then if you cleared your RAM, the inventory would be deleted, so I guess an AppVar would be best

59
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 08:28:07 pm »
That's awesome! I have yet to figure out how to use AppVar's, so I couldn't do this lol. I wish you the best of luck though!

60
TI Z80 / Re: Carnage: An Axe RPG
« on: February 02, 2012, 08:25:59 pm »
Wow, saintrunner! This looks fantastic! I can't wait to see this once it's done! :)

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