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Messages - tifreak

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121
TI Z80 / Re: Presidential Database CSE
« on: June 25, 2013, 05:37:51 pm »
That's something you'd have to drop in the Celtic topic on Cemetech, I haven't the slightest idea.

122
TI Z80 / Re: Presidential Database CSE
« on: June 25, 2013, 02:05:44 pm »
The CSE only has 15 colors accessible from BASIC :)

Sadly, I'd love to have more, but since it won't give them to me, the few colors (black, white, greys) will have to do. :< At least they look good and recognizable to me, so hopefully they do to others as well.

123
TI Z80 / Re: Presidential Database CSE
« on: June 25, 2013, 09:55:15 am »
I haven't really seen what else xlib CSE does, as I just found out about its existence yesterday. And it's being stored in hex, 1-F for the 15 colors available in BASIC. I also know nothing about compression and decompression.

124
TI Z80 / Re: Presidential Database CSE
« on: June 25, 2013, 04:44:38 am »
DJ Is correct, this is a mostly BASIC, using Celtic2 that Kerm has been working on porting for the CSE.

125
TI Z80 / Re: Presidential Database CSE
« on: June 24, 2013, 04:51:26 pm »
DrDnar: Thanks for the thought. Sadly, Celtic2 does take a couple of seconds already to display the screen, probably because it has to recall a massive string then dump it to the screen.

DJ: Yeah, colors just don't work for all the real world stuff that we need, so greyscale it will have to stay for a while. :<

And no, I used Paint Tool SAI to save as .pngs. I just didn't fight with all the settings, just made them black and white and parsed. </lazy>

lol

126
TI Z80 / Re: Presidential Database CSE
« on: June 24, 2013, 04:36:13 pm »
Wow, sounds like they don't want much information displayed at once. :< Sadly, with how much data I'm eventually going to be putting in on this, 2 spaces between characters aren't going to be possible, since it's going to have a lot of history for each president posted.

As to the better sprites, you are right, however, you'd be doubling to tripling the size of my sprite data, which is already massive. I'm sitting at 261KB just in sprite data for those 44 presidents. I'm looking at roughly that much or a hair bit more for the information for all of them.

I appreciate the suggestions. Just neither of them will be easily done with how things are being put together.

127
TI Z80 / Presidential Database CSE
« on: June 24, 2013, 03:35:57 pm »
I figured this is far enough along now, that I should announce this here:

Quote
For the last little while, I've been toying with this idea. And now that Celtic2 has some sprite displaying support, it's coming closer to a reality!

The idea for this project is to have a general database of presidents' pictures, names, dates, important facts, etc to have in a portable manner for students in history class!

Don't believe me? Well, here's what I've gotten done, after Kerm pointed out SC's abilities which was extremely helpful.

































Now, this is going to be as non-biased as I can make things, I'd like to stick to factual events that have been documented.

Right now, I'm using wiki for the pictures, found here: http://en.wikipedia.org/wiki/List_of_Presidents_of_the_United_States

I'd love feedback for this project. Anything you'd like to contribute to facts on each president would be wonderful. Anyone that is a history buff and would like to contribute information for each president would be very helpful.

I'm currently working on each of the pictures, and hope to have them all completed later today. :)

And some new screenshots taken early this morning to show off the flash card system and the title screen:



I plan on adding bits of facts and data about each president that I get from wikipedia. I just have to figure out what specific bits of data I want to include, what's important, etc.

What do you all think?

128
News / Re: Announcing Cemetech Contest #10: Physics Programs + Prizes
« on: June 22, 2013, 02:06:15 pm »
Hopefully we can work together between the sites to not be running concurrent contests at the same time, so the maximum amount of people can join all of them.

129
TI Z80 / Re: TI-84+CSE: Checkers
« on: May 04, 2013, 04:56:13 am »
I can't really say I'm impressed with that, as it makes the checkers and text not look so nice :<

But I don't really know, I might look into it later, I just want to get this game out there in a fully playable format :) So close to it, too! *curses lack of time to work on things*

130
TI Z80 / Re: TI-84+CSE: Checkers
« on: May 03, 2013, 08:35:27 pm »


The only things left are crowning and making it reset for a rematch. Should I worry about #2?

Crowning shouldn't be horrifically hard, I would think. Only problem is, this game is sitting at 5356 bytes in size. No idea how large crowning will cause this to go. I really need to see if I can downsize the overall game by combining some things..

131
TI Z80 / Re: TI-84+CSE: Checkers
« on: May 02, 2013, 09:21:45 pm »
I -think- they are centered. At least, to the best of my abilities.

I dropped it in MSPaint and zoomed as far as I could go with the grid on, and they are the same pixels away from the borders on all sides. :)

132
TI Z80 / Re: TI-84+CSE: Checkers
« on: April 28, 2013, 08:59:00 pm »
Alright, I believe I've gotten all the glitches and bugs worked out. I've even gotten rid of a pesky bug where if you went to the edge of the board, and then tried to go that way again, it messed up part of the checker selection.

Now, I've implemented the remainder for the title area:



The number under Player: will change to the color of the current player's checker, along with changing from 1 to 2.

What do you think? :)

And all updates to the game have been integrated into the main game program itself. The game is now sitting at 5,202 bytes in size, without the above screenshot stuff included. And it sadly only offers single jumps. I'm not sure how to implement multi jumps, yet.

133
TI Z80 / Re: TI-84+CSE: Checkers
« on: April 27, 2013, 09:43:16 pm »


I finally have made it so you can take eachother's checkers! :D

Thoughts? :)

134
TI Z80 / Re: TI-84+CSE: Checkers
« on: April 27, 2013, 04:35:15 am »
Yeah, but it'd be deleted when the game was done, along with the rest of the variables.

And in all things, you have to do what you feel is what you want, you can't please 100% of the people 100% of the time :p

135
TI Z80 / Re: TI-84+CSE: Checkers
« on: April 26, 2013, 08:31:47 pm »
So! Checkers now go all the way across the board, they don't overwrite other checkers, and you can only select the checkers that is for your turn.

Things to do now:

-Make it so only does the I switching when the cursor actually moves
-Make it so you can jump opposing checkers
-Make it so you can be crowned
-Maybe make it store as a Picvar when the board is generated as a quick way of restoring the board for a rematch?

Anything else I'm missing?

Edit:



http://tifreakware.net/tifreak8x/checkers/AB.zip

2nd to select, Alpha to cancel selection, MODE to exit the program.

Thoughts?

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