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Messages - tifreak

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1486
TI Z80 / Age of Darkness Revenge
« on: June 10, 2006, 02:26:00 am »
Well, I have finally gotten the saving code all untangled, so that should easily speed me up. Maybe a new screenshot is in order once I get it all typed into the calc... :)smile.gif

1487
TI-BASIC / Undocumented BASIC tricks (TI83/84 series)
« on: June 07, 2006, 03:45:00 pm »
Not really, because of the way asm s written and interpreted. And none of the normal variables are easily accessed,  am not sure of the procedure, but you can use only 8 bit and 16 bit registers... To add in asm, you do:

inc a

or something very similar ;)wink.gif I only have a simple understanding of asm...

1488
Introduce Yourself! / Well met, travelers
« on: June 06, 2006, 03:47:00 am »
QuoteBegin-xlibman+Jun 6 2006, 12:53 PM-->
QUOTE (xlibman @ Jun 6 2006, 12:53 PM)
wow thats pretty great, I wish I could play this :)smile.gif, can this lil device do grayscale? Just wondering because some TI calcs can do it (altough it can be very slow on all model lower than 85). I like your avatar btw  

QuoteBegin
-->
QUOTE
11mhz SH3 processor (22mhz Extreme version?)
160x100 4-level grayscale display
512k ram 512k flash (1.5mb ram 512k flash Extreme version?)


Says it all :D ;)wink.gif

1489
TI Z80 / Age of Darkness Revenge
« on: June 06, 2006, 01:24:00 am »
Yeah, I think I will spend a lil less time on line for a while, and see about completing projects.

Last night I wrote out the code for the save routines, to help define what should be there and what shouldn't. I will probably start moving code to their correct positions soon, as soon as I complete the save 1 feature, which is very close to completion.

1490
Introduce Yourself! / Well met, travelers
« on: June 05, 2006, 02:07:00 am »
Welcome to Omnimaga! :)smile.gif

I am sure xlibman wouldn't have a problem setting up a forum for discussions, if you want. Also, if you are working on an Ultima clone, then I think you should check out Ranman's Ultima V remake for the 89/92+ calcs that he is working on :)smile.gif

You can find more info at these links:

http://omnimaga.dyndns.org/index.php?showforum=20

http://z4.invisionfree.com/TIFreakware/index.php?showforum=71

1491
TI Z80 / Age of Darkness Revenge
« on: June 05, 2006, 02:02:00 am »
I will :)smile.gif

Right now, I am finishing up slot 1 for saving, maybe the rest will be a lil easier...

I just realized though, that I will have to redo some of the code, because of the way it is supposed to be set up... >.< Gah, what luck...

1492
TI Z80 / Age of Darkness Revenge
« on: June 01, 2006, 10:39:00 am »
My problem was was that it was getting big, fast, and I was actually getting confused with my own code. I plan on trying to make it faster, using the above method that I mentioned, which drew the box just as fast as all the line( commands did

1493
TI Z80 / Age of Darkness Revenge
« on: June 01, 2006, 05:55:00 am »
Well, I have been working on ways to optimize the current code, and have had a decent idea on how to do this. Instead of using a ton of Line commands, I will store all the points into a temp list, and use a For( loop to display it. It cuts down some one memory used, and makes things look more sophisticated, which will bring worship from those would-be programers :Ptongue.gif j/k

Anyways, I now seem to have more motivation to throw myself at AODR again, lets see if I cannot get saving done.

1494
TI Z80 / Age of Darkness Revenge
« on: May 29, 2006, 04:54:00 pm »
lol, well the saving routines are kicking my butt, and it has slowed progress considerably. Once I get that done, I will be able to continue with the menu's development.

I need to play with the expr( command some, see if I can't do some sever optimizing... :)smile.gif

1495
TI Z80 / Age of Darkness Revenge
« on: May 26, 2006, 06:18:00 am »
Well, some work has went into making the save routines, though trying to decide how things should look has slowed it down a bit. More progress hopefully tonight! :)smile.gif

1496
Not yet, but I will see about extending an invitation...

1497
TI Z80 / Age of Darkness Revenge
« on: May 24, 2006, 12:12:00 pm »
user posted image

New screenshot, for the detection of the save slots.

I might try to make a screenshot of the walking engine, eventually... :Dbiggrin.gif

Boo: user posted image

1498
TI Z80 / Age of Darkness Revenge
« on: May 22, 2006, 08:22:00 am »
Thank you :)smile.gif

I have to drive my brother around to get paid from people for his stupid paper routes... <.< I should be able to get some stuff done on it tonight.

1499
TI Z80 / Age of Darkness Revenge
« on: May 22, 2006, 03:50:00 am »
Well, it still runs on an 83+, I just recommend an 83+SE, for speed...



Edit:

user posted image

user posted image

For those that would like to have animation instead of still screenshots...

1500
TI Z80 / Age of Darkness Revenge
« on: May 22, 2006, 03:26:00 am »
Gah!!! I am making the menu, and for some god forsaken reason, the Text( commands in the loop is giving a data type error... :(sad.gif

I hope to figure this out soon. If anyone has any idea as to why it does this, I would greatly appreciate an explanation.

Ok, fixed the problem, and now just realized that I forgot to add the Back option, so I have to play around with the Line( commands to make room...

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