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Messages - tifreak

Pages: 1 ... 100 101 [102] 103 104 ... 183
1516
News / Warning...
« on: May 09, 2006, 02:18:00 am »
Sorry to hear this. :(sad.gif I just recently went through that, I hope things go better for you... :(sad.gif

1517
Other Calc-Related Projects and Ideas / TIFW revamping tutorials
« on: May 05, 2006, 03:51:00 pm »
Well, finished Axcho's sprite routine overview, and Kevin's greyscale tutorial...

Added Elfprince13's tutorial as well. ^_^

1518
Other Calc-Related Projects and Ideas / N sprites
« on: May 05, 2006, 01:19:00 pm »
http://tifreakware.calcgames.org/asmresc.htm

^^ Try that, I believe I linked to an 68k asm page... :)smile.gif

1519
Other Calc-Related Projects and Ideas / TIFW revamping tutorials
« on: May 04, 2006, 02:48:00 pm »
Well, got all the index pages, etc uploaded. take a look and let me know ^^

CDI's tutorials are complete:

http://tifreakware.calcgames.org/tutorials/83p/b/cdi/

whaddaya think??

1520
News / Leaving
« on: May 04, 2006, 04:41:00 am »
Well, enjoy the break. hope when you do come back, you will be more relaxed...

1521
TI Z80 / Age of Darkness Revenge
« on: May 02, 2006, 07:45:00 am »
yeah... :)smile.gif

I actually could make something that would catch it, but I will just leave it be...

Edit:

Made a sweet optimization for the sprites. Since I am using strings for the hit detection, I have to label each sprite with a single digit character. So, I came up with an easier way to do this, and as I add a sprite, I just add it to the end of the string:

inString("ABCDEFGHIJKLMNOPQRSTUVWXYZ...",sub(Str1,Z,1))->Z

This will check which character it is looking at in Str1, then compares that to the unnamed string, then stores the location the char in str1 is in the unnamed into Z. This way, I can look up If Z= instead of If zub(str1,Z,1="...

pretty 1337, eh??

1522
TI Z80 / Age of Darkness Revenge
« on: May 02, 2006, 06:14:00 am »
Well, free roaming it is. ;)wink.gif

Only thing is, it will only be the 11x7, I don't feel like having multiple screens for a town...

1523
TI Z80 / Age of Darkness Revenge
« on: May 02, 2006, 03:40:00 am »
Thanks. ^^

I am trying to determine how I want to do the town... Should I make it so you walk around in it, or should I simply have it just tell you the places to go??

1524
News / Omnimaga v3's first contest
« on: May 02, 2006, 01:56:00 am »
I am thinking about making a "generic" user for some of the other forums, just name it Omnimaga or something, to use for these types of things...

1525
TI Z80 / Age of Darkness Revenge
« on: May 02, 2006, 01:30:00 am »
Tis ok. :)smile.gif

I am going to see about making the walking engine today, and maybe I can get the rest of the maps I have loaded into the calc...

1526
TI Z80 / Age of Darkness Revenge
« on: May 01, 2006, 01:42:00 pm »
no, the next one will use xlib, this is as much basic as possible, which has been that way since the begining. ;)wink.gif

user posted image

1527
TI Z80 / Age of Darkness Revenge
« on: May 01, 2006, 10:50:00 am »
Or how bout both? :D

The tile mapper is complete, I just have to program in the maps, and rewrite the walking engine. :)smile.gif

1528
TI Z80 / Age of Darkness Revenge
« on: May 01, 2006, 08:24:00 am »
If things progress as well as they are, you should be able to expect a new demo soon. :)smile.gif

1529
TI Z80 / Super Mario Smash Dance
« on: May 01, 2006, 06:52:00 am »
Awesome!!! :D Did you get that mario sprite from SM68K??

1530
TI Z80 / Age of Darkness Revenge
« on: May 01, 2006, 06:39:00 am »
lol...

I am writing up a small program to post all the tiles up, cause I think I might have missed one... Anyways, That might mean a screenshot for tonight... ;)wink.gif

Also, I found the posts on the old cemetech forum, so I can easily remake the old hp bar... :)smile.gif

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