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Messages - tifreak
Pages: 1 ... 101 102 [103] 104 105 ... 183
1531
« on: May 01, 2006, 04:38:00 am »
lol. audio books are on the way, the site now has an index page for all the tutorial folders, and the 89/ti needs the spec pages. (These are on the thumbdrive, not on the site yet.) I hope to get all the tutorials except mine posted by this weekend.
Programming in the new maps now...
1532
« on: May 01, 2006, 04:30:00 am »
Found the map from before the RAM crash... The sprites will be extended out to cover the screen in a 7x11 sprite map. I am going to see about integrating it into the system now...
1533
« on: May 01, 2006, 01:07:00 am »
Well, as you may have noticed... I haven't got much done on this... But today I will work on it.   I hope to present something of a new demo to upload to ticalc.org soon...
1534
« on: April 29, 2006, 08:01:00 am »
youd best get a pm to tr1p...
1535
« on: April 29, 2006, 07:58:00 am »
Take a look at Cemetech.net, they will be the same style buttons, just green  And thank you very much.   I even put the disclaimer on the bottom that some of the info came from ticalc.org...   I didn't copy it word for word though...
1536
« on: April 29, 2006, 06:07:00 am »
Not broken, Kerm is going to make a new system for the buttons, but will be the begining of the week before he has time to finish.
And no, there have been complaints of the colors and stuff, so every tutorial that has code in it will be using the "code boxes", which are blue, Note/Warning boxes are red, and what a calc should display is another color, don't really remember what that was...
So far, no one has said anything about the spec page for the 82...
1537
« on: April 29, 2006, 01:46:00 am »
QuoteBegin-crzyrbl+Apr 29 2006, 02:06 AM--> QUOTE (crzyrbl @ Apr 29 2006, 02:06 AM) | QuoteBegin-tifreak8x+Apr 24 2006, 07:09 AM--> *reads Definition of memory errors
uh oh, does recursion really cause a memory leak?
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Everything listed in there is stuff that I have experienced to get a memory error. So yes, I guess it does.  
1538
« on: April 29, 2006, 01:28:00 am »
^^ Thank you.   I posted an update on my sites front page, I will try to get the 83, 85, and 86 sections completed tonight, since there are no/few tutorials to mess with.   Oh yes, while I am at it, let me upload the newer version of CDi's tutorial, plus his newest one... Edit: http://tifreakware.calcgames.org/tutorials/83p/b/cdi/
1539
« on: April 29, 2006, 01:00:00 am »
As said before, I am trying to clean up the root directory a bit, an am moving files over to a folder system, this way if I need to locate and edit a certain tutorial or what ever, it will be in its own folder, and will allow for me to easily find it. The first one that was completed was the 82 section, since I have yet to write any tutorials for it. To view the new tutorials section, goto http://tifreakware.calcgames.org/tutorials/Please let me know what you think of the pages, and plz check out the 82 spec page, tell me if you like the layout. 
1540
« on: April 27, 2006, 07:40:00 am »
Yeah, I keep getting all these people saying that the n00bs need to learn on their own... But then they would be n00bs for far longer then neccessary...
1541
« on: April 27, 2006, 05:04:00 am »
sorry, link fixed.
1542
« on: April 27, 2006, 01:47:00 am »
CDI has given me multiple tutorials to work on, the first one, which was considered finished a lil while back, was about 4-way scrolling. I am revamping it right now, to include the cool code boxes that all tutorials will eventually use. You can find it at: http://tifreakware.calcgames.org/bt83plcdim.htmThis url will change soon, so I will give you all the new address as soon as it does. The next two tutorials by CDI that will be posted are "How to construct a Minesweeper game" and "Basic Gray scale"
1543
« on: April 25, 2006, 04:13:00 pm »
jeez, that is awesome. Wish I had skillz like that...
1544
« on: April 25, 2006, 08:04:00 am »
hey, no problem! Thank you for letting my post them on the site.
1545
« on: April 25, 2006, 06:11:00 am »
Well, I finished the tutorials instead, and will not commence to working on the tiles. ^^ Should have something tonight... 
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