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Messages - tifreak

Pages: 1 ... 102 103 [104] 105 106 ... 183
1546
Other Calc-Related Projects and Ideas / Saubue's tigcc tutorial
« on: April 25, 2006, 06:10:00 am »
Well, all lessons now posted. If you would be so kind Saubue and go through, make sure everything is up there correctly... :)smile.gif

1547
TI Z80 / Age of Darkness Revenge
« on: April 25, 2006, 01:53:00 am »
and we have a triple post... :Ptongue.gif

I have 18 tiles currently in use. All of them 8x8 for the maps. I have one that is supposed to be a burnt house, though it really doesn't look right... I will make an attempt to post a screenie of the tiles later in the day, once I get them all programmed into the calc and what not. Then the next fun thing to do is to see about getting the map system set back up for strings...

1548
Other Calc-Related Projects and Ideas / Saubue's tigcc tutorial
« on: April 24, 2006, 09:39:00 am »
QuoteBegin-saubue+Apr 24 2006, 08:17 PM-->
QUOTE (saubue @ Apr 24 2006, 08:17 PM)
No, not really :(sad.gif
I've got so much other work to do right now, but I hope I'll have some time to do so in the near future.

Don't push yourself, that isn't a good thing you know... ;)wink.gif

And I am glad you guys like the layout/format ^_^ I am really enjoying getting them posted up. If things go well, they might be completed tonight, but it could be Wednesday before that happens...

Edit:

For those interested: lesson 5 has been completed. :)smile.gif

1549
Other Calc-Related Projects and Ideas / Saubue's tigcc tutorial
« on: April 24, 2006, 05:09:00 am »
Lessons 3 and 4 now complete :)smile.gif 3 more till everything he has posted is put up.

Now to go get some lunch...

1550
TI-BASIC / Undocumented BASIC tricks (TI83/84 series)
« on: April 24, 2006, 01:09:00 am »

1551
Other Calc-Related Projects and Ideas / Saubue's tigcc tutorial
« on: April 24, 2006, 01:07:00 am »
Well, I hope to get the rest done this week, so I can start moving the tutorial to their respective folders...

1552
Other Calc-Related Projects and Ideas / Saubue's tigcc tutorial
« on: April 23, 2006, 04:28:00 pm »
Well, I have the main page done for it, and lesson 1, which I guess is the introduction. :)smile.gif

http://tifreakware.calcgames.org/tutorials/89/tigcc

check it out, let me know what you think. :)smile.gif Like I said, only the first lesson is complete, should have more soon.


Edit:

Scratch that, lesson 2 is now also complete. :)smile.gif

1553
TI Z80 / FATE RPG
« on: April 22, 2006, 05:36:00 pm »
QuoteBegin-JFISH+Apr 21 2006, 03:06 PM-->
QUOTE (JFISH @ Apr 21 2006, 03:06 PM)
QuoteBegin-xlibman+Apr 21 2006, 07:39 AM-->
QUOTE (xlibman @ Apr 21 2006, 07:39 AM)
...How long have you been programming for calculators btw?

hmm.... ti proggin'...  *counting*... 5 years yo... i jes neva really "release" anythin'... (ok i did release sumthin a while back...but it sucked... i was totally n00bing out.... dont dload it man NOOO NOOOOOOOOO)

anyways how bout u xlib? (actually how bout everyone... how long u peeps been jammin on calcs?)  

 I have 7 years under my belt, though didn't release anything until 2002...

looks like this game is gonna rock. :Dbiggrin.gif Can't wait to see it finished. :)smile.gif

1554
TI Z80 / Age of Darkness Revenge
« on: April 22, 2006, 02:41:00 pm »
ok, sorry to dp, http://www.tifreakware.net/downloads/viewspriteaodr.zip

Please note I have not checked all the sprites, to see if they are all correct. I will be going through them, this is just a way for you to look at the kinds of enemies this game will have.

1555
News / Massive Progress
« on: April 22, 2006, 09:11:00 am »
lol, cool beans. :Dbiggrin.gif

I should have something news worthy to post later this afternoon, as I will be releasing the current enemy sprites and tiles...

1556
TI Z80 / Age of Darkness Revenge
« on: April 22, 2006, 09:05:00 am »
I tried it, and it kept giving me the error box sprite. :(sad.gif

I got it to work, after reworking some stuff, so no biggie...

All 32 sprites have been converted to hex, whether they look right once I get them on calc is another matter for debate ;)wink.gif

I should have the sprites and sprite viewer released later this afternoon...

1557
TI Z80 / Age of Darkness Revenge
« on: April 22, 2006, 01:39:00 am »
Sadly, the whole min( and sum( thing does not work.I put in the correct length of a sprite, still gives the error sprite. Oh well...

1558
TI Z80 / Age of Darkness Revenge
« on: April 21, 2006, 04:02:00 pm »
QuoteBegin-"BASIC Code"+-->
QUOTE ("BASIC Code")
:I→C:J→U
:length(Str4
:If Ans=16:8→Z
:If Ans=64:16→Z
:If Ans=256:32→Z
:If Ans=not(sum({16,64,256}):Then
:"FFC3A59999A5C3FF→Str4
:8→Z
:End
:For(θ,1,length(Str4
:inString("123456789ABCDEF",sub(Str4,θ,1
:If 7:Pxl-On(U,C
:If 3<8fPart(Ans/8
:Pxl-On(U,C+1
:If 1<4fPart(Ans/4
:Pxl-On(U,C+2
:If fPart(Ans/2
:Pxl-On(U,C+3
:C+4→C
:U+(C=(I+Z))→U
:If C=(I+Z):I→C:End
Generated by http://www.cemetech.net/projects/basicelite/sourcecoder.php,
1559
TI Z80 / Age of Darkness Revenge
« on: April 21, 2006, 10:12:00 am »
lol, I have it check the length so it automatically knows what size the sprite is. And if it doesn't match, there will be an 8x8 x in a box...

1560
TI Z80 / Age of Darkness Revenge
« on: April 21, 2006, 07:41:00 am »
I basically had it check the length of str4... I will post the code tonight

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