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Messages - tifreak

Pages: 1 ... 103 104 [105] 106 107 ... 183
1561
TI Z80 / Age of Darkness Revenge
« on: April 20, 2006, 08:58:00 am »
Wasn't much different than what was on ticalc...

1562
Other Calculators / Credit given
« on: April 20, 2006, 08:21:00 am »
Yeah, there are times I wish I had taken the time to do better in HS...

1563
TI Z80 / Age of Darkness Revenge
« on: April 20, 2006, 08:09:00 am »
With a binary sprite prog, that used a string. :)smile.gif It takes quite a bit of mem with all the strings... That is why I was very happy to get the hex2sprite thing working, and even happier when Goose severely optimized it. ^_^happy.gif

Everything I have been learning for Pokemon, shall reflect upon AODR...

1564
TI Z80 / Age of Darkness Revenge
« on: April 20, 2006, 06:50:00 am »
Thanks for the compliments guys. ^_^happy.gif Helps motivate :)smile.gif

1565
Other Calculators / Credit given
« on: April 20, 2006, 06:33:00 am »
lol, I know what you mean. I haven't been posting as often either, since I have been unable to work on my projects like I wish I could...

1566
TI Z80 / Age of Darkness Revenge
« on: April 20, 2006, 06:18:00 am »
It will be completely powered by stings, even the levels. :)smile.gif Right now it is powered by matrix level sets, and hopefully I will be able to remake the engine I had before the RAM clear... Do you think I should also tack on a life bar to the right side of the screen??

Hey old pics!! I went through and found them in the Calcgames forum...

Map as it is now:

user posted image

Map as it should be:

user posted image

What I propose for the life bar:

user posted image

Some tiles:

user posted image

1567
Other Calculators / Credit given
« on: April 20, 2006, 04:37:00 am »
lol

Welcome back!! :Dbiggrin.gif I was wondering if you had found out about the new site... ^_^happy.gif

1568
Site Feedback and Questions / Linkz
« on: April 20, 2006, 04:31:00 am »
Yeah, that would, and you could add a funny disclaimer to it, to give a good laugh ^^

@Kalan, there is no such thing as too many links ;)wink.gif

1569
TI Z80 / Age of Darkness Revenge
« on: April 20, 2006, 04:24:00 am »
Yup, I want this game in as pure basic as possible. I want to try to pull of an awesome game using this method, though I kinda wonder about speed...

*note to self: Replace matrix engine with string engine*

1570
Other Calculators / Credit given
« on: April 20, 2006, 12:55:00 am »
Tis ok, ticalc.org banned him forever after I reported it...

1571
Site Feedback and Questions / Linkz
« on: April 19, 2006, 03:37:00 pm »
QuoteBegin-xlibman+Apr 19 2006, 11:27 PM-->
QUOTE (xlibman @ Apr 19 2006, 11:27 PM)
Sry the link section will probably never come back. I kinda made this decision when leaving the community, to not have omni point to other sites. However If you make a small 88x31 button for your site I can affiliate with you ;)wink.gif see the box at bottom of the page  

 Awwww.... :cry:

You could use my links page... just have it open in a new window...

1572
Other Calculators / Credit given
« on: April 19, 2006, 03:33:00 pm »
lol, someone ripped AOD the graphical version. I felt happy that someone would pay attention to the game in such a way, but mad cause he said it was his and said I stole it from him...

1573
TI Z80 / Age of Darkness Revenge
« on: April 19, 2006, 03:28:00 pm »
QUOTE

1574
ASM / Ultimate ASM/C Resource
« on: April 19, 2006, 06:36:00 am »
Umm, I am not sure the spelling, but it was in Creilsheim... something similar to that. I can get the exact spelling from mom when I talk to her...

1575
TI Z80 / Age of Darkness Revenge
« on: April 19, 2006, 05:09:00 am »
Well, the converting the enemy pics will be a slight pain, since I have to try to keep identifying sets of four binary code... It all kind of runs together after a while. ;)wink.gif

And once I get the new system going, and integrate Resource, I will see about releasing a new demo.

And, to probably either give the AOD series a big finish, or allow it to rise higher, I will create a version using xlib. :)smile.gif

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