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Messages - tifreak
Pages: 1 ... 105 106 [107] 108 109 ... 183
1591
« on: April 06, 2006, 10:54:00 am »
lol, It isn't over here yet.   I guess there is probably a copy for dl on a site somewhere, but I got mine a lil more legit than that... I would load it up for dl, but the files combined are over 3 GB...
1592
« on: April 06, 2006, 04:32:00 am »
A friend of mine got me a copy from Japan... I currently have it saved on my computer...   Have to go buy a dvd burner so I can make a hard copy of the movie...
1593
« on: April 06, 2006, 04:09:00 am »
QuoteBegin-Jeremy Avalon+Apr 4 2006, 17:27--> QUOTE (Jeremy Avalon @ Apr 4 2006, 17:27) | Woot, this is testing week in my district.
Meaning lots of progress will (most probably) be made. Hence, relatively large update today!
EDIT: Realized I should probably state this beforehand. For those of you (probably just tifreak) who know someone in the TI community under the alias "NightWind," this is my new username. |
1594
« on: April 06, 2006, 03:57:00 am »
There is of course my nifty BASIC program... 
1595
« on: April 06, 2006, 02:27:00 am »
Has anyone heard anything on this yet? This is supposed to be the next step for FFVII, happening 2 years after the end of the game. This shows the return of Sephiroth, or more like a reunion with another person, and shows most of the fighting move available from the game in movie form.   The graphics are superb, and the Jap voices are kinda funny, thank god for subtitles. The battle sequence between Sephiroth and Cloud is simply amazing, and the finishing move is spectacular. He also has kept all his swords, and in the movie, they seem to be able to combine into one weapon. Aeris is also shown, along with Zakk, in certain key parts of the movie. Overall, this movie was well done, and definitely a must see! 
1596
« on: April 05, 2006, 05:43:00 am »
lol, now if he can incorporate the rest of the calcs' tokens in there, you would be able to view the source for any BASIC game out there, to make porting easier. 
1597
« on: April 04, 2006, 08:02:00 am »
1598
« on: April 04, 2006, 07:54:00 am »
They should, and at any rate, it will allow me to have more sprites, and not use nearly as much space storing them! right now, it is a bunch of 0 and 1 in a string...
1599
« on: April 04, 2006, 05:53:00 am »
Well, I have managed to convert around 10 of the tiles into hex, with many more hopefully... I also found some of the documentation that had things translated into strings, so I might be able to even redo that.   Now if I can remember exactly how I did the life bar, things would be back up again...
1600
« on: April 04, 2006, 04:11:00 am »
Well, take a break, you know we got you covered. 
1601
« on: April 04, 2006, 03:46:00 am »
Well, What I do is find a part of the game that is most impressive, press ON, and then take a screen shot of that.   There is of course the alternative of posting a link to a file and asking politely to get someone to take screenshots of the file in different areas...
1602
« on: April 04, 2006, 03:42:00 am »
Well, why don't you only go to forums where you know crap is not being spit out, and then you will feel better and then you can program again!! 
1603
« on: April 04, 2006, 01:52:00 am »
This sounds intriguing! I am a big LOTR fan, and it sounds that you are going all out. Can't wait for them screenshots...
1604
« on: April 02, 2006, 07:20:00 am »
If you haven't visited in the past couple days, I posted up a topic on the 1337 forum about the functions of IS>( and DS<(. Check it out, see if you don't learn something new. 
1605
« on: April 02, 2006, 05:22:00 am »
Cemetech's joke was my idea...   Some people even fell for it... lol
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