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Messages - tifreak

Pages: 1 ... 107 108 [109] 110 111 ... 183
1621
Art / Need intro screen...
« on: March 31, 2006, 07:51:00 am »
cool. :)smile.gif

I think the difference between the two text forms is a little odd though, but still looks pretty cool...

1622
Other Calculators / 1337 coding...
« on: March 31, 2006, 07:37:00 am »
Oh ok. :)smile.gif ^_^

1623
Other Calculators / 1337 coding...
« on: March 31, 2006, 01:01:00 am »
From Cemetech?

1624
Art / pixel art creations
« on: March 30, 2006, 03:06:00 pm »
3 the best, but they are all kick'in butt... :Dbiggrin.gif

1625
News / Staff promoted to higher positions
« on: March 30, 2006, 03:01:00 pm »
QuoteBegin-kermmartian+Mar 30 2006, 17:55-->
QUOTE (kermmartian @ Mar 30 2006, 17:55)
Wow, so what does that bring the total to, Dan? pi*e^i?  

 lol, could be. :)smile.gif

[joke]

This brings me closer to total TI domination!!

[/joke]

:Dbiggrin.gif

1626
Other Calculators / 1337 coding...
« on: March 30, 2006, 02:57:00 pm »
Started up a subforum on my site for tips, tricks and explanations on BASIC coding. :)smile.gif

It can be found: http://s4.invisionfree.com/TIFreakware/index.php?showforum=60

Please feel free to drop by, debate code, optimize something, or just share little known BASIC knowledge that you might have figured out. :)smile.gif

1627
Other Calc-Related Projects and Ideas / [aodr] Possible update
« on: March 30, 2006, 10:33:00 am »
Yeah, it was a major bummer... I also had changed the mapping system over to strings, and gotten rid of the matrices...

1628
Other Calc-Related Projects and Ideas / [aodr] Possible update
« on: March 30, 2006, 10:07:00 am »
Oh, it was arount September when that happened... And it also had a life bar on the map, to take care of the last 6 or 7 empty pixels at the end of the screen...

1629
Other Calc-Related Projects and Ideas / [aodr] Possible update
« on: March 30, 2006, 09:45:00 am »
It is such a shame that the calc that had all the cool updates for that game had a RAM clear. And just out of the blue too, as I had no other program on it, just AODR. The only thing was it had sit for probably 3 weeks...

1630
Art / Need intro screen...
« on: March 30, 2006, 09:44:00 am »
I dunno, I pmed spellshaper, but he hasn't replied yet...

1631
Other Calc-Related Projects and Ideas / [aodr] Possible update
« on: March 30, 2006, 09:12:00 am »
I am thinking about integrating the hex-2-sprite prog into this game, and see how much faster the game loads a map. This wouldn't take terribly long, and it also allows my AOD topic to stay here... ^_^

1632
Art / Need intro screen...
« on: March 30, 2006, 09:09:00 am »
lol, yup. I was at work, and I figured that would be the fastest way... :)smile.gif

1633
Art / Need intro screen...
« on: March 30, 2006, 06:30:00 am »
I like the 4th and 5th...

1634
Art / Need intro screen...
« on: March 30, 2006, 03:44:00 am »
I think I will use one of them for TI-City, though I will need to remake the menu screen to match the text style... :)smile.gif

1635
Art / Need intro screen...
« on: March 30, 2006, 12:46:00 am »
Animated will work...

@_@ Those are cool Frostbyte!!

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