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Messages - tifreak
Pages: 1 ... 107 108 [109] 110 111 ... 183
1621
« on: March 31, 2006, 07:51:00 am »
cool.   I think the difference between the two text forms is a little odd though, but still looks pretty cool...
1622
« on: March 31, 2006, 07:37:00 am »
Oh ok.   ^_^
1623
« on: March 31, 2006, 01:01:00 am »
From Cemetech?
1624
« on: March 30, 2006, 03:06:00 pm »
3 the best, but they are all kick'in butt... 
1625
« on: March 30, 2006, 03:01:00 pm »
QuoteBegin-kermmartian+Mar 30 2006, 17:55--> QUOTE (kermmartian @ Mar 30 2006, 17:55) | Wow, so what does that bring the total to, Dan? pi*e^i? |
lol, could be.   [joke] This brings me closer to total TI domination!! [/joke]  
1626
« on: March 30, 2006, 02:57:00 pm »
Started up a subforum on my site for tips, tricks and explanations on BASIC coding.   It can be found: http://s4.invisionfree.com/TIFreakware/index.php?showforum=60Please feel free to drop by, debate code, optimize something, or just share little known BASIC knowledge that you might have figured out. 
1627
« on: March 30, 2006, 10:33:00 am »
Yeah, it was a major bummer... I also had changed the mapping system over to strings, and gotten rid of the matrices...
1628
« on: March 30, 2006, 10:07:00 am »
Oh, it was arount September when that happened... And it also had a life bar on the map, to take care of the last 6 or 7 empty pixels at the end of the screen...
1629
« on: March 30, 2006, 09:45:00 am »
It is such a shame that the calc that had all the cool updates for that game had a RAM clear. And just out of the blue too, as I had no other program on it, just AODR. The only thing was it had sit for probably 3 weeks...
1630
« on: March 30, 2006, 09:44:00 am »
I dunno, I pmed spellshaper, but he hasn't replied yet...
1631
« on: March 30, 2006, 09:12:00 am »
I am thinking about integrating the hex-2-sprite prog into this game, and see how much faster the game loads a map. This wouldn't take terribly long, and it also allows my AOD topic to stay here... ^_^
1632
« on: March 30, 2006, 09:09:00 am »
lol, yup. I was at work, and I figured that would be the fastest way... 
1633
« on: March 30, 2006, 06:30:00 am »
I like the 4th and 5th...
1634
« on: March 30, 2006, 03:44:00 am »
I think I will use one of them for TI-City, though I will need to remake the menu screen to match the text style... 
1635
« on: March 30, 2006, 12:46:00 am »
Animated will work...
@_@ Those are cool Frostbyte!!
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