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Messages - tifreak

Pages: 1 ... 109 110 [111] 112 113 ... 183
1651
Art / Sprites! YAY!
« on: March 23, 2006, 02:21:00 am »
QuoteBegin-xlibman+Mar 22 2006, 16:57-->
QUOTE (xlibman @ Mar 22 2006, 16:57)
wow thats a lot I hope you can manage to fit all this in 256 pics or use lists/strings to store them O_Oshocked2.gif

 I am only using the original 151, but those are not in the correct order... To see them in order, check out the animated icons...

1652
Art / Sprites! YAY!
« on: March 22, 2006, 10:42:00 am »
No, Umm, that is the actual sprites, take a look at the icons, they are in the ruby/saphire links. :)smile.gif They are a bit smaller... And I only need the ones that are originally in the game, not the others...

If someone were to help with the b/w conversions, and send me the hex codes of them, that would be superb!! :)smile.gif

1653
Art / Sprites! YAY!
« on: March 22, 2006, 10:33:00 am »
http://www.pokemonelite2000.com/sprites.html

I will be using the non animated icons. :)smile.gif

I will probably be putting them first on paper, then converting to hex as I take time to work on and hopefully finish some of my other smaller projects...

1654
Other Calculators / stop bugging me!
« on: March 21, 2006, 09:20:00 am »
lol, people have been bothering you with it? WTF? I am rarely bothered about what I am doing... I could probably dissappear and not too many people would notice...

1655
News / Yep a newsitem, finally
« on: March 21, 2006, 09:18:00 am »
I would like to see a version for it!!

Also, please put the portal back up, as it is sorta annoying with the other page...

1656
Pokémon Purple / Oh no!
« on: March 21, 2006, 04:09:00 am »
http://tifreakware.calcgames.org/tifreak8x/pokemon/pokepur.zip

I forgot the s at the end of calcgames... :oops:embarassed.gif

1657
TI Z80 / 86 Port!
« on: March 21, 2006, 02:18:00 am »
lol, mine got some when I started in on the 86 tutorials, and the ports of AOD to the 86... :)smile.gif

1658
Pokémon Purple / Oh no!
« on: March 20, 2006, 12:11:00 pm »
You downloaded the one at http://tifreakware.calcgame.org/tifreak8x/pokemon/pokepur.zip ???

I am sure other people downloaded this specific file, and is telling me other wise...

1659
TI Z80 / 86 Port!
« on: March 20, 2006, 11:21:00 am »
That is right, William White, known on my forum as Seklorean, has taken up porting Pokemon Purple to the 86 in asm! His will be using the normal sprites and what not, but it is still cool none the less! :Dbiggrin.gif

Check it out: http://s4.invisionfree.com/TIFreakware/index.php?showtopic=258&st=0last

He currently has a couple screenshots linked...

1660
Pokémon Purple / Oh no!
« on: March 20, 2006, 11:17:00 am »
The hex-sprite converter is now available at ticalc.org...

And you just enter the sprite data and store it into str4. If you need more help with the hex values, etc, look at the file's readme, as I tried to explain it fairly well in there...

1661
Pokémon Purple / Oh no!
« on: March 20, 2006, 05:10:00 am »
The only way to speed it up is to go to Options on the main menu, and change the text speed to "Fast". :)smile.gif

I am trying to make somethings just like the games, but others will have a distinctiveness that will make it mine. :)smile.gif

1662
TI Z80 / RPG Starter Kit
« on: March 19, 2006, 04:32:00 pm »
I might do that... Once ticalc gets it posted... :)smile.gif

1663
Pokémon Purple / Oh no!
« on: March 19, 2006, 04:32:00 pm »
Hmm... I dunno... :(sad.gif I am at a complete loss...

Everyone else has seen the pics of the calc sprite...

Also, try to read a sign, there is a sprite there as well...

1664
Pokémon Purple / Oh no!
« on: March 19, 2006, 01:48:00 pm »
No, the ticalc one didn't have sprites. The one I linked to had a bunch...

1665
TI Z80 / RPG Starter Kit
« on: March 19, 2006, 01:47:00 pm »
lol

So what do you think of the overall layout of the guide? :)smile.gif

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