This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - tifreak
Pages: 1 ... 109 110 [111] 112 113 ... 183
1651
« on: March 23, 2006, 02:21:00 am »
QuoteBegin-xlibman+Mar 22 2006, 16:57--> QUOTE (xlibman @ Mar 22 2006, 16:57) | wow thats a lot I hope you can manage to fit all this in 256 pics or use lists/strings to store them O_O |
I am only using the original 151, but those are not in the correct order... To see them in order, check out the animated icons...
1652
« on: March 22, 2006, 10:42:00 am »
No, Umm, that is the actual sprites, take a look at the icons, they are in the ruby/saphire links.   They are a bit smaller... And I only need the ones that are originally in the game, not the others... If someone were to help with the b/w conversions, and send me the hex codes of them, that would be superb!! 
1653
« on: March 22, 2006, 10:33:00 am »
http://www.pokemonelite2000.com/sprites.htmlI will be using the non animated icons.   I will probably be putting them first on paper, then converting to hex as I take time to work on and hopefully finish some of my other smaller projects...
1654
« on: March 21, 2006, 09:20:00 am »
lol, people have been bothering you with it? WTF? I am rarely bothered about what I am doing... I could probably dissappear and not too many people would notice...
1655
« on: March 21, 2006, 09:18:00 am »
I would like to see a version for it!!
Also, please put the portal back up, as it is sorta annoying with the other page...
1656
« on: March 21, 2006, 04:09:00 am »
1657
« on: March 21, 2006, 02:18:00 am »
lol, mine got some when I started in on the 86 tutorials, and the ports of AOD to the 86... 
1659
« on: March 20, 2006, 11:21:00 am »
That is right, William White, known on my forum as Seklorean, has taken up porting Pokemon Purple to the 86 in asm! His will be using the normal sprites and what not, but it is still cool none the less!   Check it out: http://s4.invisionfree.com/TIFreakware/index.php?showtopic=258&st=0lastHe currently has a couple screenshots linked...
1660
« on: March 20, 2006, 11:17:00 am »
The hex-sprite converter is now available at ticalc.org...
And you just enter the sprite data and store it into str4. If you need more help with the hex values, etc, look at the file's readme, as I tried to explain it fairly well in there...
1661
« on: March 20, 2006, 05:10:00 am »
1662
« on: March 19, 2006, 04:32:00 pm »
I might do that... Once ticalc gets it posted... 
1663
« on: March 19, 2006, 04:32:00 pm »
Hmm... I dunno...   I am at a complete loss... Everyone else has seen the pics of the calc sprite... Also, try to read a sign, there is a sprite there as well...
1664
« on: March 19, 2006, 01:48:00 pm »
No, the ticalc one didn't have sprites. The one I linked to had a bunch...
1665
« on: March 19, 2006, 01:47:00 pm »
lol So what do you think of the overall layout of the guide? 
Pages: 1 ... 109 110 [111] 112 113 ... 183
|