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Messages - tifreak

Pages: 1 ... 176 177 [178] 179 180 ... 183
2656
News / 19 new website links
« on: June 16, 2005, 04:39:00 am »
Bah, you know you are just trying o make me work harder, don't you... <_<dry.gif

:thumb:google.gif

I guess I should go through again and add what I do not have... :)smile.gif

Edit: I now have 143 links on my page. Once I get to 150, I think I might make an announcement at ti-news.net...

2657
Other Calculators / Why do you program for calcs?
« on: June 14, 2005, 01:02:00 pm »
That is like when someone took my Age of Darkness game, renamed it Golden Sun, or some such nonsense, and in the description, said I stole it!!!

I sent him an email, asking how he managed to make such a great game, and I played along with his little ploy for a couple of emails, before I told him who I was, and got Joey off of ticalc to delete it...

Gotta love stupid people... :dang:banghead.gif:warrior:superguerrier.gif

2658
News / New file and link
« on: June 14, 2005, 12:39:00 pm »
QuoteBegin-mdjenkins86+June 14, 2005, 13:32-->
QUOTE (mdjenkins86 @ June 14, 2005, 13:32)
I started in 2000.
In the words of Kirk...
"It was...fun...oh my"  

 You like star trek as well???

2659
News / New file and link
« on: June 13, 2005, 11:37:00 am »
In reply to the poll...

I started out in 97, and my first game that I wrote was a game called mansion, that used the terrible menu system, though my friends that played it said it was quite good. (The boss was a certain creature called barney, random attacks were singing, hugging, and something else...)

I then scrapped that idea, and started an RPG, that took almost all the mem on the 83. This is now known as Age of Darkness Original. This game was fairly good, though it used that menu and Lbl thing, but at that point, I was still learning. There are still some issues with the Goto statements that I have yet to even bother with.This game was pressumed lost. My next game was Age of Darkness, and it was a graphical game. I molded this to look kinda like the FFX4 that can be found for the 86 and I think the 83/+ in one of the shells. This game was put out in 2002, though it had sit on my calc for over a year. After I released that, I located AODO, and uploaded it to ticalc.org as well. And then I worked on many other titles, that I don't feel like remembering their timeline... lol :Dbiggrin.gif

2660
TI 68K / The Sword of Darkness
« on: June 12, 2005, 09:41:00 am »
I like the map, though the tree tiles need a lil softening, imo... Make it so it isn't square, or something?

2661
TI 68K / 89 Basic Tutorial
« on: June 12, 2005, 09:24:00 am »
well, once something comes out, I will start putting it up on the site, with credits going to you of course. :)smile.gif

Don't want people to think that I am smarter than I am... :laugh:evillaugh.gif

2662
Other Calculators / Why do you program for calcs?
« on: June 12, 2005, 05:32:00 am »
I program because if I didn't I would go crazy. There is nothing to do in my little town...

2663
News / New Zelda screenshot
« on: June 09, 2005, 01:53:00 am »
I hope he finishes the game, and doesn't just say, ok, I am done, someone else take over... If he does not do that, and actually finishes this projects, we must  :bow:worship.gif before him... :Dbiggrin.gif

2664
News / Xeon Tech project added!
« on: June 08, 2005, 03:09:00 pm »
This will be the one game that gives Chrono Fantasy any competition... :bow:worship.gif

Those graphics are just so cool...

2665
News / New poll
« on: June 08, 2005, 01:41:00 pm »
Then they can go to my forum!!  :laugh:evillaugh.gif  Yeah, I suppose so, since I might be asking alot of questions on the 89 in the near future...

2666
News / The Sword of Darkness project page added
« on: June 08, 2005, 01:34:00 pm »
Well, I can't wait to work on AODR and see how well my hex sprite creator works in BASIC. If it works well enough, I might just post it at ticalc and calcgames... But, first thing is first, I must get ticity out on another demo...

2667
News / New poll
« on: June 08, 2005, 12:27:00 pm »
Yeah, but I have yet to see anyone ask for a programming help part. It is mostly just programmers discussing their projects with other programmers...

2668
Site Feedback and Questions / General discussion area on Omnimaga?
« on: June 08, 2005, 12:20:00 pm »
That is why we need the general discussion...

2669
Site Feedback and Questions / General discussion area on Omnimaga?
« on: June 08, 2005, 11:44:00 am »
I wish my forum picked up a lil more traffic... Oh well, I never seem to have much luck with that anyways...

Yes, I was going to suggest a change in poll...

2670
Site Feedback and Questions / General discussion area on Omnimaga?
« on: June 08, 2005, 11:25:00 am »
There may be many forums, but out of all the ones I visit, this is the second most talked on. Cemetech is first, since we average about 3-40 post per day...

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