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Messages - willrandship
Pages: 1 ... 66 67 [68] 69 70 ... 208
1006
« on: February 21, 2012, 12:19:34 am »
I get free computers all the time. Usually they don't work  but I can fix that. Dead mobo? Good, this one over here has a dead PSU, and this one has no HD, etc. until I end up with n-1 computers
1007
« on: February 20, 2012, 10:38:56 am »
I got most of my working computers for free, ranging from a P3 with (nearly) 512 MB to a Powermac 7100/66 (It can't run linux  )
1008
« on: February 19, 2012, 10:34:35 pm »
Horizontal and Vertical make for a great way to avoid doing so, leafy. Then you just redraw one side's tiles to fill in the missing pixel
1009
« on: February 19, 2012, 10:30:03 pm »
I would vote for both 1 and 4, but I voted for 4 since it needs it the most, esp. in the area of on-calc documentation. The best I've seen so far is some FlashBook apps, which are not the best choice for manuals. I'd love to see something like CtlgHelp, that gives a small description (or even a large one) of what the command selected does when you press a key!
1010
« on: February 15, 2012, 02:43:19 am »
1011
« on: February 15, 2012, 02:37:56 am »
Err, there's a reason it won't happen as a direct result of a java port, mostly involving 3D graphics hardware and native libraries. I'm afraid pretty much none of the mods will run on a port, since a port would have to have a very specialized rendering engine and a far more limited map system. (Read: Total rewrite) Keep in mind, you don't just have to port the jvm, you have to port every single library MC uses, including LWJGL, which requires 3D acceleration. Am I saying it's impossible to make a minecraft-like game, survival and all? No way. (I lost all faith in my ability to judge programming capability for the 83+ when I saw nostromo) I'm just saying that minecraft in its current state will never run on the nspire. Not even slowly. Especially if the 3D rendering gets offloaded to the CPU (That alone would max the nspire, let alone gameplay) Minicraft, though......Not so sure there. It's a lot more possible, I'll acknowledge that.
1012
« on: February 15, 2012, 02:13:20 am »
well, yes, but he was asking about a converter that would take the actual flash game and convert it to C. The graphics are way off, and the libs will be completely different for that kind of project.
Rewriting it (njaddison's second option) is the only viable path.
1013
« on: February 11, 2012, 09:35:20 am »
I'd recommend C/C++ if you're willing, as it helps people grasp the limitations of how computers actually think, without delving into assembly. Higher-level langs like Python or Java tend to obscure those, but they still crop up in annoying ways (like how I can use an n-sized int in python, but I'm restricted to a list length of 65535 or something.)
The differences between python 2.x and 3.x are minimal enough that a beginner should probably just stick to 3. It's mostly mild syntax changes for very simple commands (anything more complex is in a library anyways)
1014
« on: February 11, 2012, 09:26:13 am »
Honestly I thought the 84+ version ran smoother than the PC version  and this one runs about as smooth as the 84 one.
1015
« on: February 11, 2012, 09:24:30 am »
It's an Emulator running Puppy linux (first set), which has a bug where the Chrome bar still renders the system border (second set) even if you set it to only render its own border (third set) with its buttons. The solution is to have it set to only use the system border, so you don't get the extra Close/Maximize/Minimize buttons.
1016
« on: February 11, 2012, 02:01:59 am »
I think I've got a few too many title bars
1017
« on: February 06, 2012, 11:35:46 pm »
Sure is. Good catch on the youtube description.
1018
« on: February 06, 2012, 08:14:16 pm »
no conversion software will be able to get it to the 320x240 greyscale, or to work with the specific libraries for the nspire, so you'll need to rewrite it in C.
1019
« on: February 04, 2012, 04:56:02 am »
There are advantages to B&W displays, you know, like power consumption. Most modern color LCDs require a backlight, and those that don't cost more than double (reflective/transflective vs transmissive, big price gap in color, but with B&W reflective becomes a viable option)
Besides, it's still just a calculator. They don't design these things for the graphics. Most of the money doesn't go into the screen anyways, so a change to color without causing a large power draw (there's a reason the cx has a rechargeable Li-Poly battery) would increase the price of the calc, assuming all other costs were to remain the same, including profits.
1020
« on: February 04, 2012, 04:50:36 am »
Sounds like fun! How was getting your feet wet?
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