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Messages - willrandship
Pages: 1 ... 72 73 [74] 75 76 ... 208
1096
« on: January 02, 2012, 10:40:43 am »
Actually, with some hackery I was thinking about making that happen. The way I count it, the clickpad has 79 keys, not including the dpad. The 92 has 76. I can live with 3 keys being missing, considering that one of them is log( and another is x^2, both of which are easily replaced, by either typing log or doing the ^ manually.
This will require either some intense soldering or some awesome cross-calc-communication.
1097
« on: January 02, 2012, 01:26:06 am »
It's hard to port C programs when you don't have the source code  That's exactly what WINE is trying to do. Why won't my pocket stop vibrating?
1098
« on: January 02, 2012, 01:12:16 am »
92's keyboard is far away the best one, IMO. Perfect dpad placement, extremely roomy, qwerty keyboard, etc.
It was begging for games.
1099
« on: January 02, 2012, 12:05:02 am »
Seeing your video tells me there was a LOT more wrong with it than just the mouse issue. I was viewing the character at a right angle about 10 feet away, for one  But still, if unity runs that well all by itself without any work then why in the world does everyone say it's impossible?
1100
« on: January 01, 2012, 11:32:36 pm »
I think we can all agree that all of them are inferior to the 83+ keypad. Luckily for us they made that for the nspire too!
1101
« on: January 01, 2012, 11:29:21 pm »
not for me. They felt just the right size. I have narrow fingers tho.
1102
« on: January 01, 2012, 07:53:00 pm »
Yeah. The clickpad was much better, and the alpha keys were better placed too. Typing on the touchpad is much harder, since the alpha keys on the clickpad were raised and a decent distance apart.
1103
« on: January 01, 2012, 07:48:51 pm »
Well, I tried it, and I found that running it in wine resulted in no mouse movement  but other than that it worked great. I thought Unity didn't run on linux....
1104
« on: January 01, 2012, 07:34:26 pm »
so, it could theoretically be slightly modified to use the small text and use less of the screen, right?
1105
« on: January 01, 2012, 04:08:46 am »
I made my only userbar.
1106
« on: January 01, 2012, 03:31:50 am »
But they can't change the hardware ones. ie boot 1, which means the boot 2 will always be constant. We'll just see another calc model.
1107
« on: January 01, 2012, 03:28:49 am »
because that would mean it was running the windows kernel, which is an abomination of mankind. No, seriously it has some MAJOR problems. NT kernel (NT4 thru win 7) was better than the 1.0-win 98 set tho. BTW windows could run wine through cygwin  Why don't people run Wine in cygwin?
1108
« on: January 01, 2012, 03:25:07 am »
It's the resistive pad that's really the problem. Is there even a separate button for the section in the middle?
I've been thinking that it really looks like it would do well with a hex dpad using the buttons on the sides, and using the middle as a giant button. Not for gbcnspire, since it's emulating a 4-direction system, but for other games I think that would work well. The clickpads could approximate it since they have diagonals.
1109
« on: January 01, 2012, 03:19:41 am »
Umm, all files on the calc are .tns files  they may not follow the .tns guideline, but even your gameboy roms from gbc4nspire are .tns files. Argh page turn fail. What I'd really love is mimas-style asm programming on-calc. that would totally rock, especially since a ram clear doesn't affect you in the slightest! A crashing program can have literally no effect on the others, since everything is basically in the archive!
1110
« on: December 31, 2011, 07:16:31 pm »
Synonym Dictionary
But that's not a word....
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