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Messages - willrandship

Pages: 1 ... 89 90 [91] 92 93 ... 208
1351
Gaming Discussion / Re: Good RPG games for gbc/nds?
« on: September 11, 2011, 09:53:41 pm »
Well, I had lots of time to powerlevel. :P

1352
Minecraft Discussion / Re: Minecraft 1.8 pre release!!
« on: September 11, 2011, 07:40:28 pm »
Also, notch gave out a link from minecraft.net, it was something under media.minecraft.net.

It also had the server jar.

1353
Minecraft Discussion / Re: Minecraft 1.8 pre release!!
« on: September 11, 2011, 05:59:00 pm »
That's why it's still called "pre-release" :P Reminds me of the piston dupe glitch.

1354
News / Re: Doing too much with the TI-Nspire dock connectors?
« on: September 11, 2011, 05:32:30 pm »
But the dock isn't the only connector. Datamath says there's quite a few other connectors on the inside that have RS232s, which might be separately mapped.

1355
Minecraft Discussion / Re: Minecraft 1.8 pre release!!
« on: September 11, 2011, 05:25:40 pm »
you can right-click the buttons and they work.

1356
Gaming Discussion / Re: Good RPG games for gbc/nds?
« on: September 11, 2011, 05:23:30 pm »
I used to do 2 White 2 Black, and I'd use the whites like fighters. Powerleveling balances it out :P

1357
Minecraft Discussion / Re: Minecraft 1.8 pre release!!
« on: September 11, 2011, 05:20:38 pm »
Monsters who can move blocks! And they kill you fast.

1358
Minecraft Discussion / Re: Minecraft 1.8 pre release!!
« on: September 11, 2011, 05:19:23 pm »
I haven't actually found any oceans at all yet! Lots of super deep lakes tho! And ravines.

Has anyone tried creative mode? It's AWESOME! just double tap space to see one of the reasons why.

1359
Minecraft Discussion / Re: I set up the minecraft server
« on: September 11, 2011, 05:17:53 pm »
Well, If you updated to 1.8 and he didn't it will do that. You'll notice Evocat.us won't either.

Of course, if you didn't update to 1.8, then that's not the problem :P

1360
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: September 11, 2011, 05:09:11 pm »
 :banghead: I completely forgot. I'll finish them in a bit.

1361
The Axe Parser Project / Re: Bug Reports
« on: September 10, 2011, 01:42:11 am »
It's not a big deal in small sources, but in larger progs I'd rather not have to check ALL my dialogue for random rs. :P Because sometimes it does take 3-4 compiles to get it gone completely, and it crops up in seemingly random places.

Hmm, RNG solution? :P

1362
Elimination / Re: Elimination: A New FPS
« on: September 10, 2011, 01:39:04 am »
Maybe ^ was a cheat code. Wolfenstein 83+ had log, or something, give you all the weps. I found that while trying to find the door-open button (F1)

1363
Axe / Re: Physics Based Collisions
« on: September 10, 2011, 01:33:45 am »
It looks like the blocks don't all have the same densities...O.O

1364
General Calculator Help / Re: OSLauncher Help
« on: September 10, 2011, 12:50:13 am »
But, they don't have any intended third party developers anyways, so they don't really care if they throw us a loop once in a while by accident.

The 68k line, on the other hand, was open to 3rd party asm programming for a long time.

1365
Miscellaneous / Re: Gaming at school
« on: September 10, 2011, 12:48:35 am »
I prefer Geany, since it's basically notepad plus highlighting and grouping, plus it supports every language I program in, minus calc-specific languages (although it even supports asm! :P)

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