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Messages - willrandship

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1381
TI Z80 / Re: Wikeypad: the online calculator keypad anyone can edit
« on: September 03, 2011, 04:51:44 pm »
ok

but there aren't any definitions in it at all for me, even the ones I haven't touched.

1382
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 03, 2011, 04:50:23 pm »
2074 you do realize you've lost the game and been rickrolled.

1383
Axe / Re: Physics Based Collisions
« on: September 03, 2011, 04:45:26 pm »
Would you be able to push multiple objects that way? It seems they'd get stuck next to each other.

1384
Axe / Re: Axe Tilemapping and Optimization
« on: September 03, 2011, 04:35:20 pm »
Thanks to the awesome arbitrary buffer support in 1.0.3, you can use any buffer you wish! If you're not using the backbuffer, though, you might as well just use it.

You can make a buffer in RAM by using the "zeros(768)->Varname" command, and then use the regular drawing commands, usually followed by (Varname), but you should probably just look up those commands to make sure I didn't screw anything up.

Also, the Front buffer and backbuffer already have pointers assigned to them: L3 (back) and L6 (Front).

Edit: ninja, of course :P

1385
TI Z80 / Re: Wikeypad: the online calculator keypad anyone can edit
« on: September 03, 2011, 04:32:13 pm »
Yeah, it doesn't save entries, as far as I can tell. Also, keep in mind that getkeyr actually has 3 (4? not sure if lowercase gets its own) keycodes per key, and none for second and alpha.

Oh, and what is EOS?

1386
Minecraft Discussion / Re: I set up the minecraft server
« on: September 03, 2011, 03:03:57 pm »
so, can I be an Op? :P I promise to be nice and all.

What are the rules on PvP? Don't be annoying?

1387
Art / Re: a very unordinary picture
« on: September 03, 2011, 02:55:32 pm »
JPEG files have no layers. :D

1388
Art / Re: something i made
« on: September 03, 2011, 02:54:43 pm »
For some reason when I saw this I thought of the Double Rainbow guy :P.

It looks nice! One suggestion I have: The purple line has a slightly blurred edge, where the green one looks much sharper. I think it would look better a little blurred IMO.

1389
Art / Re: a very unordinary picture
« on: September 03, 2011, 02:52:58 pm »
5000x5000 shouldn't come close to a GB. a 15MP image only comes to around 8-10 mb, even if it's poorly compressed.

So, something's def. wrong. Good thought checking if it was a .psd, though, since I could easily see a complicated project getting that large.

1390
Introduce Yourself! / Re: Hajimemashite~
« on: September 03, 2011, 02:50:08 pm »
I'd be willing to bet at least 50 of them do, since there was originally a movie sequence :P

1391
General Calculator Help / Re: OSLauncher Help
« on: September 03, 2011, 02:44:28 pm »
Well, maybe there's a good reason for the changing string IDs, such as keeping them alphabetically sorted even when you add new ones. Plus, if the SDK they use is updated for every release, then it would stay code compatible.

I wish it could just run linux :P

1392
sure, but heck, if it meant getting back the boot2 without an rs232 mod, a patch isn't bad at all.

1393
Axe / Re: Physics Based Collisions
« on: September 02, 2011, 11:59:09 pm »
Theoretically, you could completely avoid the issue of falling through blocks if you had a super-optimized engine, that had its terminal velocity set at 1 px per frame. Then any slower would be delays, not skips......

Thoughts? It's probably insane to expect on an 84+ :P

1394
General Calculator Help / Re: Why mah calc won't turn off?
« on: September 02, 2011, 11:52:56 pm »
No, the homerun is the one that makes it so you can run asm progs without asm(, even MOS or DCS, so you just do prgmPROGNAME.

There's one other, I believe, and both of those are enabled by default. Also, it *might* be a glitch in the xlib/Celtic libs option, so try that as well.

1395
News / Re: 10th anniversary tribute video
« on: September 02, 2011, 11:49:25 pm »
Aww, I missed the birthday? :( Awesome vid!

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