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Messages - willrandship
Pages: 1 ... 91 92 [93] 94 95 ... 208
1381
« on: September 03, 2011, 04:51:44 pm »
ok
but there aren't any definitions in it at all for me, even the ones I haven't touched.
1382
« on: September 03, 2011, 04:50:23 pm »
2074 you do realize you've lost the game and been rickrolled.
1383
« on: September 03, 2011, 04:45:26 pm »
Would you be able to push multiple objects that way? It seems they'd get stuck next to each other.
1384
« on: September 03, 2011, 04:35:20 pm »
Thanks to the awesome arbitrary buffer support in 1.0.3, you can use any buffer you wish! If you're not using the backbuffer, though, you might as well just use it. You can make a buffer in RAM by using the "zeros(768)->Varname" command, and then use the regular drawing commands, usually followed by (Varname), but you should probably just look up those commands to make sure I didn't screw anything up. Also, the Front buffer and backbuffer already have pointers assigned to them: L3 (back) and L6 (Front). Edit: ninja, of course
1385
« on: September 03, 2011, 04:32:13 pm »
Yeah, it doesn't save entries, as far as I can tell. Also, keep in mind that getkeyr actually has 3 (4? not sure if lowercase gets its own) keycodes per key, and none for second and alpha.
Oh, and what is EOS?
1386
« on: September 03, 2011, 03:03:57 pm »
so, can I be an Op?  I promise to be nice and all. What are the rules on PvP? Don't be annoying?
1387
« on: September 03, 2011, 02:55:32 pm »
JPEG files have no layers.
1388
« on: September 03, 2011, 02:54:43 pm »
For some reason when I saw this I thought of the Double Rainbow guy  . It looks nice! One suggestion I have: The purple line has a slightly blurred edge, where the green one looks much sharper. I think it would look better a little blurred IMO.
1389
« on: September 03, 2011, 02:52:58 pm »
5000x5000 shouldn't come close to a GB. a 15MP image only comes to around 8-10 mb, even if it's poorly compressed.
So, something's def. wrong. Good thought checking if it was a .psd, though, since I could easily see a complicated project getting that large.
1390
« on: September 03, 2011, 02:50:08 pm »
I'd be willing to bet at least 50 of them do, since there was originally a movie sequence
1391
« on: September 03, 2011, 02:44:28 pm »
Well, maybe there's a good reason for the changing string IDs, such as keeping them alphabetically sorted even when you add new ones. Plus, if the SDK they use is updated for every release, then it would stay code compatible. I wish it could just run linux
1392
« on: September 03, 2011, 12:00:28 am »
sure, but heck, if it meant getting back the boot2 without an rs232 mod, a patch isn't bad at all.
1393
« on: September 02, 2011, 11:59:09 pm »
Theoretically, you could completely avoid the issue of falling through blocks if you had a super-optimized engine, that had its terminal velocity set at 1 px per frame. Then any slower would be delays, not skips...... Thoughts? It's probably insane to expect on an 84+
1394
« on: September 02, 2011, 11:52:56 pm »
No, the homerun is the one that makes it so you can run asm progs without asm(, even MOS or DCS, so you just do prgmPROGNAME.
There's one other, I believe, and both of those are enabled by default. Also, it *might* be a glitch in the xlib/Celtic libs option, so try that as well.
1395
« on: September 02, 2011, 11:49:25 pm »
Aww, I missed the birthday?  Awesome vid!
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