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Messages - willrandship

Pages: 1 ... 92 93 [94] 95 96 ... 208
1396
The Axe Parser Project / Re: Bug Reports
« on: September 02, 2011, 11:32:53 pm »
so, I have a new bug.

When using the text command (not sure if it happens with all strings, but I haven't noticed it so far) it randomly replaces individual letters with "r", like once I got omnimagr.org, and once I got omrimaga.org. It changes every time I recompile, and sometimes (about 40%) doesn't occur, so for now I'm just recompiling till it doesn't show up.

1397
Introduce Yourself! / Re: Hajimemashite~
« on: September 02, 2011, 11:26:40 pm »
ジ It smiles, and cries? :P Me confuse.

Welcome! it's always good to see a new face!

1398
Elimination / Re: Elimination FPS: Ideas for Worlds?
« on: September 02, 2011, 11:24:20 pm »
ok, sadfaceness.

How about a mine? That would have quite a different look from a cave or dungeon, since it would have both the roughness of rock and earth, and the manmade structures, like wall supports.

1399
Elimination / Re: Elimination FPS: Ideas for Worlds?
« on: September 02, 2011, 10:27:17 pm »
What about having it lead into a forest? Can the rendering engine handle variable-height walls like DOOM could? That'd be kind of cool, and have very different textures. If not.....Maybe have the Jail lead up into a big castle?

1400
Elimination / Re: Elimination: A New FPS
« on: September 02, 2011, 10:21:17 pm »
well, I think what wolfesnstein did was have collision walls separate from rendered walls, as well as having items simply render. That way, they could have collision work identically for colliding objects as it would for walls (By having them marked as a wall for collision, and still have non-colliding objects.

Of course, 100% of the colliding item cases (not counting npcs, but DJ's right IMO on this one.) were decorative and therefore completely optional, especially since you're not making a remake of wolfenstein, just a game like it :)

Edit: you will have wall collision, right? :P

1401
General Calculator Help / Re: OSLauncher Help
« on: September 02, 2011, 10:12:18 pm »
well, there are plenty of other reasons to want to patch the OS as well, like the AMS patches for the 89 that fixed bugs and increased speed.

So wait, if it can't boot other OS versions....doesn't that mean CAS on non-CAS (or vice versa) is its only current purpose? :P

1402
Miscellaneous / Re: Gaming at school
« on: September 01, 2011, 11:52:16 pm »
well, thanks to available power outlets and the li-ion battery, my nspire can handle that :P but I see your point.

1403
Miscellaneous / Re: The Compiler is right
« on: September 01, 2011, 11:45:17 pm »
I have to admit, it was always tempting to blame the language when my hello world programs wouldn't compile, when I started programming C years ago. Hey, it was a long time ago :P

If I hate some layout of a lang, often there's a way around it, like writing my own lib around it that avoids the issue from then on :P

This topic really doesn't apply to early community projects, or homemade ones, though. For commercial ones it almost surely does.

1404
General Calculator Help / Re: Why mah calc won't turn off?
« on: September 01, 2011, 11:42:26 pm »
Try making it, but have axe compile it as MirageOS or nostub (or Ion :P but MOS gets icons.). That way it might avoid the issue if it's a DCS problem.

It's a long shot, but hey, why complain if it works?

Edit: Wait, wait, it's BASIC? hmmm.....

well, if it's a problem with the homerun hook, or one of the others DCS provides, those can all be easily turned off.

1405
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 01, 2011, 11:40:32 pm »
I thought I counted right....

Oh XD missed one :P I'll leave it for posterity.
2038: You have revived more programming projects than you have finished.

1406
General Calculator Help / Re: OSLauncher Help
« on: September 01, 2011, 08:45:51 pm »
Since OSLauncher doesn't need to worry about signing (Since you can just run any boot2 you want)  couldn't we try out some OS mods with this? I bet the OS itself (nucleus RTOS and its gui) support a ton of stuff TI cut out, like having other types of applications, or shells.

Remember OS 1.2, from the old prototypes?  That actually had some pretty cool features in it.

1407
General Calculator Help / Re: Why mah calc won't turn off?
« on: September 01, 2011, 08:32:04 pm »
ah. Is it the school one with OS 2.53 on it?

1408
General Calculator Help / Re: Why mah calc won't turn off?
« on: September 01, 2011, 08:28:48 pm »
if you're comfortable with it, and never use the MathPrint Features, I highly recommend downgrading to 2.30-2.43. Make sure you backup your files!

1409
Miscellaneous / Re: Gaming at school
« on: September 01, 2011, 08:19:02 pm »
Who needs computer gaming when you have your calc? :P

1410
General Calculator Help / Re: Why mah calc won't turn off?
« on: September 01, 2011, 08:14:40 pm »
Sounds more like a TI bug to me ;) if it only happens on MP Oses, especially.

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