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Messages - willrandship

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1456
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 22, 2011, 11:10:04 pm »
Oh, I posted them earlier. I just did some coloring, oh and I made his beard shift, but thanks to the art style of my pics it turns out rather well. Won't do it tonight though :P

1457
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 22, 2011, 10:35:43 pm »
Well, here's a differently cropped portrait. I went for 110x120, since that looked about right from the other portraits I saw.

Do you need the talking and blinking redone too?

1458
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 22, 2011, 10:22:30 pm »
I can get you a 32x32 chibi no problem.

Edit: And there you go! Chrono trigger sprite fits the bill once again :P

1459
Other Calc-Related Projects and Ideas / Re: The nspire Keypad Connector
« on: August 22, 2011, 05:53:55 pm »
ah, so you plan to use the unused buttons for input? Very cool. Quick tip:

http://hackspire.unsads.com/wiki/index.php/Keypads

The table for key maps shows which pins have which keys, and which are unused. the 84+ pad probably uses the other 3 pins for link port I/O, but I can't be positive, and the touchpad has to be using more than just the 11 pins for buttons to run its i2c connection.

 I believe that the pins are using a serial signal to transmit a byte of information through each pin, where each individual bit is a separate key, so you'll want a completely unnocupied pin, or you could just not use certain buttons.

Now all I need is a way to test for the clickpad and touchpad :P

1460
Other Calc-Related Projects and Ideas / Re: The nspire Keypad Connector
« on: August 22, 2011, 05:45:51 pm »
Well, if you want nspire <-> arduino now, then you could use the RS232 in the base connector.

And thank you: If you hadn't given me an extra keypad, I would have been scared stiff of damaging this thing when making the new connector, and would most likely not have done it at all :P

1461
Other Calculators / Re: TI-84 Pocket
« on: August 22, 2011, 05:27:37 pm »
Well, I hope it comes out. It looks pretty sweet!

1462
Calculator C / Re: C Q&A Thread
« on: August 22, 2011, 05:10:31 pm »
There's a higher authority for ya XD guess I was wrong again.

1463
Miscellaneous / Re: Do you know what Duplo blocks are?
« on: August 22, 2011, 05:08:06 pm »
Oh, yeah. Duplo blocks are a mainstay in nurseries, schools and dentists' offices around here. They're everywhere. We had a huge set, and I see them in wal-mart all the time. They come in those Cube-ish buckets.

1464
Miscellaneous / Re: Do you know what Duplo blocks are?
« on: August 22, 2011, 04:58:01 pm »
who wouldn't remember duplo blocks?

I bet quatro blocks were for people who wanted to have HUGE lego builds, kids or otherwise, not for the swallowing appeal.

1465
Other Calc-Related Projects and Ideas / The nspire Keypad Connector
« on: August 22, 2011, 04:01:26 pm »
This post is an exploration of the 30-pin connector that connects the swappable keypads to the Nspire.

The connector has 30 pins, and the pcb on the pads conveniently told me which was 1 and which was 30 so I can be confident about the numbering scheme.

I figured I'd start a topic to keep track of my findings in, so I don't lose any notes.

Spoiler For pinout so far:

Spoiler For 84+ pad in OS 1.4 non-cas:
Unless otherwise noted, this is with the calc ON in 84+ mode. OS 1.4 atm.
Also, I'll be referencing keys based on the BASIC 84+ getkey codes. so 101 is ON, 15 is graph, etc

1 - Ground
2 - Held High (Could be GPIO, could be Vcc, could be a fixed signal pin)
3 - Held High, turns to square wave when you press and hold any 10* key EXCEPT On (?) as well as down and Graph
4 - some form of square wave (my scope is crap, so I can't tell much. It can't actually sync to the wave. It IS a tube-based one, so I'm not surprised)
5 - Held High, turns to square wave when you press and hold any 9* key as well as left and trace
6 - Square Wave
7 - Held High turns to square wave when you press and hold any 8* key as well as right, zoom
8 - Square Wave
9 - Held High turns to square wave when you press and hold any 7* key as well as up, window
10 - Square Wave
11 - Held High turns to square wave when you press and hold any 6* key
12 - Square Wave
13 - Held High, turns to square wave when you press and hold any 5* key
14 - Square Wave
15 - Held High, turns to square wave when you press and hold any 4* key
16 - Square Wave
17 - Held High, turns to square wave when you press and hold Alpha, X-Var, Stat or Del
18 - Square Wave
19 - Held High
20 - Held High
21 - Held Low
22 - Held Low
23 - Held High, Link port wire
24 - Square Wave
25 - Held High, Link port wire
26 - Held High
27 - Held Low
28 - Held Low
29 - Held Low
30 - Held Low

Observations:
All Square waves change to Solid ON when the calc is in Standby.

The key layout for the pins is identical to the way they are layed out in memory, so bonus! That also means it'll be easier to get I/O Going.

since the key layout is the same, that means there are 3 bytes of input completely available for use, asssuming they aren't already used for that for the link port.

Thoughts so far:
3-17 are the pins for detecting the majority of the keys, at least for the rows.
I bet 19, 21 and 23 do the same, but since the 84+ doesn't use them they are unresponsive to any testing, and wouldn't show the square waves either.

Spoiler For 84+ Pad in 2.0 CAS (results in normal boot):
I have a CAS and I modified the pad so it can fit, so this should closely replicate a touchpad, minus the touch module.

Spoiler For WARNING: Huge Pics of the connector I made:

1466
Calculator C / Re: C Q&A Thread
« on: August 22, 2011, 01:39:07 pm »
no, just another library, I believe. Ndless already has access to tons of OS calls.

I defer to any higher (any) authority on this matter though :P

1467
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 22, 2011, 01:37:11 pm »
ok, so the text is very clear for quite a while then. No problems at all then!

Keep up the awesome work! Now we need to pressure calc84 into making a GBA emu before you're done, so we can play it on our nspires :P

1468
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 22, 2011, 01:05:32 am »
I used nearly all the sprites chrono trigger had just to make the attack animation :P I'll go with a repallete.

Looking at FE Shrine, Athos's sprites are far better than anything I could make. My one request: Make his robe the same shade of green as my avater. Other than that he's perfect.

1469
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 22, 2011, 12:54:46 am »
So, basically archsage was designed as an epic-only class, and you're letting me be an archsage as long as I understand I won't be an epically strong character?

That's totally fine. Being the strongest character just means less face time anyways :P

1470
Other Calculators / Re: Project DreamCalc Revived
« on: August 22, 2011, 12:42:56 am »
Here's a link to the Xmega Xplain. Keep in mind the Xplain does not expose nearly all of the I/O pins you could have. It was designed to be an easy replacement for the chip that goes in an arduino mega.

http://www.atmel.com/dyn/products/tools_card.asp?tool_id=4506

Edit: Sorry, that was the page for the Xmega Line. Here's the Xplain page.

http://www.atmel.com/dyn/products/tools_card.asp?tool_id=17168&category_id=163&family_id=607&subfamily_id=1965

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